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@ -39,6 +39,7 @@ |
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#include <cstdio>
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#include <sstream>
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#include <SDL2/SDL.h>
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#include <dirent.h>
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#define OPENGL_VERSION_MAJOR 3
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#define OPENGL_VERSION_MINOR 3
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@ -113,20 +114,6 @@ Application::Application(int argc, char* argv[]): |
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// Get values of required settings
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settings.get("fullscreen", &fullscreen); |
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settings.get("swap_interval", &swapInterval); |
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// Load strings
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std::string language; |
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settings.get("language", &language); |
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std::string stringsFile = appDataPath + "strings/" + language + ".txt"; |
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std::cout << "Loading strings from \"" << stringsFile << "\"... "; |
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if (!strings.load(stringsFile)) |
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{ |
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std::cout << "failed" << std::endl; |
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} |
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else |
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{ |
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std::cout << "success" << std::endl; |
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} |
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// Select OpenGL version
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
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@ -335,6 +322,71 @@ Application::Application(int argc, char* argv[]): |
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// Print font size
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std::cout << "Base font size is " << fontSizePT << "pt (" << fontSizePX << "px)" << std::endl; |
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// Get requested language
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languageIndex = 0; |
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std::string requestedLanguage; |
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settings.get("language", &requestedLanguage); |
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// Find available languages
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{ |
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std::string stringsDirectory = appDataPath + "strings/"; |
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// Open strings directory
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DIR* dir = opendir(stringsDirectory.c_str()); |
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if (dir == nullptr) |
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{ |
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std::cout << "Failed to open strings directory \"" << stringsDirectory << "\"" << std::endl; |
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close(EXIT_FAILURE); |
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return; |
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} |
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// Scan directory for .txt files
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for (struct dirent* entry = readdir(dir); entry != nullptr; entry = readdir(dir)) |
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{ |
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if (entry->d_type == DT_DIR || *entry->d_name == '.') |
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{ |
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continue; |
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} |
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std::string filename = entry->d_name; |
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std::string::size_type delimeter = filename.find_last_of('.'); |
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if (delimeter == std::string::npos) |
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{ |
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continue; |
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} |
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std::string extension = filename.substr(delimeter + 1); |
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if (extension != "txt") |
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{ |
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continue; |
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} |
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// Add language
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std::string language = filename.substr(0, delimeter); |
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languages.push_back(language); |
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if (language == requestedLanguage) |
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{ |
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languageIndex = languages.size() - 1; |
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} |
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} |
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// Close biomes directory
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closedir(dir); |
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} |
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// Load strings
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std::string stringsFile = appDataPath + "strings/" + languages[languageIndex] + ".txt"; |
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std::cout << "Loading strings from \"" << stringsFile << "\"... "; |
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if (!strings.load(stringsFile)) |
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{ |
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std::cout << "failed" << std::endl; |
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} |
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else |
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{ |
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std::cout << "success" << std::endl; |
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} |
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// Setup input
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inputManager = new SDLInputManager(); |
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keyboard = (*inputManager->getKeyboards()).front(); |
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@ -815,42 +867,6 @@ bool Application::loadUI() |
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depthTexture->setWidth(shadowMapResolution); |
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depthTexture->setHeight(shadowMapResolution); |
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// Get strings
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std::string pressAnyKeyString; |
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std::string backString; |
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std::string continueString; |
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std::string newGameString; |
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std::string levelsString; |
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std::string sandboxString; |
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std::string optionsString; |
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std::string exitString; |
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std::string loadString; |
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std::string newString; |
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std::string videoString; |
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std::string audioString; |
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std::string controlsString; |
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std::string gameString; |
