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@ -21,11 +21,15 @@ |
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#include "application-state.hpp"
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#include "model-loader.hpp"
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#include "material-loader.hpp"
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#include "states/loading-state.hpp"
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#include "states/splash-state.hpp"
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#include "states/title-state.hpp"
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#include "states/experiment-state.hpp"
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#include "states/main-menu-state.hpp"
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#include "debug.hpp"
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#include "camera-controller.hpp"
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#include <cstdlib>
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#include <iostream>
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#include <cstdio>
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#include <SDL.h>
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#define OPENGL_VERSION_MAJOR 3
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@ -307,73 +311,11 @@ Application::Application(int argc, char* argv[]): |
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keyboard = (*inputManager->getKeyboards()).front(); |
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mouse = (*inputManager->getMice()).front(); |
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// Setup menu navigation controls
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menuControlProfile = new ControlProfile(inputManager); |
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menuControlProfile->registerControl("menu_left", &menuLeft); |
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menuControlProfile->registerControl("menu_right", &menuRight); |
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menuControlProfile->registerControl("menu_up", &menuUp); |
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menuControlProfile->registerControl("menu_down", &menuDown); |
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menuControlProfile->registerControl("menu_select", &menuSelect); |
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menuControlProfile->registerControl("menu_cancel", &menuCancel); |
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menuControlProfile->registerControl("toggle_fullscreen", &toggleFullscreen); |
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menuControlProfile->registerControl("escape", &escape); |
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menuLeft.bindKey(keyboard, SDL_SCANCODE_LEFT); |
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//menuLeft.bindKey(keyboard, SDL_SCANCODE_A);
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menuRight.bindKey(keyboard, SDL_SCANCODE_RIGHT); |
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//menuRight.bindKey(keyboard, SDL_SCANCODE_D);
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menuUp.bindKey(keyboard, SDL_SCANCODE_UP); |
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//menuUp.bindKey(keyboard, SDL_SCANCODE_W);
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menuDown.bindKey(keyboard, SDL_SCANCODE_DOWN); |
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//menuDown.bindKey(keyboard, SDL_SCANCODE_S);
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menuSelect.bindKey(keyboard, SDL_SCANCODE_RETURN); |
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menuSelect.bindKey(keyboard, SDL_SCANCODE_SPACE); |
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menuSelect.bindKey(keyboard, SDL_SCANCODE_Z); |
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menuCancel.bindKey(keyboard, SDL_SCANCODE_BACKSPACE); |
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menuCancel.bindKey(keyboard, SDL_SCANCODE_X); |
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toggleFullscreen.bindKey(keyboard, SDL_SCANCODE_F11); |
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escape.bindKey(keyboard, SDL_SCANCODE_ESCAPE); |
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// Setup in-game controls
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gameControlProfile = new ControlProfile(inputManager); |
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gameControlProfile->registerControl("camera-move-forward", &cameraMoveForward); |
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gameControlProfile->registerControl("camera-move-back", &cameraMoveBack); |
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gameControlProfile->registerControl("camera-move-left", &cameraMoveLeft); |
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gameControlProfile->registerControl("camera-move-right", &cameraMoveRight); |
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gameControlProfile->registerControl("camera-rotate-cw", &cameraRotateCW); |
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gameControlProfile->registerControl("camera-rotate-ccw", &cameraRotateCCW); |
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gameControlProfile->registerControl("camera-zoom-in", &cameraZoomIn); |
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gameControlProfile->registerControl("camera-zoom-out", &cameraZoomOut); |
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gameControlProfile->registerControl("camera-toggle-nest-view", &cameraToggleNestView); |
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gameControlProfile->registerControl("camera-toggle-overhead-view", &cameraToggleOverheadView); |
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gameControlProfile->registerControl("walk-forward", &walkForward); |
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gameControlProfile->registerControl("walk-back", &walkBack); |
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gameControlProfile->registerControl("turn-left", &turnLeft); |
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gameControlProfile->registerControl("turn-right", &turnRight); |
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cameraMoveForward.bindKey(keyboard, SDL_SCANCODE_W); |
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cameraMoveBack.bindKey(keyboard, SDL_SCANCODE_S); |
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cameraMoveLeft.bindKey(keyboard, SDL_SCANCODE_A); |
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cameraMoveRight.bindKey(keyboard, SDL_SCANCODE_D); |
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cameraRotateCW.bindKey(keyboard, SDL_SCANCODE_Q); |
