@ -60,19 +60,12 @@ sky_pass::sky_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffe
moon_material ( nullptr ) ,
moon_model_vao ( nullptr ) ,
moon_shader_program ( nullptr ) ,
blue_noise_map ( nullptr ) ,
sky_gradient ( nullptr ) ,
sky_gradient2 ( nullptr ) ,
observer_location { 0.0f , 0.0f , 0.0f } ,
time_tween ( nullptr ) ,
time_of_day_tween ( 0.0 , math : : lerp < float , float > ) ,
julian_day_tween ( 0.0 , math : : lerp < float , float > ) ,
horizon_color_tween ( float3 { 0.0f , 0.0f , 0.0f } , math : : lerp < float3 , float > ) ,
zenith_color_tween ( float3 { 1.0f , 1.0f , 1.0f } , math : : lerp < float3 , float > ) ,
observer_altitude_tween ( 0.0f , math : : lerp < float , float > ) ,
sun_position_tween ( float3 { 1.0f , 0.0f , 0.0f } , math : : lerp < float3 , float > ) ,
sun_color_tween ( float3 { 1.0f , 1.0f , 1.0f } , math : : lerp < float3 , float > ) ,
topocentric_frame_translation ( { 0 , 0 , 0 } , math : : lerp < float3 , float > ) ,
topocentric_frame_rotation ( math : : quaternion < float > : : identity ( ) , math : : nlerp < float > ) ,
sun_object ( nullptr )
topocentric_frame_rotation ( math : : quaternion < float > : : identity ( ) , math : : nlerp < float > )
{
// Load star catalog
string_table * star_catalog = resource_manager - > load < string_table > ( " stars.csv " ) ;
@ -105,7 +98,9 @@ sky_pass::sky_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffe
bv_color = std : : stod ( catalog_row [ 4 ] ) ;
}
catch ( const std : : exception & e )
{ }
{
continue ;
}
// Convert right ascension and declination from degrees to radians
ra = math : : wrap_radians ( math : : radians ( ra ) ) ;
@ -202,12 +197,8 @@ void sky_pass::render(render_context* context) const
float4x4 model_view_projection = projection * model_view ;
float exposure = std : : exp2 ( camera . get_exposure_tween ( ) . interpolate ( context - > alpha ) ) ;
float time_of_day = time_of_day_tween . interpolate ( context - > alpha ) ;
float julian_day = julian_day_tween . interpolate ( context - > alpha ) ;
float3 horizon_color = horizon_color_tween . interpolate ( context - > alpha ) ;
float3 zenith_color = zenith_color_tween . interpolate ( context - > alpha ) ;
float3 sun_color = sun_color_tween . interpolate ( context - > alpha ) ;
// Interpolate observer altitude
float observer_altitude = observer_altitude_tween . interpolate ( context - > alpha ) ;
// Construct tweened inertial to topocentric frame
physics : : frame < float > topocentric_frame =
@ -216,15 +207,12 @@ void sky_pass::render(render_context* context) const
topocentric_frame_rotation . interpolate ( context - > alpha )
} ;
// Get topocentric space sun position
float3 sun_position = { 0 , 0 , 0 } ;
if ( sun_object ! = nullptr )
{
sun_position = math : : normalize ( sun_object - > get_transform_tween ( ) . interpolate ( context - > alpha ) . translation ) ;
}
// Get topocentric space direction to sun
float3 sun_position = sun_position_tween . interpolate ( context - > alpha ) ;
float3 sun_direction = math : : normalize ( sun_position ) ;
// Get topocentric space moon position
float3 moon_position = { 0 , 0 , 0 } ;
// Interpolate sun color
float3 sun_color = sun_color_tween . interpolate ( context - > alpha ) ;
// Draw sky model
{
@ -233,41 +221,34 @@ void sky_pass::render(render_context* context) const
// Upload shader parameters
if ( model_view_projection_input )
model_view_projection_input - > upload ( model_view_projection ) ;
if ( horizon_color_input )
horizon_color_input - > upload ( horizon_color ) ;
if ( zenith_color_input )
zenith_color_input - > upload ( zenith_color ) ;
if ( sun_color_input )
sun_color_input - > upload ( sun_color ) ;
if ( mouse_input )
mouse_input - > upload ( mouse_position ) ;
if ( resolution_input )
resolution_input - > upload ( resolution ) ;
if ( time_input )
time_input - > upload ( time ) ;
if ( time_of_day_input )
time_of_day_input - > upload ( time_of_day ) ;
if ( blue_noise_map_input )
blue_noise_map_input - > upload ( blue_noise_map ) ;
if ( sky_gradient_input & & sky_gradient )
sky_gradient_input - > upload ( sky_gradient ) ;
if ( sky_gradient2_input & & sky_gradient2 )
sky_gradient2_input - > upload ( sky_gradient2 ) ;
if ( observer_location_input )
observer_location_input - > upload ( observer_location ) ;
if ( sun_position_input )
sun_position_input - > upload ( sun_position ) ;
if ( moon_position_input )