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std::string resumeString; |
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std::string returnToMainMenuString; |
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std::string quitToDesktopString; |
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strings.get("press-any-key", &pressAnyKeyString); |
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strings.get("back", &backString); |
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strings.get("continue", &continueString); |
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strings.get("new-game", &newGameString); |
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strings.get("levels", &levelsString); |
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strings.get("sandbox", &sandboxString); |
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strings.get("options", &optionsString); |
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strings.get("exit", &exitString); |
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strings.get("load", &loadString); |
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strings.get("new", &newString); |
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strings.get("video", &videoString); |
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strings.get("audio", &audioString); |
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strings.get("controls", &controlsString); |
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strings.get("game", &gameString); |
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strings.get("resume", &resumeString); |
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strings.get("return-to-main-menu", &returnToMainMenuString); |
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strings.get("quit-to-desktop", &quitToDesktopString); |
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// Set colors
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selectedColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f); |
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deselectedColor = Vector4(1.0f, 1.0f, 1.0f, 0.35f); |
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@ -925,7 +941,6 @@ bool Application::loadUI() |
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anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f)); |
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anyKeyLabel->setFont(menuFont); |
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anyKeyLabel->setTranslation(Vector2(0.0f, (int)(-resolution.y * (1.0f / 4.0f) - menuFont->getMetrics().getHeight() * 0.5f))); |
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anyKeyLabel->setText(pressAnyKeyString); |
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anyKeyLabel->setVisible(false); |
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uiRootElement->addChild(anyKeyLabel); |
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@ -996,8 +1011,6 @@ bool Application::loadUI() |
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pieMenu->getContainer()->setVisible(false); |
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pieMenu->getContainer()->setActive(true); |
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// Setup screen fade in/fade out tween
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fadeInTween = new Tween<Vector4>(EaseFunction::IN_CUBIC, 0.0f, 2.0f, Vector4(0.0f, 0.0f, 0.0f, 1.0f), Vector4(0.0f, 0.0f, 0.0f, -1.0f)); |
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fadeInTween->setUpdateCallback(std::bind(&UIElement::setTintColor, blackoutImage, std::placeholders::_1)); |
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@ -1083,29 +1096,23 @@ bool Application::loadUI() |
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mainMenu->getUIContainer()->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); |
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mainMenu->setLineSpacing(1.0f); |
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MenuItem* continueItem = mainMenu->addItem(); |
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continueItem->setActivatedCallback(std::bind(&Application::continueGame, this)); |
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continueItem->setName(continueString); |
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mainMenuContinueItem = mainMenu->addItem(); |
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mainMenuContinueItem->setActivatedCallback(std::bind(&Application::continueGame, this)); |
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MenuItem* levelsItem = mainMenu->addItem(); |
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levelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); |
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levelsItem->setName(levelsString); |
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mainMenuLevelsItem = mainMenu->addItem(); |
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mainMenuLevelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); |
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MenuItem* newGameItem = mainMenu->addItem(); |
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newGameItem->setActivatedCallback(std::bind(&Application::newGame, this)); |
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newGameItem->setName(newGameString); |
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mainMenuNewGameItem = mainMenu->addItem(); |
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mainMenuNewGameItem->setActivatedCallback(std::bind(&Application::newGame, this)); |
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MenuItem* sandboxItem = mainMenu->addItem(); |
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sandboxItem->setActivatedCallback(std::bind(&std::printf, "1\n")); |
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sandboxItem->setName(sandboxString); |
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mainMenuSandboxItem = mainMenu->addItem(); |
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mainMenuSandboxItem->setActivatedCallback(std::bind(&std::printf, "1\n")); |
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MenuItem* optionsItem = mainMenu->addItem(); |
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optionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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optionsItem->setName(optionsString); |
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mainMenuOptionsItem = mainMenu->addItem(); |
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mainMenuOptionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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MenuItem* exitItem = mainMenu->addItem(); |
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exitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); |
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exitItem->setName(exitString); |
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mainMenuExitItem = mainMenu->addItem(); |
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mainMenuExitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); |
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mainMenu->getUIContainer()->setActive(false); |
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mainMenu->getUIContainer()->setVisible(false); |
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@ -1123,18 +1130,6 @@ bool Application::loadUI() |
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{ |
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for (std::size_t level = 0; level < campaign.getLevelCount(world); ++level) |
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{ |
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// Form level ID string
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char levelIDBuffer[6]; |
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std::sprintf(levelIDBuffer, "%02d-%02d", static_cast<int>(world + 1), static_cast<int>(level + 1)); |
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std::string levelID(levelIDBuffer); |
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// Look up level name
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std::string levelName; |
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strings.get(levelIDBuffer, &levelName); |
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// Create label
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std::string label = levelID + ": " + levelName; |
