/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef TERRAIN_PATCH_COMPONENT_HPP #define TERRAIN_PATCH_COMPONENT_HPP #include "../component.hpp" #include "component-type.hpp" #include class TerrainPatchComponent: public Component { public: virtual ComponentBase* clone() const; // Number of terrain mesh subdivisions (at LOD 0) int subdivisions; // Position in integer terrain coordinates std::tuple position; }; #endif // TERRAIN_PATCH_COMPONENT_HPP