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@ -37,7 +37,19 @@ tool_system::tool_system(entt::registry& registry): |
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mouse_position{0, 0}, |
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pick_enabled(true), |
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was_pick_enabled(pick_enabled) |
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{} |
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{ |
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hand_angle_spring.z = 1.0f; |
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hand_angle_spring.w = hz_to_rads(8.0f); |
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hand_angle_spring.x1 = math::pi<float>; |
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hand_angle_spring.x0 = hand_angle_spring.x1; |
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hand_angle_spring.v = 0.0f; |
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pick_spring.z = 1.0f; |
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pick_spring.w = hz_to_rads(30.0f); |
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pick_spring.x1 = {0.0f, 0.0f, 0.0f}; |
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pick_spring.x0 = pick_spring.x1; |
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pick_spring.v = {0.0f, 0.0f, 0.0f}; |
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} |
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void tool_system::update(double t, double dt) |
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{ |
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@ -79,6 +91,7 @@ void tool_system::update(double t, double dt) |
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{ |
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a = mesh_result->t; |
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pick = picking_ray.extrapolate(a); |
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pick_spring.x1 = pick; |
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} |
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} |
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}); |
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@ -97,6 +110,13 @@ void tool_system::update(double t, double dt) |
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if (math::dot(math::cross(camera_planar_direction, pick_planar_direction), float3{0, 1, 0}) < 0.0f) |
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pick_angle = -pick_angle; |
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} |
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// Determine target hand angle
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hand_angle_spring.x1 = math::pi<float> - std::min<float>(0.5f, std::max<float>(-0.5f, ((mouse_position[0] / viewport[2]) - 0.5f) * 3.0f)) * math::pi<float>; |
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// Solve springs
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solve_numeric_spring<float, float>(hand_angle_spring, dt); |
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solve_numeric_spring<float3, float>(pick_spring, dt); |
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// Move active tools to intersection location
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registry.view<tool_component, transform_component>().each( |
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@ -113,7 +133,19 @@ void tool_system::update(double t, double dt) |
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if (intersection) |
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{ |
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transform.transform.translation = pick + float3{0, tool.hover_distance, 0}; |
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transform.transform.translation = pick_spring.x0 + float3{0, tool.hover_distance, 0}; |
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} |
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if (tool.heliotropic) |
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{ |
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math::quaternion<float> solar_rotation = math::rotation(float3{0, -1, 0}, sun_direction); |
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transform.transform.translation = pick_spring.x0 + solar_rotation * float3{0, tool.hover_distance, 0}; |
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// Interpolate between left and right hand
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math::quaternion<float> hand_rotation = math::angle_axis(orbit_cam->get_azimuth() + hand_angle_spring.x0, float3{0, 1, 0}); |
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transform.transform.rotation = solar_rotation * hand_rotation; |
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} |
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//math::quaternion<float> rotation = math::angle_axis(orbit_cam->get_azimuth() + pick_angle, float3{0, 1, 0});
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@ -143,6 +175,11 @@ void tool_system::set_pick(bool enabled) |
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pick_enabled = enabled; |
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} |
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void tool_system::set_sun_direction(const float3& direction) |
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{ |
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sun_direction = direction; |
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} |
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void tool_system::handle_event(const mouse_moved_event& event) |
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{ |
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if (pick_enabled && was_pick_enabled) |
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