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cameraRotateCCW.bindKey(keyboard, SDL_SCANCODE_E); |
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cameraZoomIn.bindKey(keyboard, SDL_SCANCODE_EQUALS); |
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cameraZoomOut.bindKey(keyboard, SDL_SCANCODE_MINUS); |
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cameraZoomIn.bindMouseWheelAxis(mouse, MouseWheelAxis::POSITIVE_Y); |
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cameraZoomOut.bindMouseWheelAxis(mouse, MouseWheelAxis::NEGATIVE_Y); |
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cameraToggleOverheadView.bindKey(keyboard, SDL_SCANCODE_R); |
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cameraToggleNestView.bindKey(keyboard, SDL_SCANCODE_F); |
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walkForward.bindKey(keyboard, SDL_SCANCODE_UP); |
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walkBack.bindKey(keyboard, SDL_SCANCODE_DOWN); |
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turnLeft.bindKey(keyboard, SDL_SCANCODE_LEFT); |
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turnRight.bindKey(keyboard, SDL_SCANCODE_RIGHT); |
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cameraOverheadView = true; |
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cameraNestView = false; |
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// Allocate states
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loadingState = new LoadingState(this); |
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splashState = new SplashState(this); |
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titleState = new TitleState(this); |
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experimentState = new ExperimentState(this); |
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mainMenuState = new MainMenuState(this); |
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// Setup loaders
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textureLoader = new TextureLoader(); |
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@ -381,8 +323,12 @@ Application::Application(int argc, char* argv[]): |
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modelLoader = new ModelLoader(); |
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modelLoader->setMaterialLoader(materialLoader); |
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// Enter splash state
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state = nextState = splashState; |
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// Allocate game variables
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surfaceCam = new SurfaceCameraController(); |
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tunnelCam = new TunnelCameraController(); |
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// Enter loading state
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state = nextState = loadingState; |
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state->enter(); |
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} |
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@ -395,20 +341,73 @@ Application::~Application() |
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int Application::execute() |
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{ |
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// Start frame timer
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frameTimer.start(); |
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while (state != nullptr) |
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{ |
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state->execute(); |
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// Calculate delta time (in seconds) then reset frame timer
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dt = static_cast<float>(frameTimer.microseconds().count()) / 1000000.0f; |
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frameTimer.reset(); |
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// If the user tried to close the application
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if (inputManager->wasClosed() || escape.isTriggered()) |
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{ |
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// Close the application
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close(EXIT_SUCCESS); |
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} |
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else |
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{ |
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// Execute current state
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state->execute(); |
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} |
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// Check for state change
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if (nextState != state) |
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{ |
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// Exit current state
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state->exit(); |
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// Enter next state (if valid)
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state = nextState; |
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if (nextState != nullptr) |
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{ |
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state->enter(); |
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// Reset frame timer to counteract frames eaten by state exit() and enter() functions
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frameTimer.reset(); |
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} |
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} |
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// Update controls
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menuControlProfile->update(); |
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gameControlProfile->update(); |
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// Update input
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inputManager->update(); |
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// Check if fullscreen was toggled
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if (toggleFullscreen.isTriggered() && !toggleFullscreen.wasTriggered()) |
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{ |
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changeFullscreen(); |
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} |
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// Perform tweening
