/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "resource-loader.hpp" #include "resource-manager.hpp" #include "renderer/material.hpp" #include "renderer/material-flags.hpp" #include #include #include #include #include template static bool read_value(T* value, const nlohmann::json& json, const std::string& name) { if (auto element = json.find(name); element != json.end()) { *value = element.value().get(); return true; } return false; } static bool load_texture_2d_property(resource_manager* resource_manager, material* material, const std::string& name, const nlohmann::json& json) { // If JSON element is an array if (json.is_array()) { // Determine size of the array std::size_t array_size = json.size(); // Create property material_property* property = material->add_property(name, array_size); // Load textures std::size_t i = 0; for (const auto& element: json) { std::string filename = element.get(); const gl::texture_2d* texture = resource_manager->load(filename); property->set_value(i++, texture); } } else { // Create property material_property* property = material->add_property(name); // Load texture std::string filename = json.get(); const gl::texture_2d* texture = resource_manager->load(filename); property->set_value(texture); } return true; } static bool load_texture_cube_property(resource_manager* resource_manager, material* material, const std::string& name, const nlohmann::json& json) { return false; } template static bool load_scalar_property(material* material, const std::string& name, const nlohmann::json& json) { // If JSON element is an array if (json.is_array()) { // Determine size of the array std::size_t array_size = json.size(); // Create property material_property* property = material->add_property(name, array_size); // Set property values std::size_t i = 0; for (const auto& element: json) property->set_value(i++, element.get()); } else { // Create property material_property* property = material->add_property(name); // Set property value property->set_value(json.get()); } return true; } template static bool load_vector_property(material* material, const std::string& name, std::size_t vector_size, const nlohmann::json& json) { // If JSON element is an array of arrays if (json.is_array() && json.begin().value().is_array()) { // Determine size of the array std::size_t array_size = json.size(); // Create property material_property* property = material->add_property(name, array_size); // For each vector in the array std::size_t i = 0; for (const auto& vector_element: json) { // Read vector elements T value; std::size_t j = 0; for (const auto& value_element: vector_element) value[j++] = value_element.get(); // Set property values property->set_value(i++, value); } } else { // Create property material_property* property = material->add_property(name); // Read vector elements T value; std::size_t i = 0; for (const auto& value_element: json) value[i++] = value_element.get(); // Set property values property->set_value(value); } return true; } template static bool load_matrix_property(material* material, const std::string& name, std::size_t column_count, std::size_t row_count, const nlohmann::json& json) { // If JSON element is an array of arrays of arrays if (json.is_array() && json.begin().value().is_array()) { if (json.begin().value().begin().value().is_array()) { // Determine size of the array std::size_t array_size = json.size(); // Create property material_property* property = material->add_property(name, array_size); // For each matrix in the array std::size_t i = 0; for (const auto& matrix_element: json) { // Read vector elements T value; std::size_t j = 0; for (const auto& column_element: matrix_element) { std::size_t k = 0; for (const auto& row_element: column_element) { value[j][k] = row_element.get(); ++k; } ++j; } // Set property values property->set_value(i, value); ++i; } return true; } else { // Create property material_property* property = material->add_property(name); // Read matrix elements T value; std::size_t i = 0; for (const auto& column_element: json) { std::size_t j = 0; for (const auto& row_element: column_element) { value[i][j] = row_element.get(); ++j; } ++i; } // Set property values property->set_value(value); return true; } } return false; } template <> material* resource_loader::load(resource_manager* resource_manager, PHYSFS_File* file) { // Read file into buffer std::size_t size = static_cast(PHYSFS_fileLength(file)); std::string buffer; buffer.resize(size); PHYSFS_readBytes(file, &buffer[0], size); // Parse json from file buffer nlohmann::json json = nlohmann::json::parse(buffer); // Allocate material material* material = new ::material(); // Read shader filename std::string shader_filename; if (read_value(&shader_filename, json, "shader")) { // Load shader program gl::shader_program* program = resource_manager->load(shader_filename); material->set_shader_program(program); } // Init material flags std::uint32_t flags = 0; // Read blend mode std::string blend_mode; read_value(&blend_mode, json, "blend_mode"); if (blend_mode == "alpha_blend") flags |= MATERIAL_FLAG_TRANSLUCENT; else flags |= MATERIAL_FLAG_OPAQUE; // Read shadow mode std::string shadow_mode; read_value(&shadow_mode, json, "shadow_mode"); if (shadow_mode == "none") flags |= MATERIAL_FLAG_NOT_SHADOW_CASTER; else flags |= MATERIAL_FLAG_SHADOW_CASTER; // Read cull mode std::string cull_mode; read_value(&cull_mode, json, "cull_mode"); if (cull_mode == "none") flags |= MATERIAL_FLAG_FRONT_AND_BACK_FACES; else if (cull_mode == "front") flags |= MATERIAL_FLAG_BACK_FACES; else flags |= MATERIAL_FLAG_FRONT_FACES; // Read depth mode std::string depth_mode; read_value(&depth_mode, json, "depth_mode"); if (depth_mode == "in_front") flags |= MATERIAL_FLAG_X_RAY; // Read decal mode std::string decal_mode; read_value(&decal_mode, json, "decal_mode"); if (decal_mode == "decal") flags |= MATERIAL_FLAG_DECAL; else if (decal_mode == "surface") flags |= MATERIAL_FLAG_DECAL_SURFACE; // Set material flags material->set_flags(flags); // Read material properties if (auto properties_element = json.find("properties"); properties_element != json.end()) { for (const auto& property_element: properties_element.value()) { // Read property name std::string name; if (!read_value(&name, property_element, "name")) // Ignore nameless properties continue; // Read property type std::string type; if (!read_value(&type, property_element, "type")) // Ignore typeless properties continue; // Find value element auto value_element = property_element.find("value"); if (value_element == property_element.end()) // Ignore valueless properties continue; // If property type is a 2D texture if (type == "texture_2d") { load_texture_2d_property(resource_manager, material, name, value_element.value()); } // If property type is a cubic texture else if (type == "texture_cube") { load_texture_cube_property(resource_manager, material, name, value_element.value()); } // If property type is a matrix else if (type[type.size() - 2] == 'x' && std::isdigit(type[type.size() - 3]) && std::isdigit(type.back())) { std::size_t columns = std::stoul(type.substr(type.size() - 3, 1)); std::size_t rows = std::stoul(type.substr(type.size() - 1, 1)); if (type.find("float") != std::string::npos) { if (size == 2) load_matrix_property(material, name, columns, rows, value_element.value()); else if (size == 3) load_matrix_property(material, name, columns, rows, value_element.value()); else if (size == 4) load_matrix_property(material, name, columns, rows, value_element.value()); } } // If property type is a vector else if (std::isdigit(type.back())) { std::size_t size = std::stoul(type.substr(type.size() - 1, 1)); if (type.find("float") != std::string::npos) { if (size == 2) load_vector_property(material, name, size, value_element.value()); else if (size == 3) load_vector_property(material, name, size, value_element.value()); else if (size == 4) load_vector_property(material, name, size, value_element.value()); } else if (type.find("uint") != std::string::npos) { if (size == 2) load_vector_property(material, name, size, value_element.value()); else if (size == 3) load_vector_property(material, name, size, value_element.value()); else if (size == 4) load_vector_property(material, name, size, value_element.value()); } else if (type.find("int") != std::string::npos) { if (size == 2) load_vector_property(material, name, size, value_element.value()); else if (size == 3) load_vector_property(material, name, size, value_element.value()); else if (size == 4) load_vector_property(material, name, size, value_element.value()); } else if (type.find("bool") != std::string::npos) { if (size == 2) load_vector_property(material, name, size, value_element.value()); else if (size == 3) load_vector_property(material, name, size, value_element.value()); else if (size == 4) load_vector_property(material, name, size, value_element.value()); } } // If property type is a scalar else { if (type.find("float") != std::string::npos) load_scalar_property(material, name, value_element.value()); else if (type.find("uint") != std::string::npos) load_scalar_property(material, name, value_element.value()); else if (type.find("int") != std::string::npos) load_scalar_property(material, name, value_element.value()); else if (type.find("bool") != std::string::npos) load_scalar_property(material, name, value_element.value()); } } } // Update material tweens material->update_tweens(); return material; }