/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef TERRAIN_SYSTEM_HPP #define TERRAIN_SYSTEM_HPP #include "../entity-group.hpp" #include "../components/model-component.hpp" #include "../components/terrain-patch-component.hpp" #include "../components/transform-component.hpp" #include "../system.hpp" #include // The terrain system creates a model and adds the model component to new members of this group. typedef EntityGroup TerrainCreationGroup; typedef EntityGroup TerrainGroup; class TerrainSystem: public System, public TerrainCreationGroup::Observer, public TerrainGroup::Observer { public: TerrainSystem(ComponentManager* componentManager); virtual ~TerrainSystem(); virtual void update(float t, float dt); void setPatchSize(float size); private: virtual void memberRegistered(const TerrainCreationGroup::Member* member); virtual void memberUnregistered(const TerrainCreationGroup::Member* member); virtual void memberRegistered(const TerrainGroup::Member* member); virtual void memberUnregistered(const TerrainGroup::Member* member); /** * Generates a subdivided plane triangle mesh. * * 0 subdivisions: * +---+ * | / | * +---+ * * 1 subdivision: * +---+---+ * | / | / | * +---+---+ * | / | / | * +---+---+ * * 2 subdivisions: * +---+---+---+---+ * | / | / | / | / | * +---+---+---+---+ * | / | / | / | / | * +---+---+---+---+ * | / | / | / | / | * +---+---+---+---+ * | / | / | / | / | * +---+---+---+---+ * * @param subdivisions Number of subdivisions. * @return Generated triangle mesh. */ TriangleMesh* generatePlane(int subdivisions); /** * Generates a model from a triangle mesh. * * @param mesh Triangle mesh from which a model will be generated. * @return Generated model. */ Model* generateModel(TriangleMesh* mesh); /** * Projects the vertices of a triangle mesh onto terrain brush geometry. */ void projectMesh(TriangleMesh* mesh); TerrainCreationGroup terrainCreationGroup; TerrainGroup terrainGroup; std::map, const TerrainGroup::Member*> patchMap; float patchSize; }; #endif // TERRAIN_SYSTEM_HPP