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tweener->update(dt); |
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// Update UI
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uiRootElement->update(); |
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uiBatcher->batch(uiBatch, uiRootElement); |
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// Clear depth and stencil buffers
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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// Render scene
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renderer.render(scene); |
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// Swap buffers
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SDL_GL_SwapWindow(window); |
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} |
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return terminationCode; |
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@ -525,6 +524,636 @@ void Application::saveUserSettings() |
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} |
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} |
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bool Application::loadModels() |
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{ |
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antModel = modelLoader->load("data/models/debug-worker.mdl"); |
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antHillModel = modelLoader->load("data/models/ant-hill.mdl"); |
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if (!antModel || !antHillModel) |
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{ |
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return false; |
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} |
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antModelInstance.setModel(antModel); |
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antModelInstance.setTransform(Transform::getIdentity()); |
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antHillModelInstance.setModel(antHillModel); |
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antHillModelInstance.setRotation(glm::angleAxis(glm::radians(90.0f), Vector3(1, 0, 0))); |
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return true; |
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} |
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bool Application::loadScene() |
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{ |
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// Create scene layers
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backgroundLayer = scene.addLayer(); |
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defaultLayer = scene.addLayer(); |
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uiLayer = scene.addLayer(); |
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// Debug
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lineBatcher = new LineBatcher(4096); |
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BillboardBatch* lineBatch = lineBatcher->getBatch(); |
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lineBatch->setAlignment(&camera, BillboardAlignmentMode::CYLINDRICAL); |
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lineBatch->setAlignmentVector(Vector3(1, 0, 0)); |
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defaultLayer->addObject(lineBatch); |
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return true; |
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} |
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bool Application::loadUI() |
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{ |
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// Load menu font
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menuFont = new Font(512, 512); |
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FontLoader* fontLoader = new FontLoader(); |
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if (!fontLoader->load("data/fonts/Varela-Regular.ttf", fontSizePX, menuFont)) |
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{ |
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std::cerr << "Failed to load font" << std::endl; |
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} |
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delete fontLoader; |
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// Load UI textures
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textureLoader->setGamma(1.0f); |
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textureLoader->setCubemap(false); |
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textureLoader->setMipmapChain(false); |
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textureLoader->setMaxAnisotropy(1.0f); |
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splashTexture = textureLoader->load("data/textures/splash.png"); |
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titleTexture = textureLoader->load("data/textures/title.png"); |
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levelActiveTexture = textureLoader->load("data/textures/ui-level-active.png"); |
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levelInactiveTexture = textureLoader->load("data/textures/ui-level-inactive.png"); |
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levelConnectorTexture = textureLoader->load("data/textures/ui-level-connector.png"); |
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// Get strings
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std::string pressAnyKeyString; |
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std::string backString; |
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std::string challengeString; |
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std::string experimentString; |
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std::string settingsString; |
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std::string quitString; |
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std::string loadString; |
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std::string newString; |
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std::string videoString; |
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std::string audioString; |
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std::string controlsString; |
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std::string gameString; |
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std::string resumeString; |
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std::string returnToMainMenuString; |
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std::string quitToDesktopString; |
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strings.get("press-any-key", &pressAnyKeyString); |