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MenuItem* levelItem = levelsMenu->addItem(); |
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levelItem->setActivatedCallback |
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( |
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@ -1156,19 +1151,17 @@ bool Application::loadUI() |
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fadeOutTween->start(); |
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} |
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); |
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levelItem->setName(label); |
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} |
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} |
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MenuItem* backItem = levelsMenu->addItem(); |
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backItem->setActivatedCallback |
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levelsMenuBackItem = levelsMenu->addItem(); |
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levelsMenuBackItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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openMenu(previousActiveMenu); |
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} |
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); |
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backItem->setName(backString); |
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levelsMenu->getUIContainer()->setActive(false); |
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levelsMenu->getUIContainer()->setVisible(false); |
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@ -1183,59 +1176,53 @@ bool Application::loadUI() |
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optionsMenu->setLineSpacing(1.0f); |
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optionsMenu->setColumnMargin(menuFont->getWidth("MM")); |
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MenuItem* windowedResolutionItem = optionsMenu->addItem(); |
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windowedResolutionItem->setName("Windowed Resolution"); |
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MenuItem* fullscreenResolutionItem = optionsMenu->addItem(); |
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fullscreenResolutionItem->setName("Fullscreen Resolution"); |
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optionsMenuWindowedResolutionItem = optionsMenu->addItem(); |
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optionsMenuFullscreenResolutionItem = optionsMenu->addItem(); |
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for (const Vector2& resolution: resolutions) |
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{ |
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std::stringstream stream; |
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stream << resolution.x << "x" << resolution.y; |
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windowedResolutionItem->addValue(stream.str()); |
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fullscreenResolutionItem->addValue(stream.str()); |
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optionsMenuWindowedResolutionItem->addValue(); |
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optionsMenuFullscreenResolutionItem->addValue(); |
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} |
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windowedResolutionItem->setValueIndex(windowedResolutionIndex); |
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windowedResolutionItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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windowedResolutionItem->setValueChangedCallback(std::bind(&Application::selectWindowedResolution, this, std::placeholders::_1)); |
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fullscreenResolutionItem->setValueIndex(fullscreenResolutionIndex); |
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fullscreenResolutionItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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fullscreenResolutionItem->setValueChangedCallback(std::bind(&Application::selectFullscreenResolution, this, std::placeholders::_1)); |
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optionsMenuWindowedResolutionItem->setValueIndex(windowedResolutionIndex); |
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optionsMenuWindowedResolutionItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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optionsMenuWindowedResolutionItem->setValueChangedCallback(std::bind(&Application::selectWindowedResolution, this, std::placeholders::_1)); |
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optionsMenuFullscreenResolutionItem->setValueIndex(fullscreenResolutionIndex); |
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optionsMenuFullscreenResolutionItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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optionsMenuFullscreenResolutionItem->setValueChangedCallback(std::bind(&Application::selectFullscreenResolution, this, std::placeholders::_1)); |
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MenuItem* fullscreenItem = optionsMenu->addItem(); |
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fullscreenItem->setName("Fullscreen"); |
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fullscreenItem->addValue("Off"); |
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fullscreenItem->addValue("On"); |
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fullscreenItem->setValueIndex((fullscreen == 0) ? 0 : 1); |
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fullscreenItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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fullscreenItem->setValueChangedCallback(std::bind(&Application::selectFullscreenMode, this, std::placeholders::_1)); |
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optionsMenuFullscreenItem = optionsMenu->addItem(); |
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optionsMenuFullscreenItem->addValue(); |
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optionsMenuFullscreenItem->addValue(); |
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optionsMenuFullscreenItem->setValueIndex((fullscreen == 0) ? 0 : 1); |
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optionsMenuFullscreenItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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optionsMenuFullscreenItem->setValueChangedCallback(std::bind(&Application::selectFullscreenMode, this, std::placeholders::_1)); |
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MenuItem* vsyncItem = optionsMenu->addItem(); |
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vsyncItem->setName("VSync"); |
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vsyncItem->addValue("Off"); |
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vsyncItem->addValue("On"); |
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vsyncItem->setValueIndex((swapInterval == 0) ? 0 : 1); |
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vsyncItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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vsyncItem->setValueChangedCallback(std::bind(&Application::selectVSyncMode, this, std::placeholders::_1)); |
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optionsMenuVSyncItem = optionsMenu->addItem(); |
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optionsMenuVSyncItem->addValue(); |
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optionsMenuVSyncItem->addValue(); |
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optionsMenuVSyncItem->setValueIndex((swapInterval == 0) ? 0 : 1); |
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optionsMenuVSyncItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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optionsMenuVSyncItem->setValueChangedCallback(std::bind(&Application::selectVSyncMode, this, std::placeholders::_1)); |
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MenuItem* languageItem = optionsMenu->addItem(); |
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languageItem->setName("Language"); |
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languageItem->addValue("English"); |
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languageItem->addValue("Chinese"); |
