/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef CONFIGURATION_HPP #define CONFIGURATION_HPP #include using namespace Emergent; #define ANTKEEPER_VERSION_MAJOR @ANTKEEPER_VERSION_MAJOR@ #define ANTKEEPER_VERSION_MINOR @ANTKEEPER_VERSION_MINOR@ #define ANTKEEPER_VERSION_PATCH @ANTKEEPER_VERSION_PATCH@ #define ANTKEEPER_VERSION_STRING "@ANTKEEPER_VERSION@" #cmakedefine ANTKEEPER_DEBUG // Terrain dimensions const float ANTKEEPER_TERRAIN_WIDTH = 100.0f; const float ANTKEEPER_TERRAIN_BASE_HEIGHT = 35.7f; const float ANTKEEPER_TERRAIN_DEPTH = ANTKEEPER_TERRAIN_WIDTH; const float ANTKEEPER_OCTREE_PADDING = 5.0f; // UI const int ANTKEEPER_UI_LAYER_LOADING = 40; const int ANTKEEPER_UI_LAYER_BLACKOUT = 30; const int ANTKEEPER_UI_LAYER_MENU = 20; const int ANTKEEPER_UI_LAYER_DARKEN = 10; const int ANTKEEPER_UI_LAYER_HUD = 0; const float WORLD_WIDTH = 100.0f; // cm const float WORLD_HEIGHT = 100.0f; // cm const float FRAMES_PER_SECOND = 60.0f; const float TIMESTEP = 1.0f / FRAMES_PER_SECOND; const float PHEROMONE_MATRIX_RESOLUTION = 5.12f; const int PHEROMONE_MATRIX_COLUMNS = (int)(WORLD_WIDTH * PHEROMONE_MATRIX_RESOLUTION); const int PHEROMONE_MATRIX_ROWS = (int)(WORLD_HEIGHT * PHEROMONE_MATRIX_RESOLUTION); const Vector2 WORLD_BOUNDS_MIN = Vector2(-WORLD_WIDTH * 0.5f, -WORLD_HEIGHT * 0.5f); const Vector2 WORLD_BOUNDS_MAX = Vector2(WORLD_WIDTH * 0.5f, WORLD_HEIGHT * 0.5f); const float BRUSH_RADIUS = 0.5f; const float EVAPORATION_FACTOR = 0.99925f; const float DIFFUSIONS_PER_SECOND = 4.0f; const int DIFFUSION_FRAME = static_cast(FRAMES_PER_SECOND / DIFFUSIONS_PER_SECOND); const float HOMING_PHEROMONE_COLOR[] = {0.55f, 0.55f, 0.00f, 0.0f}; // CMYK const float RECRUITMENT_PHEROMONE_COLOR[] = {0.00f, 0.55f, 0.55f, 0.0f}; // CMYK const float ALARM_PHEROMONE_COLOR[] = {0.00f, 0.00f, 1.00f, 0.0f}; // CMYK #endif // CONFIGURATION_HPP