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strings.get("back", &backString); |
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strings.get("challenge", &challengeString); |
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strings.get("experiment", &experimentString); |
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strings.get("settings", &settingsString); |
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strings.get("quit", &quitString); |
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strings.get("load", &loadString); |
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strings.get("new", &newString); |
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strings.get("video", &videoString); |
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strings.get("audio", &audioString); |
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strings.get("controls", &controlsString); |
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strings.get("game", &gameString); |
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strings.get("resume", &resumeString); |
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strings.get("return-to-main-menu", &returnToMainMenuString); |
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strings.get("quit-to-desktop", &quitToDesktopString); |
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// Set colors
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selectedColor = Vector4(0.0f, 0.0f, 0.0f, 1.0f); |
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deselectedColor = Vector4(0.0f, 0.0f, 0.0f, 0.35f); |
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// Setup root UI element
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uiRootElement = new UIContainer(); |
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uiRootElement->setDimensions(Vector2(width, height)); |
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mouse->addMouseMotionObserver(uiRootElement); |
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mouse->addMouseButtonObserver(uiRootElement); |
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// Create blackout element (for screen transitions)
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blackoutImage = new UIImage(); |
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blackoutImage->setDimensions(Vector2(width, height)); |
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blackoutImage->setLayerOffset(99); |
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blackoutImage->setTintColor(Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
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blackoutImage->setVisible(false); |
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uiRootElement->addChild(blackoutImage); |
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// Create splash screen element
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splashImage = new UIImage(); |
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splashImage->setAnchor(Anchor::CENTER); |
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splashImage->setDimensions(Vector2(splashTexture->getWidth(), splashTexture->getHeight())); |
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splashImage->setTexture(splashTexture); |
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splashImage->setVisible(false); |
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uiRootElement->addChild(splashImage); |
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// Create game title element
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titleImage = new UIImage(); |
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titleImage->setAnchor(Vector2(0.5f, 0.0f)); |
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titleImage->setDimensions(Vector2(titleTexture->getWidth(), titleTexture->getHeight())); |
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titleImage->setTranslation(Vector2(0.0f, (int)(height * (1.0f / 3.0f) - titleTexture->getHeight()))); |
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titleImage->setTexture(titleTexture); |
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titleImage->setVisible(false); |
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uiRootElement->addChild(titleImage); |
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/*
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copyrightImage = new UIImage(); |
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copyrightImage->setAnchor(Vector2(0.5f, 1.0f)); |
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copyrightImage->setDimensions(Vector2(copyrightTextureWidth, copyrightTextureHeight)); |
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copyrightImage->setTranslation(Vector2(-.5f, (int)(-height * (1.0f / 10.0f) - copyrightTextureHeight * 0.5f))); |
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copyrightImage->setTexture(nullptr); |
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copyrightImage->setVisible(false); |
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uiRootElement->addChild(copyrightImage); |
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*/ |
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// Create "Press any key" element
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anyKeyLabel = new UILabel(); |
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anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f)); |
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anyKeyLabel->setFont(menuFont); |
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anyKeyLabel->setTranslation(Vector2(0.0f, (int)(-height * (1.0f / 3.0f)/* - menuFont->getMetrics().getHeight() * 0.5f*/))); |
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anyKeyLabel->setText(pressAnyKeyString); |
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anyKeyLabel->setVisible(false); |
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uiRootElement->addChild(anyKeyLabel); |
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// Create main menu selector element
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menuSelectorLabel = new UILabel(); |
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menuSelectorLabel->setAnchor(Anchor::TOP_LEFT); |
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menuSelectorLabel->setFont(menuFont); |
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menuSelectorLabel->setText("<"); |
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menuSelectorLabel->setTintColor(selectedColor); |
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menuSelectorLabel->setVisible(false); |
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uiRootElement->addChild(menuSelectorLabel); |