moon_position_input - > upload ( moon_position ) ;
if ( julian_day_input )
julian_day_input - > upload ( julian_day ) ;
if ( cos_moon_angular_radius_input )
cos_moon_angular_radius_input - > upload ( cos_moon_angular_radius ) ;
if ( cos_sun_angular_radius_input )
cos_sun_angular_radius_input - > upload ( cos_sun_angular_radius ) ;
if ( exposure_input )
exposure_input - > upload ( exposure ) ;
if ( observer_altitude_input )
observer_altitude_input - > upload ( observer_altitude ) ;
if ( sun_direction_input )
sun_direction_input - > upload ( sun_direction ) ;
if ( cos_sun_angular_radius_input )
cos_sun_angular_radius_input - > upload ( cos_sun_angular_radius ) ;
if ( sun_color_input )
sun_color_input - > upload ( sun_color ) ;
if ( scale_height_rm_input )
scale_height_rm_input - > upload ( scale_height_rm ) ;
if ( rayleigh_scattering_input )
rayleigh_scattering_input - > upload ( rayleigh_scattering ) ;
if ( mie_scattering_input )
mie_scattering_input - > upload ( mie_scattering ) ;
if ( mie_asymmetry_input )
mie_asymmetry_input - > upload ( mie_asymmetry ) ;
if ( atmosphere_radii_input )
atmosphere_radii_input - > upload ( atmosphere_radii ) ;
sky_material - > upload ( context - > alpha ) ;
rasterizer - > draw_arrays ( * sky_model_vao , sky_model_drawing_mode , sky_model_start_index , sky_model_index_count ) ;
@ -278,6 +259,8 @@ void sky_pass::render(render_context* context) const
glBlendFunc ( GL_ONE , GL_ONE ) ;
// Draw moon model
/*
float3 moon_position = { 0 , 0 , 0 } ;
if ( moon_position . y > = - moon_angular_radius )
{
@ -307,34 +290,13 @@ void sky_pass::render(render_context* context) const
moon_material - > upload ( context - > alpha ) ;
rasterizer - > draw_arrays ( * moon_model_vao , moon_model_drawing_mode , moon_model_start_index , moon_model_index_count ) ;
}
*/
// Draw stars
{
float star_distance = ( clip_near + clip_far ) * 0.5f ;
double lat = math : : radians ( 1.0 ) ;
double lst = time_of_day / 24.0f * math : : two_pi < float > ;
//std::cout << "lst: " << lst << std::endl;
/*
double3x3 equatorial_to_horizontal = coordinates : : rectangular : : equatorial : : to_horizontal ( lat , lst ) ;
const double3x3 horizontal_to_local = coordinates : : rectangular : : rotate_x ( - math : : half_pi < double > ) * coordinates : : rectangular : : rotate_z ( - math : : half_pi < double > ) ;
double3x3 rotation = horizontal_to_local * equatorial_to_horizontal ;
model = math : : type_cast < float > ( math : : scale ( math : : resize < 4 , 4 > ( rotation ) , double3 { star_distance , star_distance , star_distance } ) ) ; ;
*/
//math::transform<float> star_transform;
//star_transform.translation = {0.0, 0.0, 0.0};
//star_transform.rotation = math::normalize(rotation_x * rotation_y);
//star_transform.rotation = math::normalize(math::type_cast<float>(math::quaternion_cast(rotation)));
//star_transform.rotation = math::identity_quaternion<float>;
//star_transform.scale = {star_distance, star_distance, star_distance};
//model = math::matrix_cast(star_transform);
model = topocentric_frame . matrix ( ) ;
model = math : : resize < 4 , 4 > ( math : : matrix_cast < float > ( topocentric_frame . rotation ) ) ;
model = math : : scale ( model , { star_distance , star_distance , star_distance } ) ;
model_view = view * model ;
@ -377,23 +339,20 @@ void sky_pass::set_sky_model(const model* model)
if ( sky_shader_program )
{
model_view_projection_input = sky_shader_program - > get_input ( " model_view_projection " ) ;
horizon_color_input = sky_shader_program - > get_input ( " horizon_color " ) ;
zenith_color_input = sky_shader_program - > get_input ( " zenith_color " ) ;
sun_color_input = sky_shader_program - > get_input ( " sun_color " ) ;
mouse_input = sky_shader_program - > get_input ( " mouse " ) ;
resolution_input = sky_shader_program - > get_input ( " resolution " ) ;
time_input = sky_shader_program - > get_input ( " time " ) ;
time_of_day_input = sky_shader_program - > get_input ( " time_of_day " ) ;
blue_noise_map_input = sky_shader_program - > get_input ( " blue_noise_map " ) ;
sky_gradient_input = sky_shader_program - > get_input ( " sky_gradient " ) ;
sky_gradient2_input = sky_shader_program - > get_input ( " sky_gradient2 " ) ;
observer_location_input = sky_shader_program - > get_input ( " observer_location " ) ;
sun_position_input = sky_shader_program - > get_input ( " sun_position " ) ;
