/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_LEGGED_LOCOMOTION_COMPONENT_HPP #define ANTKEEPER_GAME_LEGGED_LOCOMOTION_COMPONENT_HPP #include #include #include #include #include /** * Legged terrestrial locomotion. */ struct legged_locomotion_component { /// Force vector. math::fvec3 force{0.0f, 0.0f, 0.0f}; const pose* midstance_pose{}; const pose* midswing_pose{}; const pose* liftoff_pose{}; const pose* touchdown_pose{}; /// Indices of the the final bones in the legs. std::vector tip_bones; bone_index_type body_bone{}; /// Number of bones per leg. std::uint8_t leg_bone_count{}; std::shared_ptr<::gait> gait; float standing_height{}; /// Distance covered in a single gait cycle. float stride_length{}; float speed{}; float angular_velocity{}; /// Current phase of the gait cycle, on `[0, 1]`. float gait_phase{}; }; #endif // ANTKEEPER_GAME_LEGGED_LOCOMOTION_COMPONENT_HPP