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// Create main menu elements
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mainMenuContainer = new UIContainer(); |
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mainMenuContainer->setDimensions(Vector2(width, menuFont->getMetrics().getHeight() * 4)); |
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mainMenuContainer->setAnchor(Vector2(0.0f, 0.5f)); |
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mainMenuContainer->setVisible(false); |
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mainMenuContainer->setActive(false); |
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uiRootElement->addChild(mainMenuContainer); |
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challengeLabel = new UILabel(); |
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challengeLabel->setFont(menuFont); |
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challengeLabel->setText(challengeString); |
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challengeLabel->setTintColor(deselectedColor); |
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experimentLabel = new UILabel(); |
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experimentLabel->setFont(menuFont); |
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experimentLabel->setText(experimentString); |
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experimentLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight())); |
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experimentLabel->setTintColor(deselectedColor); |
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settingsLabel = new UILabel(); |
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settingsLabel->setFont(menuFont); |
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settingsLabel->setText(settingsString); |
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settingsLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 2)); |
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settingsLabel->setTintColor(deselectedColor); |
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quitLabel = new UILabel(); |
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quitLabel->setFont(menuFont); |
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quitLabel->setText(quitString); |
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quitLabel->setTintColor(deselectedColor); |
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quitLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 3)); |
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mainMenuContainer->addChild(challengeLabel); |
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mainMenuContainer->addChild(experimentLabel); |
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mainMenuContainer->addChild(settingsLabel); |
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mainMenuContainer->addChild(quitLabel); |
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// Create challenge menu elements
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challengeMenuContainer = new UIContainer(); |
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challengeMenuContainer->setDimensions(Vector2(width, menuFont->getMetrics().getHeight() * 4)); |
|
|
|
challengeMenuContainer->setAnchor(Vector2(0.0f, 0.5f)); |
|
|
|
challengeMenuContainer->setVisible(false); |
|
|
|
challengeMenuContainer->setActive(false); |
|
|
|
uiRootElement->addChild(challengeMenuContainer); |
|
|
|
|
|
|
|
// Create experiment menu elements
|
|
|
|
experimentMenuContainer = new UIContainer(); |
|
|
|
experimentMenuContainer->setDimensions(Vector2(width, menuFont->getMetrics().getHeight() * 3)); |
|
|
|
experimentMenuContainer->setAnchor(Vector2(0.0f, 0.5f)); |
|
|
|
experimentMenuContainer->setVisible(false); |
|
|
|
experimentMenuContainer->setActive(false); |
|
|
|
uiRootElement->addChild(experimentMenuContainer); |
|
|
|
loadLabel = new UILabel(); |
|
|
|
loadLabel->setFont(menuFont); |
|
|
|
loadLabel->setText(loadString); |
|
|
|
loadLabel->setTintColor(deselectedColor); |
|
|
|
loadLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 0)); |
|
|
|
experimentMenuContainer->addChild(loadLabel); |
|
|
|
newLabel = new UILabel(); |
|
|
|
newLabel->setFont(menuFont); |
|
|
|
newLabel->setText(newString); |
|
|
|
newLabel->setTintColor(deselectedColor); |
|
|
|
newLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 1)); |
|
|
|
experimentMenuContainer->addChild(newLabel); |
|
|
|
experimentBackLabel = new UILabel(); |
|
|
|
experimentBackLabel->setFont(menuFont); |
|
|
|
experimentBackLabel->setText(backString); |
|
|
|
experimentBackLabel->setTintColor(deselectedColor); |
|
|
|
experimentBackLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 2)); |
|
|
|
experimentMenuContainer->addChild(experimentBackLabel); |
|
|
|
|
|
|
|
// Create settings menu elements
|
|
|
|
settingsMenuContainer = new UIContainer(); |
|
|
|
settingsMenuContainer->setDimensions(Vector2(width, menuFont->getMetrics().getHeight() * 5)); |
|
|
|
settingsMenuContainer->setAnchor(Vector2(0.0f, 0.5f)); |
|
|
|
settingsMenuContainer->setVisible(false); |
|
|
|
settingsMenuContainer->setActive(false); |
|
|
|
uiRootElement->addChild(settingsMenuContainer); |
|
|
|
videoLabel = new UILabel(); |
|
|
|
videoLabel->setFont(menuFont); |
|
|
|
videoLabel->setText(videoString); |
|
|
|
videoLabel->setTintColor(deselectedColor); |
|
|
|
videoLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 0)); |
|
|
|
settingsMenuContainer->addChild(videoLabel); |
|
|
|
audioLabel = new UILabel(); |
|
|
|
audioLabel->setFont(menuFont); |
|
|
|
audioLabel->setText(audioString); |
|
|
|
audioLabel->setTintColor(deselectedColor); |
|
|
|
audioLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 1)); |
|
|
|
settingsMenuContainer->addChild(audioLabel); |
|
|
|
controlsLabel = new UILabel(); |
|
|
|
controlsLabel->setFont(menuFont); |
|
|
|
controlsLabel->setText(controlsString); |
|
|
|
controlsLabel->setTintColor(deselectedColor); |
|
|
|
controlsLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 2)); |
|
|
|
settingsMenuContainer->addChild(controlsLabel); |
|
|
|
gameLabel = new UILabel(); |
|
|
|
gameLabel->setFont(menuFont); |
|
|
|
gameLabel->setText(gameString); |
|
|
|
gameLabel->setTintColor(deselectedColor); |
|
|
|
gameLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 3)); |
|
|
|
settingsMenuContainer->addChild(gameLabel); |
|
|
|
settingsBackLabel = new UILabel(); |
|
|
|
settingsBackLabel->setFont(menuFont); |
|
|
|
settingsBackLabel->setText(backString); |
|
|
|
settingsBackLabel->setTintColor(deselectedColor); |
|
|
|
settingsBackLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 4)); |
|
|
|
settingsMenuContainer->addChild(settingsBackLabel); |
|
|
|
|