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languageItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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optionsMenuLanguageItem = optionsMenu->addItem(); |
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for (std::size_t i = 0; i < languages.size(); ++i) |
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{ |
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optionsMenuLanguageItem->addValue(); |
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} |
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optionsMenuLanguageItem->setValueIndex(languageIndex); |
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optionsMenuLanguageItem->setActivatedCallback(std::bind(&Application::incrementMenuItem, this)); |
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optionsMenuLanguageItem->setValueChangedCallback(std::bind(&Application::selectLanguage, this, std::placeholders::_1)); |
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MenuItem* controlsItem = optionsMenu->addItem(); |
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controlsItem->setName("Controls"); |
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optionsMenuControlsItem = optionsMenu->addItem(); |
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MenuItem* backItem = optionsMenu->addItem(); |
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backItem->setActivatedCallback |
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optionsMenuBackItem = optionsMenu->addItem(); |
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optionsMenuBackItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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openMenu(previousActiveMenu); |
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} |
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); |
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backItem->setName(backString); |
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optionsMenu->getUIContainer()->setActive(false); |
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optionsMenu->getUIContainer()->setVisible(false); |
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@ -1249,20 +1236,17 @@ bool Application::loadUI() |
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pauseMenu->getUIContainer()->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); |
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pauseMenu->setLineSpacing(1.0f); |
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MenuItem* resumeItem = pauseMenu->addItem(); |
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resumeItem->setActivatedCallback(std::bind(&Application::unpauseSimulation, this)); |
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resumeItem->setName("Resume"); |
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pauseMenuResumeItem = pauseMenu->addItem(); |
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pauseMenuResumeItem->setActivatedCallback(std::bind(&Application::unpauseSimulation, this)); |
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MenuItem* levelsItem = pauseMenu->addItem(); |
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levelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); |
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levelsItem->setName(levelsString); |
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pauseMenuLevelsItem = pauseMenu->addItem(); |
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pauseMenuLevelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); |
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MenuItem* optionsItem = pauseMenu->addItem(); |
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optionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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optionsItem->setName(optionsString); |
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pauseMenuOptionsItem = pauseMenu->addItem(); |
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pauseMenuOptionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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MenuItem* mainMenuItem = pauseMenu->addItem(); |
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mainMenuItem->setActivatedCallback |
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pauseMenuMainMenuItem = pauseMenu->addItem(); |
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pauseMenuMainMenuItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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@ -1275,17 +1259,18 @@ bool Application::loadUI() |
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fadeOutTween->start(); |
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} |
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); |
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mainMenuItem->setName("Main Menu"); |
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MenuItem* exitItem = pauseMenu->addItem(); |
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exitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); |
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exitItem->setName(exitString); |
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pauseMenuExitItem = pauseMenu->addItem(); |
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pauseMenuExitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); |
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pauseMenu->getUIContainer()->setActive(false); |
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pauseMenu->getUIContainer()->setVisible(false); |
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uiRootElement->addChild(pauseMenu->getUIContainer()); |
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} |
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// Set UI strings
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restringUI(); |
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// Setup UI batch
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uiBatch = new BillboardBatch(); |
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uiBatch->resize(512); |
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@ -1437,7 +1422,116 @@ void Application::resizeUI() |
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void Application::restringUI() |
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{ |
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// Get strings
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std::string pressAnyKeyString; |
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std::string backString; |
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std::string onString; |
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std::string offString; |
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std::string continueString; |
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std::string newGameString; |
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std::string levelsString; |
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std::string sandboxString; |
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std::string optionsString; |
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std::string exitString; |
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std::string windowedResolutionString; |
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std::string fullscreenResolutionString; |
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std::string fullscreenString; |
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std::string verticalSyncString; |
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std::string languageString; |
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std::string controlsString; |
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std::string resumeString; |
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std::string mainMenuString; |
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strings.get("press-any-key", &pressAnyKeyString); |
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strings.get("back", &backString); |
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strings.get("on", &onString); |
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strings.get("off", &offString); |
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strings.get("continue", &continueString); |
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strings.get("new-game", &newGameString); |
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strings.get("levels", &levelsString); |
