/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_GAME_ORBIT_CAMERA_COMPONENT_HPP
#define ANTKEEPER_GAME_ORBIT_CAMERA_COMPONENT_HPP
#include
#include
#include
#include
struct orbit_camera_component
{
/// Entity ID of the subject.
entity::id subject_eid{entt::null};
/// Height of the view frustum at the near clipping distance.
double near_focal_plane_height{1.0f};
/// Height of the view frustum at the far clipping distance.
double far_focal_plane_height{50.0f};
/// Horizontal FoV at maximum zoom.
double near_hfov{math::radians(90.0)};
/// Horizontal FoV at minimum zoom.
double far_hfov{math::radians(45.0)};
/// Yaw angle of the camera, in radians.
double yaw{};
/// Pitch angle of the camera, in radians.
double pitch{};
/// Zoom factor, on `[0, 1]`.
double zoom{};
/// Horizontal FoV of the camera, in radians.
double hfov{};
/// Vertical FoV of the camera, in radians.
double vfov{};
/// Position of the focal point, relative to the subject.
math::dvec3 focal_point{};
/// Distance to the focal plane.
double focal_distance{};
/// Width of the view frustum at the focal distance.
double focal_plane_width{};
/// Height of the view frustum at the focal distance.
double focal_plane_height{};
/// Yaw rotation quaternion.
math::dquat yaw_rotation{math::dquat::identity()};
/// Pitch rotation quaternion.
math::dquat pitch_rotation{math::dquat::identity()};
/// Pitch and yaw rotation quaternion.
math::dquat orientation{math::dquat::identity()};
math::dquat up_rotation{math::dquat::identity()};
};
#endif // ANTKEEPER_GAME_ORBIT_CAMERA_COMPONENT_HPP