|
|
|
// Create pause menu elements
|
|
|
|
pauseMenuContainer = new UIContainer(); |
|
|
|
pauseMenuContainer->setDimensions(Vector2(width, menuFont->getMetrics().getHeight() * 6)); |
|
|
|
pauseMenuContainer->setAnchor(Anchor::CENTER); |
|
|
|
pauseMenuContainer->setVisible(false); |
|
|
|
pauseMenuContainer->setActive(false); |
|
|
|
uiRootElement->addChild(pauseMenuContainer); |
|
|
|
pausedResumeLabel = new UILabel(); |
|
|
|
pausedResumeLabel->setFont(menuFont); |
|
|
|
pausedResumeLabel->setText(resumeString); |
|
|
|
pausedResumeLabel->setTintColor(deselectedColor); |
|
|
|
pausedResumeLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 0)); |
|
|
|
pauseMenuContainer->addChild(pausedResumeLabel); |
|
|
|
returnToMainMenuLabel = new UILabel(); |
|
|
|
returnToMainMenuLabel->setFont(menuFont); |
|
|
|
returnToMainMenuLabel->setText(returnToMainMenuString); |
|
|
|
returnToMainMenuLabel->setTintColor(deselectedColor); |
|
|
|
returnToMainMenuLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 1)); |
|
|
|
pauseMenuContainer->addChild(returnToMainMenuLabel); |
|
|
|
quitToDesktopLabel = new UILabel(); |
|
|
|
quitToDesktopLabel->setFont(menuFont); |
|
|
|
quitToDesktopLabel->setText(quitToDesktopString); |
|
|
|
quitToDesktopLabel->setTintColor(deselectedColor); |
|
|
|
quitToDesktopLabel->setTranslation(Vector2(0.0f, menuFont->getMetrics().getHeight() * 2)); |
|
|
|
pauseMenuContainer->addChild(quitToDesktopLabel); |
|
|
|
|
|
|
|
// Create level selector elements
|
|
|
|
levelSelectorContainer = new UIContainer(); |
|
|
|
levelSelectorContainer->setDimensions(Vector2(levelActiveTexture->getWidth() * 10 + 48 * 9, levelActiveTexture->getHeight())); |
|
|
|
levelSelectorContainer->setAnchor(Vector2(0.5f, 1.0f)); |
|
|
|
levelSelectorContainer->setTranslation(Vector2(0.0f, -levelActiveTexture->getHeight())); |
|
|
|
levelSelectorContainer->setVisible(false); |
|
|
|
levelSelectorContainer->setActive(false); |
|
|
|
uiRootElement->addChild(levelSelectorContainer); |
|
|
|
for (int i = 0; i < 10; ++i) |
|
|
|
{ |
|
|
|
levelSelections[i] = new UIImage(); |
|
|
|
levelSelections[i]->setAnchor(Vector2(0.0f, 0.5f)); |
|
|
|
levelSelections[i]->setDimensions(Vector2(levelActiveTexture->getWidth(), levelActiveTexture->getHeight())); |
|
|
|
levelSelections[i]->setTranslation(Vector2(i * 96.0f, 0.0f)); |
|
|
|
levelSelections[i]->setTexture(levelInactiveTexture); |
|
|
|
levelSelections[i]->setVisible(true); |
|
|
|
levelSelectorContainer->addChild(levelSelections[i]); |
|
|
|
|
|
|
|
if (i < 9) |
|
|
|
{ |
|
|
|
levelConnectors[i] = new UIImage(); |
|
|
|
levelConnectors[i]->setAnchor(Vector2(0.0f, 0.5f)); |
|
|
|
levelConnectors[i]->setDimensions(Vector2(levelConnectorTexture->getWidth(), levelConnectorTexture->getHeight())); |
|
|
|
levelConnectors[i]->setTranslation(Vector2((i + 1) * 96.0f - 50.0f, 0.0f)); |
|
|
|
levelConnectors[i]->setTexture(levelConnectorTexture); |
|
|
|
levelConnectors[i]->setVisible(true); |
|
|
|
levelSelectorContainer->addChild(levelConnectors[i]); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Create tweener
|
|
|
|
tweener = new Tweener(); |
|
|
|
|
|
|
|
// Setup screen fade in/fade out tween
|
|
|
|
fadeInTween = new Tween<Vector4>(EaseFunction::IN_CUBIC, 0.0f, 1.5f, Vector4(0.0f, 0.0f, 0.0f, 1.0f), Vector4(0.0f, 0.0f, 0.0f, -1.0f)); |
|
|
|
fadeInTween->setUpdateCallback(std::bind(UIElement::setTintColor, blackoutImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(fadeInTween); |
|
|
|
fadeOutTween = new Tween<Vector4>(EaseFunction::OUT_CUBIC, 0.0f, 1.5f, Vector4(0.0f, 0.0f, 0.0f, 0.0f), Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
fadeOutTween->setUpdateCallback(std::bind(UIElement::setTintColor, blackoutImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(fadeOutTween); |
|
|
|
|
|
|
|
// Setup splash screen tween
|
|
|
|
splashFadeInTween = new Tween<Vector4>(EaseFunction::IN_CUBIC, 0.0f, 0.5f, Vector4(1.0f, 1.0f, 1.0f, 0.0f), Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
splashFadeInTween->setUpdateCallback(std::bind(UIElement::setTintColor, splashImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(splashFadeInTween); |
|
|
|
|
|
|
|
splashHangTween = new Tween<float>(EaseFunction::OUT_CUBIC, 0.0f, 1.0f, 0.0f, 1.0f); |
|
|
|
tweener->addTween(splashHangTween); |
|
|
|
|
|
|
|
splashFadeOutTween = new Tween<Vector4>(EaseFunction::OUT_CUBIC, 0.0f, 0.5f, Vector4(1.0f, 1.0f, 1.0f, 1.0f), Vector4(0.0f, 0.0f, 0.0f, -1.0f)); |
|
|
|
splashFadeOutTween->setUpdateCallback(std::bind(UIElement::setTintColor, splashImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(splashFadeOutTween); |
|
|
|
|
|
|
|
splashFadeInTween->setEndCallback(std::bind(TweenBase::start, splashHangTween)); |
|
|
|
splashHangTween->setEndCallback(std::bind(TweenBase::start, splashFadeOutTween)); |
|
|
|
splashFadeOutTween->setEndCallback(std::bind(Application::changeState, this, titleState)); |
|
|
|
|
|
|
|
// Setup game title tween
|
|
|
|
titleFadeInTween = new Tween<Vector4>(EaseFunction::IN_CUBIC, 0.0f, 2.0f, Vector4(1.0f, 1.0f, 1.0f, 0.0f), Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
titleFadeInTween->setUpdateCallback(std::bind(UIElement::setTintColor, titleImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(titleFadeInTween); |
|
|
|
titleFadeOutTween = new Tween<Vector4>(EaseFunction::OUT_CUBIC, 0.0f, 0.25f, Vector4(1.0f, 1.0f, 1.0f, 1.0f), Vector4(0.0f, 0.0f, 0.0f, -1.0f)); |
|
|
|
titleFadeOutTween->setUpdateCallback(std::bind(UIElement::setTintColor, titleImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(titleFadeOutTween); |
|
|
|
|
|
|
|
// Setup copyright tween
|
|
|
|
copyrightFadeInTween = new Tween<Vector4>(EaseFunction::IN_CUBIC, 0.0f, 1.0f, Vector4(1.0f, 1.0f, 1.0f, 0.0f), Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
copyrightFadeInTween->setUpdateCallback(std::bind(UIElement::setTintColor, copyrightImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(copyrightFadeInTween); |
|
|
|
copyrightFadeOutTween = new Tween<Vector4>(EaseFunction::OUT_CUBIC, 0.0f, 0.25f, Vector4(1.0f, 1.0f, 1.0f, 1.0f), Vector4(0.0f, 0.0f, 0.0f, -1.0f)); |
|
|
|
copyrightFadeOutTween->setUpdateCallback(std::bind(UIElement::setTintColor, copyrightImage, std::placeholders::_1)); |
|
|
|
tweener->addTween(copyrightFadeOutTween); |
|
|
|
|
|
|
|
// Setup "Press any key" tween
|
|
|
|
anyKeyFadeInTween = new Tween<Vector4>(EaseFunction::LINEAR, 0.0f, 1.5f, Vector4(0.0f, 0.0f, 0.0f, 0.0f), Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
anyKeyFadeInTween->setUpdateCallback(std::bind(UIElement::setTintColor, anyKeyLabel, std::placeholders::_1)); |
|
|
|
tweener->addTween(anyKeyFadeInTween); |
|
|
|
anyKeyFadeOutTween = new Tween<Vector4>(EaseFunction::LINEAR, 0.0f, 1.5f, Vector4(0.0f, 0.0f, 0.0f, 1.0f), Vector4(0.0f, 0.0f, 0.0f, -1.0f)); |
