/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef TERRAIN_HPP #define TERRAIN_HPP #include "navmesh.hpp" #include using namespace Emergent; class Terrain { public: Terrain(); ~Terrain(); /** * Creates a flat terrain surface. * * @param columns Specifies the width of the terrain, in cells. * @param rows Specifies the depth of the terrain, in cells. * @param dimensions Specifies the dimensions of the terrain. */ void create(int columns, int rows, const Vector3& dimensions); /// Loads a heightmap bool load(const std::string& filename); /// Returns the navmesh representing the terrain surface. const Navmesh* getSurfaceNavmesh() const; /// Returns the navmesh representing the terrain surface. Navmesh* getSurfaceNavmesh(); /// Returns the navmesh representing the terrain subsurface. const Navmesh* getSubsurfaceNavmesh() const; /// Returns the navmesh representing the terrain subsurface. Navmesh* getSubsurfaceNavmesh(); /// Returns the model representing the terrain surface. const Model* getSurfaceModel() const; /// Returns the model representing the terrain surface. Model* getSurfaceModel(); /// Returns the model representing the terrain subsurface. const Model* getSubsurfaceModel() const; /// Returns the model representing the terrain subsurface. Model* getSubsurfaceModel(); const Octree* getSurfaceOctree() const; private: void createSurface(); void createSubsurface(); void calculateSurfaceNormals(); int columns; int rows; Vector3 dimensions; // Surface std::size_t surfaceVertexSize; std::size_t surfaceVertexCount; std::size_t surfaceTriangleCount; std::size_t surfaceIndexCount; float* surfaceVertexData; std::uint32_t* surfaceIndexData; std::vector surfaceVertices; std::vector surfaceIndices; GLuint surfaceVAO; GLuint surfaceVBO; GLuint surfaceIBO; //PhysicalMaterial surfaceMaterial; Model surfaceModel; Navmesh surfaceNavmesh; Octree* surfaceOctree; // Subsurface std::size_t subsurfaceVertexSize; std::size_t subsurfaceVertexCount; std::size_t subsurfaceTriangleCount; std::size_t subsurfaceIndexCount; float* subsurfaceVertexData; std::uint32_t* subsurfaceIndexData; std::vector subsurfaceVertices; std::vector subsurfaceIndices; GLuint subsurfaceVAO; GLuint subsurfaceVBO; GLuint subsurfaceIBO; //PhysicalMaterial subsurfaceMaterial; Model subsurfaceModel; Navmesh subsurfaceNavmesh; }; inline Navmesh* Terrain::getSurfaceNavmesh() { return &surfaceNavmesh; }; inline const Navmesh* Terrain::getSurfaceNavmesh() const { return &surfaceNavmesh; }; inline Navmesh* Terrain::getSubsurfaceNavmesh() { return &subsurfaceNavmesh; }; inline const Navmesh* Terrain::getSubsurfaceNavmesh() const { return &subsurfaceNavmesh; }; inline const Model* Terrain::getSurfaceModel() const { return &surfaceModel; } inline Model* Terrain::getSurfaceModel() { return &surfaceModel; } inline const Model* Terrain::getSubsurfaceModel() const { return &subsurfaceModel; } inline Model* Terrain::getSubsurfaceModel() { return &subsurfaceModel; } inline const Octree* Terrain::getSurfaceOctree() const { return surfaceOctree; } #endif // TERRAIN_HPP