/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_CLEAR_PASS_HPP #define ANTKEEPER_CLEAR_PASS_HPP #include "renderer/render-pass.hpp" #include "utility/fundamental-types.hpp" /** * Clears the color, depth, or stencil buffer of a render target. */ class clear_pass: public render_pass { public: clear_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer); virtual ~clear_pass(); virtual void render(render_context* context) const final; void set_cleared_buffers(bool color, bool depth, bool stencil); void set_clear_color(const float4& color); void set_clear_depth(float depth); void set_clear_stencil(int stencil); private: bool clear_color_buffer; bool clear_depth_buffer; bool clear_stencil_buffer; float4 clear_color; float clear_depth; int clear_stencil; }; #endif // ANTKEEPER_CLEAR_PASS_HPP