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@ -112,51 +112,35 @@ PhysicalMaterial* MaterialLoader::load(const std::string& filename) |
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arguments.push_back(argument); |
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} |
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if (command == "color" && arguments.size() == 3) |
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if (command == "albedo" && arguments.size() == 3) |
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{ |
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std::stringstream(arguments[0]) >> material->color.x; |
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std::stringstream(arguments[1]) >> material->color.y; |
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std::stringstream(arguments[2]) >> material->color.z; |
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} |
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else if (command == "roughness" && arguments.size() == 1) |
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{ |
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std::stringstream(arguments[0]) >> material->roughness; |
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} |
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else if (command == "metallic" && arguments.size() == 1) |
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{ |
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std::stringstream(arguments[0]) >> material->metallic; |
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} |
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else if (command == "specular" && arguments.size() == 1) |
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{ |
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std::stringstream(arguments[0]) >> material->specular; |
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std::stringstream(arguments[0]) >> material->albedo.x; |
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std::stringstream(arguments[1]) >> material->albedo.y; |
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std::stringstream(arguments[2]) >> material->albedo.z; |
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} |
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else if (command == "opacity" && arguments.size() == 1) |
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{ |
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std::stringstream(arguments[0]) >> material->opacity; |
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} |
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else if (command == "color-map") |
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{ |
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material->colorMap = loadTexture(argumentList); |
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} |
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else if (command == "roughness-map") |
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else if (command == "metalness" && arguments.size() == 1) |
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{ |
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material->roughnessMap = loadTexture(argumentList); |
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std::stringstream(arguments[0]) >> material->metalness; |
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} |
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else if (command == "metallic-map") |
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else if (command == "roughness" && arguments.size() == 1) |
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{ |
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material->metallicMap = loadTexture(argumentList); |
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std::stringstream(arguments[0]) >> material->roughness; |
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} |
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else if (command == "specular-map") |
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else if (command == "albedo-opacity-map") |
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{ |
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material->specularMap = loadTexture(argumentList); |
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material->albedoOpacityMap = loadTexture(argumentList); |
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} |
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else if (command == "opacity-map") |
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else if (command == "metalness-roughness-map") |
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{ |
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material->opacityMap = loadTexture(argumentList); |
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material->metalnessRoughnessMap = loadTexture(argumentList); |
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} |
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else if (command == "normal-map") |
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else if (command == "normal-occlusion-map") |
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{ |
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material->normalMap = loadTexture(argumentList); |
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material->normalOcclusionMap = loadTexture(argumentList); |
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} |
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else if (command[0] != '#') |
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{ |
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