|
|
|
anyKeyFadeOutTween->setUpdateCallback(std::bind(UIElement::setTintColor, anyKeyLabel, std::placeholders::_1)); |
|
|
|
anyKeyFadeInTween->setEndCallback(std::bind(TweenBase::start, anyKeyFadeOutTween)); |
|
|
|
anyKeyFadeOutTween->setEndCallback(std::bind(TweenBase::start, anyKeyFadeInTween)); |
|
|
|
tweener->addTween(anyKeyFadeOutTween); |
|
|
|
|
|
|
|
float menuFadeInDuration = 0.15f; |
|
|
|
Vector4 menuFadeInStartColor = Vector4(1.0f, 1.0f, 1.0f, 0.0f); |
|
|
|
Vector4 menuFadeInDeltaColor = Vector4(0.0f, 0.0f, 0.0f, 1.0f); |
|
|
|
float menuFadeOutDuration = 0.15f; |
|
|
|
Vector4 menuFadeOutStartColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f); |
|
|
|
Vector4 menuFadeOutDeltaColor = Vector4(0.0f, 0.0f, 0.0f, -1.0f); |
|
|
|
float menuSlideInDuration = 0.35f; |
|
|
|
Vector2 menuSlideInStartTranslation = Vector2(-64.0f, 0.0f); |
|
|
|
Vector2 menuSlideInDeltaTranslation = Vector2(128.0f, 0.0f); |
|
|
|
|
|
|
|
float levelSelectorSlideInDuration = 0.35f; |
|
|
|
Vector2 levelSelectorSlideInStartTranslation = Vector2(0.0f, levelActiveTexture->getHeight()); |
|
|
|
Vector2 levelSelectorSlideInDeltaTranslation = Vector2(0.0f, -levelActiveTexture->getHeight() * 2.0f); |
|
|
|
|
|
|
|
// Setup main menu tween
|
|
|
|
menuFadeInTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeInDuration, menuFadeInStartColor, menuFadeInDeltaColor); |
|
|
|
tweener->addTween(menuFadeInTween); |
|
|
|
menuFadeOutTween = new Tween<Vector4>(EaseFunction::OUT_QUINT, 0.0f, menuFadeOutDuration, menuFadeOutStartColor, menuFadeOutDeltaColor); |
|
|
|
tweener->addTween(menuFadeOutTween); |
|
|
|
menuSlideInTween = new Tween<Vector2>(EaseFunction::OUT_QUINT, 0.0f, menuSlideInDuration, menuSlideInStartTranslation, menuSlideInDeltaTranslation); |
|
|
|
tweener->addTween(menuSlideInTween); |
|
|
|
|
|
|
|
// Setup level selector tween
|
|
|
|
levelSelectorSlideInTween = new Tween<Vector2>(EaseFunction::OUT_QUINT, 0.0f, levelSelectorSlideInDuration, levelSelectorSlideInStartTranslation, levelSelectorSlideInDeltaTranslation); |
|
|
|
tweener->addTween(levelSelectorSlideInTween); |
|
|
|
|
|
|
|
// Title screen zoom in tween
|
|
|
|
antHillZoomInTween = new Tween<float>(EaseFunction::LINEAR, 0.0f, 2.0f, 50.0f, -49.9f); |
|
|
|
antHillZoomInTween->setUpdateCallback(std::bind(SurfaceCameraController::setTargetFocalDistance, surfaceCam, std::placeholders::_1)); |
|
|
|
tweener->addTween(antHillZoomInTween); |
|
|
|
|
|
|
|
antHillFadeOutTween = new Tween<Vector4>(EaseFunction::IN_CUBIC, 0.0f, 2.0f, Vector4(0.0f, 0.0f, 0.0f, 0.0f), Vector4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
antHillFadeOutTween->setUpdateCallback(std::bind(UIElement::setTintColor, blackoutImage, std::placeholders::_1)); |
|
|
|
antHillFadeOutTween->setEndCallback(std::bind(Application::changeState, this, mainMenuState)); |
|
|
|
tweener->addTween(antHillFadeOutTween); |
|
|
|
|
|
|
|
// Build menu system
|
|
|
|
selectedMenuItemIndex = 0; |
|
|
|
mainMenu = new Menu(); |
|
|
|
MenuItem* challengeItem = mainMenu->addItem(); |
|
|
|
challengeItem->setSelectedCallback(std::bind(UIElement::setTintColor, challengeLabel, selectedColor)); |
|
|
|
challengeItem->setDeselectedCallback(std::bind(UIElement::setTintColor, challengeLabel, deselectedColor)); |
|
|
|
challengeItem->setActivatedCallback(std::bind(Application::enterLevelSelection, this)); |
|
|
|
challengeLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, challengeItem->getIndex())); |
|
|
|
challengeLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, challengeItem->getIndex())); |
|
|
|
challengeLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, challengeItem->getIndex())); |
|
|
|
MenuItem* experimentItem = mainMenu->addItem(); |
|
|
|
experimentItem->setSelectedCallback(std::bind(UIElement::setTintColor, experimentLabel, selectedColor)); |
|
|
|
experimentItem->setDeselectedCallback(std::bind(UIElement::setTintColor, experimentLabel, deselectedColor)); |
|
|
|
experimentItem->setActivatedCallback(std::bind(Application::enterMenu, this, 2)); |
|
|
|
experimentLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, experimentItem->getIndex())); |
|
|
|
experimentLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, experimentItem->getIndex())); |
|
|
|
experimentLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, experimentItem->getIndex())); |
|
|
|
MenuItem* settingsItem = mainMenu->addItem(); |
|
|
|
settingsItem->setSelectedCallback(std::bind(UIElement::setTintColor, settingsLabel, selectedColor)); |
|
|
|
settingsItem->setDeselectedCallback(std::bind(UIElement::setTintColor, settingsLabel, deselectedColor)); |
|
|
|
settingsItem->setActivatedCallback(std::bind(Application::enterMenu, this, 3)); |
|
|
|
settingsLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, settingsItem->getIndex())); |
|
|
|
settingsLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, settingsItem->getIndex())); |
|
|
|
settingsLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, settingsItem->getIndex())); |
|
|
|
MenuItem* quitItem = mainMenu->addItem(); |
|
|
|
quitItem->setSelectedCallback(std::bind(UIElement::setTintColor, quitLabel, selectedColor)); |
|
|
|
quitItem->setDeselectedCallback(std::bind(UIElement::setTintColor, quitLabel, deselectedColor)); |
|
|
|
quitItem->setActivatedCallback(std::bind(Application::close, this, EXIT_SUCCESS)); |
|
|
|
quitLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, quitItem->getIndex())); |
|
|
|
quitLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, quitItem->getIndex())); |
|
|
|
quitLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, quitItem->getIndex())); |
|
|
|
|
|
|
|
experimentMenu = new Menu(); |
|
|
|
MenuItem* loadItem = experimentMenu->addItem(); |
|
|
|
loadItem->setSelectedCallback(std::bind(UIElement::setTintColor, loadLabel, selectedColor)); |
|
|
|
loadItem->setDeselectedCallback(std::bind(UIElement::setTintColor, loadLabel, deselectedColor)); |
|
|
|
loadItem->setActivatedCallback(std::bind(std::printf, "0\n")); |
|
|
|
loadLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, loadItem->getIndex())); |
|
|
|
loadLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, loadItem->getIndex())); |
|
|
|
loadLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, loadItem->getIndex())); |
|
|
|
MenuItem* newItem = experimentMenu->addItem(); |
|
|
|
newItem->setSelectedCallback(std::bind(UIElement::setTintColor, newLabel, selectedColor)); |
|
|
|
newItem->setDeselectedCallback(std::bind(UIElement::setTintColor, newLabel, deselectedColor)); |
|
|
|
newItem->setActivatedCallback(std::bind(std::printf, "bla\n")); |
|
|
|
newLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, newItem->getIndex())); |
|
|
|
newLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, newItem->getIndex())); |
