/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #include "title-state.hpp" #include "../application.hpp" #include "../camera-rig.hpp" #include "../ui/menu.hpp" #include #include TitleState::TitleState(Application* application): ApplicationState(application) {} TitleState::~TitleState() {} void TitleState::enter() { application->inputManager->addWindowObserver(this); windowResized(application->resolution.x, application->resolution.y); application->camera.setPerspective( glm::radians(30.0f), application->resolution.x / application->resolution.y, 0.5f, 500.0f); // Setup camera controller application->orbitCam->attachCamera(&application->camera); application->orbitCam->setFocalPoint(Vector3(0.0f)); application->orbitCam->setFocalDistance(50.0f); application->orbitCam->setElevation(glm::radians(-30.0f)); application->orbitCam->setAzimuth(glm::radians(180.0f)); application->orbitCam->setTargetFocalPoint(application->orbitCam->getFocalPoint()); application->orbitCam->setTargetFocalDistance(application->orbitCam->getFocalDistance()); application->orbitCam->setTargetElevation(application->orbitCam->getElevation()); application->orbitCam->setTargetAzimuth(application->orbitCam->getAzimuth()); application->orbitCam->update(0.0f); // Dim background application->darkenImage->setVisible(true); // Show title application->titleImage->setVisible(true); application->titleImage->setTintColor(Vector4(1.0f)); application->copyrightLabel->setVisible(true); // Show "Press any key" application->anyKeyLabel->setVisible(true); application->anyKeyLabel->setActive(true); application->anyKeyFadeInTween->reset(); application->anyKeyFadeInTween->start(); // Position options menu application->optionsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); application->controlsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); application->levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); // Setup fade-in application->blackoutImage->setVisible(true); application->fadeInTween->start(); } void TitleState::execute() { if (application->anyKeyLabel->isActive()) { InputEvent event; application->inputManager->listen(&event); if (event.type != InputEvent::Type::NONE) { application->anyKeyLabel->setVisible(false); application->anyKeyLabel->setActive(false); application->anyKeyFadeInTween->stop(); application->anyKeyFadeOutTween->stop(); application->inputManager->update(); application->openMenu(application->mainMenu); } } else { // Navigate menu if (application->activeMenu != nullptr) { MenuItem* selectedItem = application->activeMenu->getSelectedItem(); if (application->menuDown.isTriggered() && !application->menuDown.wasTriggered()) { if (selectedItem != nullptr) { if (selectedItem->getItemIndex() < application->activeMenu->getItemCount() - 1) { application->selectMenuItem(selectedItem->getItemIndex() + 1); } else { application->selectMenuItem(0); } } else { application->selectMenuItem(0); } } else if (application->menuUp.isTriggered() && !application->menuUp.wasTriggered()) { if (selectedItem != nullptr) { if (selectedItem->getItemIndex() > 0) { application->selectMenuItem(selectedItem->getItemIndex() - 1); } else { application->selectMenuItem(application->activeMenu->getItemCount() - 1); } } else { application->selectMenuItem(application->activeMenu->getItemCount() - 1); } } if (application->menuLeft.isTriggered() && !application->menuLeft.wasTriggered()) { application->decrementMenuItem(); } else if (application->menuRight.isTriggered() && !application->menuRight.wasTriggered()) { application->incrementMenuItem(); } if (application->menuSelect.isTriggered() && !application->menuSelect.wasTriggered()) { application->activateMenuItem(); } } } if (application->escape.isTriggered()) { application->close(EXIT_SUCCESS); } } void TitleState::exit() { // Remove input observers application->inputManager->removeWindowObserver(this); // Hide UI application->titleImage->setVisible(false); application->copyrightLabel->setVisible(false); application->anyKeyLabel->setVisible(false); application->darkenImage->setVisible(false); } void TitleState::windowClosed() { application->close(EXIT_SUCCESS); } void TitleState::windowResized(int width, int height) { /* // Update application dimensions application->width = width; application->height = height; if (application->fullscreen) { application->fullscreenWidth = width; application->fullscreenHeight = height; } else { application->windowedWidth = width; application->windowedHeight = height; } // Setup default render target application->defaultRenderTarget.width = application->width; application->defaultRenderTarget.height = application->height; // Resize UI application->resizeUI(); // 3D camera application->camera.setPerspective( glm::radians(25.0f), (float)application->width / (float)application->height, 0.1f, 1000.0f); */ }