/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/menu.hpp" #include #include #include #include #include #include #include namespace menu { void init_menu_item_index(::game& ctx, hash::fnv1a32_t menu_name) { if (auto it = ctx.menu_item_indices.find(menu_name); it != ctx.menu_item_indices.end()) { ctx.menu_item_index = &it->second; } else { ctx.menu_item_index = &ctx.menu_item_indices[menu_name]; *ctx.menu_item_index = 0; } } void update_text_font(::game& ctx) { for (auto [name, value]: ctx.menu_item_texts) { name->set_material(ctx.menu_font_material); name->set_font(&ctx.menu_font); if (value) { value->set_material(ctx.menu_font_material); value->set_font(&ctx.menu_font); } } } void update_text_color(::game& ctx) { for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; const math::fvec4& color = (i == *ctx.menu_item_index) ? config::menu_active_color : config::menu_inactive_color; name->set_color(color); if (value) value->set_color(color); } } void align_text(::game& ctx, bool center, bool has_back, float anchor_y) { const math::fvec2 viewport_size = math::fvec2(ctx.window->get_viewport_size()); const math::fvec2 viewport_center = viewport_size * 0.5f; const float viewport_padding = viewport_size.y() * (1.0f / 9.0f); // Calculate menu width float m_width = ctx.menu_font.get_glyph_metrics(U'M').width; float column_spacing = m_width * 2.0f; const float min_two_column_row_width = m_width * 18.0f; float menu_width = 0.0f; for (auto [name, value]: ctx.menu_item_texts) { float row_width = 0.0f; // Add name width to row width const auto& name_bounds = name->get_bounds(); row_width += name_bounds.max.x() - name_bounds.min.x(); if (value) { // Add value width to row width const auto& value_bounds = value->get_bounds(); row_width += value_bounds.max.x() - value_bounds.min.x(); // Add column spacing to row width row_width += column_spacing; row_width = std::max(min_two_column_row_width, row_width); } menu_width = std::max(menu_width, row_width); } // Align texts float menu_height; if (has_back) menu_height = (ctx.menu_item_texts.size() - 1) * ctx.menu_font.get_font_metrics().linespace - ctx.menu_font.get_font_metrics().linegap; else menu_height = ctx.menu_item_texts.size() * ctx.menu_font.get_font_metrics().linespace - ctx.menu_font.get_font_metrics().linegap; float menu_x = viewport_center.x() - menu_width * 0.5f; float menu_y = viewport_center.y() + anchor_y + menu_height * 0.5f - ctx.menu_font.get_font_metrics().size; for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; float x = menu_x; float y = menu_y - ctx.menu_font.get_font_metrics().linespace * i; if (has_back && i == ctx.menu_item_texts.size() - 1) { y = viewport_padding;// + ctx.menu_font.get_font_metrics().linespace; } if (center || i == ctx.menu_item_texts.size() - 1) { const auto& name_bounds = name->get_bounds(); const float name_width = name_bounds.max.x() - name_bounds.min.x(); x = viewport_center.x() - name_width * 0.5f; } name->set_translation({std::round(x), std::round(y), 0.0f}); if (value) { const auto& value_bounds = value->get_bounds(); const float value_width = value_bounds.max.x() - value_bounds.min.x(); if (center || i == ctx.menu_item_texts.size() - 1) x = viewport_center.x() - value_width * 0.5f; else x = menu_x + menu_width - value_width; value->set_translation({std::round(x), std::round(y), 0.0f}); } } } void refresh_text(::game& ctx) { for (auto [name, value]: ctx.menu_item_texts) { name->refresh(); if (value) value->refresh(); } } void add_text_to_ui(::game& ctx) { for (auto [name, value]: ctx.menu_item_texts) { ctx.ui_scene->add_object(*name); if (value) ctx.ui_scene->add_object(*value); } } void remove_text_from_ui(::game& ctx) { for (auto [name, value]: ctx.menu_item_texts) { ctx.ui_scene->remove_object(*name); if (value) ctx.ui_scene->remove_object(*value); } } void delete_text(::game& ctx) { ctx.menu_item_texts.clear(); } void delete_animations(::game& ctx) { ctx.animator->remove_animation(ctx.menu_fade_animation.get()); ctx.menu_fade_animation.reset(); } void clear_callbacks(::game& ctx) { // Clear menu item callbacks ctx.menu_left_callbacks.clear(); ctx.menu_right_callbacks.clear(); ctx.menu_select_callbacks.clear(); ctx.menu_back_callback = nullptr; } void setup_animations(::game& ctx) { ctx.menu_fade_animation = std::make_unique>(); animation_channel* opacity_channel = ctx.menu_fade_animation->add_channel(0); ctx.menu_fade_animation->set_frame_callback ( [&ctx](int channel, const float& opacity) { for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; math::fvec4 color = (i == *ctx.menu_item_index) ? config::menu_active_color : config::menu_inactive_color; color[3] = color[3] * opacity; if (name) name->set_color(color); if (value) value->set_color(color); } } ); ctx.animator->add_animation(ctx.menu_fade_animation.get()); } void fade_in(::game& ctx, const std::function& end_callback) { ctx.menu_fade_animation->set_interpolator(ease::out_cubic); animation_channel* opacity_channel = ctx.menu_fade_animation->get_channel(0); opacity_channel->remove_keyframes(); opacity_channel->insert_keyframe({0.0f, 0.0f}); opacity_channel->insert_keyframe({config::menu_fade_in_duration, 1.0f}); ctx.menu_fade_animation->set_end_callback(end_callback); for (std::size_t i = 0; i < ctx.menu_item_texts.size(); ++i) { auto [name, value] = ctx.menu_item_texts[i]; math::fvec4 color = (i == *ctx.menu_item_index) ? config::menu_active_color : config::menu_inactive_color; color[3] = 0.0f; if (name) { name->set_color(color); } if (value) { value->set_color(color); } } ctx.menu_fade_animation->stop(); ctx.menu_fade_animation->play(); } void fade_out(::game& ctx, const std::function& end_callback) { ctx.menu_fade_animation->set_interpolator(ease::out_cubic); animation_channel* opacity_channel = ctx.menu_fade_animation->get_channel(0); opacity_channel->remove_keyframes(); opacity_channel->insert_keyframe({0.0f, 1.0f}); opacity_channel->insert_keyframe({config::menu_fade_out_duration, 0.0f}); ctx.menu_fade_animation->set_end_callback(end_callback); ctx.menu_fade_animation->stop(); ctx.menu_fade_animation->play(); } void fade_in_bg(::game& ctx) { ctx.menu_bg_fade_out_animation->stop(); ctx.menu_bg_fade_in_animation->stop(); ctx.menu_bg_fade_in_animation->play(); } void fade_out_bg(::game& ctx) { ctx.menu_bg_fade_in_animation->stop(); ctx.menu_bg_fade_out_animation->stop(); ctx.menu_bg_fade_out_animation->play(); } } // namespace menu