moon_position_input = sky_shader_program - > get_input ( " moon_position " ) ;
julian_day_input = sky_shader_program - > get_input ( " julian_day " ) ;
cos_moon_angular_radius_input = sky_shader_program - > get_input ( " cos_moon_angular_radius " ) ;
cos_sun_angular_radius_input = sky_shader_program - > get_input ( " cos_sun_angular_radius " ) ;
exposure_input = sky_shader_program - > get_input ( " camera.exposure " ) ;
observer_altitude_input = sky_shader_program - > get_input ( " observer_altitude " ) ;
sun_direction_input = sky_shader_program - > get_input ( " sun_direction " ) ;
sun_color_input = sky_shader_program - > get_input ( " sun_color " ) ;
cos_sun_angular_radius_input = sky_shader_program - > get_input ( " cos_sun_angular_radius " ) ;
scale_height_rm_input = sky_shader_program - > get_input ( " scale_height_rm " ) ;
rayleigh_scattering_input = sky_shader_program - > get_input ( " rayleigh_scattering " ) ;
mie_scattering_input = sky_shader_program - > get_input ( " mie_scattering " ) ;
mie_asymmetry_input = sky_shader_program - > get_input ( " mie_asymmetry " ) ;
atmosphere_radii_input = sky_shader_program - > get_input ( " atmosphere_radii " ) ;
}
}
}
@ -441,18 +400,11 @@ void sky_pass::set_moon_model(const model* model)
void sky_pass : : update_tweens ( )
{
julian_day_tween . update ( ) ;
time_of_day_tween . update ( ) ;
horizon_color_tween . update ( ) ;
zenith_color_tween . update ( ) ;
observer_altitude_tween . update ( ) ;
sun_position_tween . update ( ) ;
sun_color_tween . update ( ) ;
topocentric_frame_translation . update ( ) ;
topocentric_frame_rotation . update ( ) ;
sun_color_tween . update ( ) ;
}
void sky_pass : : set_time_of_day ( float time )
{
time_of_day_tween [ 1 ] = time ;
}
void sky_pass : : set_time_tween ( const tween < double > * time )
@ -460,63 +412,53 @@ void sky_pass::set_time_tween(const tween* time)
this - > time_tween = time ;
}
void sky_pass : : set_blue_noise_map ( const gl : : texture_2d * texture )
{
blue_noise_map = texture ;
}
void sky_pass : : set_sky_gradient ( const gl : : texture_2d * texture , const gl : : texture_2d * texture2 )
{
sky_gradient = texture ;
sky_gradient2 = texture2 ;
}
void sky_pass : : set_julian_day ( float jd )
void sky_pass : : set_topocentric_frame ( const physics : : frame < float > & frame )
{
julian_day_tween [ 1 ] = jd ;
topocentric_frame_translation [ 1 ] = frame . translation ;
topocentric_frame_rotation [ 1 ] = frame . rotation ;
}
void sky_pass : : set_observer_location ( float altitude , float latitude , float longitude )
void sky_pass : : set_sun_position ( const float3 & position )
{
observer_location = { altitude , latitude , longitude } ;
sun_position_tween [ 1 ] = position ;
}
void sky_pass : : set_moon_angular_radius ( float radius )
void sky_pass : : set_sun_color ( const float3 & color )
{
moon_angular_radius = radius ;
cos_moon_angular_radius = std : : cos ( moon_angular_radius ) ;
sun_color_tween [ 1 ] = color ;
}
void sky_pass : : set_sun_angular_radius ( float radius )
{
sun_angular_radius = radius ;
cos_sun_angular_radius = std : : cos ( sun_angular_radius ) ;
cos_sun_angular_radius = std : : cos ( radius ) ;
}
void sky_pass : : set_topocentric_frame ( const physics : : frame < float > & fram e )
void sky_pass : : set_observer_altitude ( float altitud e )
{
topocentric_frame_translation [ 1 ] = frame . translation ;
topocentric_frame_rotation [ 1 ] = frame . rotation ;
observer_altitude_tween [ 1 ] = altitude ;
}
void sky_pass : : set_sun_object ( const scene : : object_base * object )
void sky_pass : : set_scale_heights ( float rayleigh , float mie )
{
sun_object = object ;
scale_height_rm = { rayleigh , mie } ;
}
void sky_pass : : set_horizon_color ( const float3 & color )
void sky_pass : : set_scattering_coefficients ( const float3 & r , const float3 & m )
{
horizon_color_tween [ 1 ] = color ;
rayleigh_scattering = r ;
mie_scattering = m ;
}
void sky_pass : : set_zenith_color ( const float3 & color )
void sky_pass : : set_mie_asymmetry ( float g )
{
zenith_color_tween [ 1 ] = color ;
mie_asymmetry = { g , g * g } ;
}
void sky_pass : : set_sun_color ( const float3 & colo r )
void sky_pass : : set_atmosphere_radii ( float inner , float oute r )
{
sun_color_tween [ 1 ] = color ;
atmosphere_radii . x = inner ;
atmosphere_radii . y = outer ;
atmosphere_radii . z = outer * outer ;
}
void sky_pass : : handle_event ( const mouse_moved_event & event )