/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_CONTEXT_HPP #define ANTKEEPER_RENDER_CONTEXT_HPP #include "renderer/render-operation.hpp" #include "geometry/plane.hpp" #include "geometry/bounding-volume.hpp" #include "utility/fundamental-types.hpp" #include class camera; class scene; struct render_context { const camera* camera; math::transform camera_transform; float3 camera_forward; float3 camera_up; const bounding_volume* camera_culling_volume; plane clip_near; const scene* scene; std::list operations; float alpha; }; #endif // ANTKEEPER_RENDER_CONTEXT_HPP