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strings.get("sandbox", &sandboxString); |
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strings.get("options", &optionsString); |
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strings.get("exit", &exitString); |
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strings.get("windowed-resolution", &windowedResolutionString); |
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strings.get("fullscreen-resolution", &fullscreenResolutionString); |
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strings.get("fullscreen", &fullscreenString); |
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strings.get("vertical-sync", &verticalSyncString); |
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strings.get("language", &languageString); |
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strings.get("controls", &controlsString); |
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strings.get("resume", &resumeString); |
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strings.get("main-menu", &mainMenuString); |
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// Title screen
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anyKeyLabel->setText(pressAnyKeyString); |
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// Main menu
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mainMenuContinueItem->setName(continueString); |
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mainMenuLevelsItem->setName(levelsString); |
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mainMenuNewGameItem->setName(newGameString); |
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mainMenuSandboxItem->setName(sandboxString); |
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mainMenuOptionsItem->setName(optionsString); |
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mainMenuExitItem->setName(exitString); |
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// Levels menu
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std::size_t levelItemIndex = 0; |
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for (std::size_t world = 0; world < campaign.getWorldCount(); ++world) |
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{ |
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for (std::size_t level = 0; level < campaign.getLevelCount(world); ++level) |
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{ |
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// Look up level name
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std::string levelName = getLevelName(world, level); |
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// Create label
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std::stringstream stream; |
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stream << (world + 1) << "-" << (level + 1) << ": " << levelName; |
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// Set item name
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MenuItem* levelItem = levelsMenu->getItem(levelItemIndex); |
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levelItem->setName(stream.str()); |
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++levelItemIndex; |
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} |
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} |
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levelsMenuBackItem->setName(backString); |
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// Options menu
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optionsMenuWindowedResolutionItem->setName(windowedResolutionString); |
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optionsMenuFullscreenResolutionItem->setName(fullscreenResolutionString); |
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std::size_t resolutionIndex = 0; |
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for (std::size_t i = 0; i < resolutions.size(); ++i) |
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{ |
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std::stringstream stream; |
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stream << resolutions[i].x << "x" << resolutions[i].y; |
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optionsMenuWindowedResolutionItem->setValueName(i, stream.str()); |
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optionsMenuFullscreenResolutionItem->setValueName(i, stream.str()); |
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} |
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optionsMenuFullscreenItem->setName(fullscreenString); |
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optionsMenuFullscreenItem->setValueName(0, offString); |
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optionsMenuFullscreenItem->setValueName(1, onString); |
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optionsMenuVSyncItem->setName(verticalSyncString); |
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optionsMenuVSyncItem->setValueName(0, offString); |
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optionsMenuVSyncItem->setValueName(1, onString); |
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optionsMenuLanguageItem->setName(languageString); |
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for (std::size_t i = 0; i < languages.size(); ++i) |
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{ |
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std::string languageName; |
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strings.get(languages[i], &languageName); |
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optionsMenuLanguageItem->setValueName(i, languageName); |
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} |
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optionsMenuControlsItem->setName(controlsString); |
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optionsMenuBackItem->setName(backString); |
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// Pause menu
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pauseMenuResumeItem->setName(resumeString); |
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pauseMenuLevelsItem->setName(levelsString); |
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pauseMenuOptionsItem->setName(optionsString); |
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pauseMenuMainMenuItem->setName(mainMenuString); |
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pauseMenuExitItem->setName(exitString); |
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} |
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void Application::openMenu(Menu* menu) |
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@ -1835,5 +1929,28 @@ void Application::selectVSyncMode(std::size_t index) |
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void Application::selectLanguage(std::size_t index) |
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{ |
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// Set language index
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languageIndex = index; |
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// Clear strings
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strings.clear(); |
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// Load strings
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std::string stringsFile = appDataPath + "strings/" + languages[languageIndex] + ".txt"; |
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std::cout << "Loading strings from \"" << stringsFile << "\"... "; |
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if (!strings.load(stringsFile)) |
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{ |
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std::cout << "failed" << std::endl; |
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} |
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else |
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{ |
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std::cout << "success" << std::endl; |
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} |
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// Save settings
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settings.set("language", languages[languageIndex]); |
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saveUserSettings(); |
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// Restring UI
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restringUI(); |
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} |