diff --git a/src/game/bootloader.cpp b/src/game/bootloader.cpp index 0f277a0..21eaf67 100644 --- a/src/game/bootloader.cpp +++ b/src/game/bootloader.cpp @@ -619,7 +619,7 @@ void setup_scenes(game_context* ctx) // Setup lights ctx->sun_indirect = new ambient_light(); - ctx->sun_indirect->set_intensity(0.5f); + ctx->sun_indirect->set_intensity(0.25f); ctx->sun_indirect->update_tweens(); ctx->sun_direct = new directional_light(); diff --git a/src/game/states/play-state.cpp b/src/game/states/play-state.cpp index 694338f..6197408 100644 --- a/src/game/states/play-state.cpp +++ b/src/game/states/play-state.cpp @@ -62,8 +62,8 @@ void play_state_enter(game_context* ctx) sky_pass->set_enabled(true); sky_pass->set_sun_angular_radius(math::radians(3.0f)); sky_pass->set_sun_color({2.0f, 2.0f, 2.0f}); - sky_pass->set_horizon_color(to_linear(float3{81.0f, 162.0f, 219.0f} / 255.0f)); - sky_pass->set_zenith_color(to_linear(float3{7.0f, 134.0f, 206.0f} / 255.0f)); + sky_pass->set_horizon_color({0.02f, 0.242f, 0.356f}); + sky_pass->set_zenith_color({0.004f, 0.165f, 0.309f}); //sky_pass->set_horizon_color(float3{0.002f, 0.158f, 0.250f}); //sky_pass->set_zenith_color(float3{0.002f, 0.158f, 0.250f});