|
|
|
newLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, newItem->getIndex())); |
|
|
|
MenuItem* experimentBackItem = experimentMenu->addItem(); |
|
|
|
experimentBackItem->setSelectedCallback(std::bind(UIElement::setTintColor, experimentBackLabel, selectedColor)); |
|
|
|
experimentBackItem->setDeselectedCallback(std::bind(UIElement::setTintColor, experimentBackLabel, deselectedColor)); |
|
|
|
experimentBackItem->setActivatedCallback(std::bind(Application::enterMenu, this, 0)); |
|
|
|
experimentBackLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, experimentBackItem->getIndex())); |
|
|
|
experimentBackLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, experimentBackItem->getIndex())); |
|
|
|
experimentBackLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, experimentBackItem->getIndex())); |
|
|
|
|
|
|
|
settingsMenu = new Menu(); |
|
|
|
MenuItem* videoItem = settingsMenu->addItem(); |
|
|
|
videoItem->setSelectedCallback(std::bind(UIElement::setTintColor, videoLabel, selectedColor)); |
|
|
|
videoItem->setDeselectedCallback(std::bind(UIElement::setTintColor, videoLabel, deselectedColor)); |
|
|
|
videoItem->setActivatedCallback(std::bind(std::printf, "0\n")); |
|
|
|
videoLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, videoItem->getIndex())); |
|
|
|
videoLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, videoItem->getIndex())); |
|
|
|
videoLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, videoItem->getIndex())); |
|
|
|
MenuItem* audioItem = settingsMenu->addItem(); |
|
|
|
audioItem->setSelectedCallback(std::bind(UIElement::setTintColor, audioLabel, selectedColor)); |
|
|
|
audioItem->setDeselectedCallback(std::bind(UIElement::setTintColor, audioLabel, deselectedColor)); |
|
|
|
audioItem->setActivatedCallback(std::bind(std::printf, "1\n")); |
|
|
|
audioLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, audioItem->getIndex())); |
|
|
|
audioLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, audioItem->getIndex())); |
|
|
|
audioLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, audioItem->getIndex())); |
|
|
|
MenuItem* controlsItem = settingsMenu->addItem(); |
|
|
|
controlsItem->setSelectedCallback(std::bind(UIElement::setTintColor, controlsLabel, selectedColor)); |
|
|
|
controlsItem->setDeselectedCallback(std::bind(UIElement::setTintColor, controlsLabel, deselectedColor)); |
|
|
|
controlsItem->setActivatedCallback(std::bind(std::printf, "2\n")); |
|
|
|
controlsLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, controlsItem->getIndex())); |
|
|
|
controlsLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, controlsItem->getIndex())); |
|
|
|
controlsLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, controlsItem->getIndex())); |
|
|
|
MenuItem* gameItem = settingsMenu->addItem(); |
|
|
|
gameItem->setSelectedCallback(std::bind(UIElement::setTintColor, gameLabel, selectedColor)); |
|
|
|
gameItem->setDeselectedCallback(std::bind(UIElement::setTintColor, gameLabel, deselectedColor)); |
|
|
|
gameItem->setActivatedCallback(std::bind(std::printf, "3\n")); |
|
|
|
gameLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, gameItem->getIndex())); |
|
|
|
gameLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, gameItem->getIndex())); |
|
|
|
gameLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, gameItem->getIndex())); |
|
|
|
MenuItem* settingsBackItem = settingsMenu->addItem(); |
|
|
|
settingsBackItem->setSelectedCallback(std::bind(UIElement::setTintColor, settingsBackLabel, selectedColor)); |
|
|
|
settingsBackItem->setDeselectedCallback(std::bind(UIElement::setTintColor, settingsBackLabel, deselectedColor)); |
|
|
|
settingsBackItem->setActivatedCallback(std::bind(Application::enterMenu, this, 0)); |
|
|
|
settingsBackLabel->setMouseOverCallback(std::bind(Application::selectMenuItem, this, settingsBackItem->getIndex())); |
|
|
|
settingsBackLabel->setMouseMovedCallback(std::bind(Application::selectMenuItem, this, settingsBackItem->getIndex())); |
|
|
|
settingsBackLabel->setMousePressedCallback(std::bind(Application::activateMenuItem, this, settingsBackItem->getIndex())); |
|
|
|
|
|
|
|
menuCount = 4; |
|
|
|
menus = new Menu*[menuCount]; |
|
|
|
menus[0] = mainMenu; |
|
|
|
menus[1] = challengeMenu; |
|
|
|
menus[2] = experimentMenu; |
|
|
|
menus[3] = settingsMenu; |
|
|
|
|
|
|
|
menuContainers = new UIContainer*[menuCount]; |
|
|
|
menuContainers[0] = mainMenuContainer; |
|
|
|
menuContainers[1] = challengeMenuContainer; |
|
|
|
menuContainers[2] = experimentMenuContainer; |
|
|
|
menuContainers[3] = settingsMenuContainer; |
|
|
|
|
|
|
|
currentMenu = mainMenu; |
|
|
|
currentMenuIndex = 0; |
|
|
|
selectedMenuItemIndex = 0; |
|
|
|
selectMenuItem(selectedMenuItemIndex); |
|
|
|
|
|
|
|
currentLevel = 0; |
|
|
|
levelSelectorMenu = new Menu(); |
|
|
|
for (int i = 0; i < 10; ++i) |
|
|
|
{ |
|
|
|
MenuItem* levelSelectionItem = levelSelectorMenu->addItem(); |
|
|
|
levelSelectionItem->setSelectedCallback(std::bind(UIImage::setTexture, levelSelections[i], levelActiveTexture)); |
|
|
|
levelSelectionItem->setDeselectedCallback(std::bind(UIImage::setTexture, levelSelections[i], levelInactiveTexture)); |
|
|
|
levelSelectionItem->setActivatedCallback(std::bind(Application::loadLevel, this)); |
|
|
|
|
|
|
|
levelSelections[i]->setMouseOverCallback(std::bind(Application::selectLevel, this, levelSelectionItem->getIndex())); |
|
|
|
levelSelections[i]->setMouseMovedCallback(std::bind(Application::selectLevel, this, levelSelectionItem->getIndex())); |
|
|
|
levelSelections[i]->setMousePressedCallback(std::bind(Application::activateLevel, this, levelSelectionItem->getIndex())); |
|
|
|
} |
|
|
|
|
|
|
|
// Setup UI batch
|
|
|
|
uiBatch = new BillboardBatch(); |
|
|
|
uiBatch->resize(256); |
|
|
|
uiBatcher = new UIBatcher(); |
|
|
|
|
|
|
|
// Setup UI render pass and compositor
|
|
|
|
uiPass.setRenderTarget(&defaultRenderTarget); |
|
|
|
uiCompositor.addPass(&uiPass); |
|
|
|
uiCompositor.load(nullptr); |
|
|
|
|
|
|
|
// Setup UI camera
|
|
|
|
uiCamera.lookAt(glm::vec3(0), glm::vec3(0, 0, -1), glm::vec3(0, 1, 0)); |
|
|
|
uiCamera.setCompositor(&uiCompositor); |
|
|
|
uiCamera.setCompositeIndex(0); |
|
|
|
|
|
|
|
// Setup UI scene
|
|
|
|
uiLayer->addObject(uiBatch); |
|
|
|
uiLayer->addObject(&uiCamera); |
|
|
|
|
|
|
|
defaultRenderTarget.width = width; |
|
|
|
defaultRenderTarget.height = height; |
|
|
|
resizeUI(); |
|
|
|
|
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
bool Application::loadControls() |
|
|
|
{ |
|
|
|
// Setup menu navigation controls
|
|
|
|
menuControlProfile = new ControlProfile(inputManager); |
|
|
|
menuControlProfile->registerControl("menu_left", &menuLeft); |
|
|
|
menuControlProfile->registerControl("menu_right", &menuRight); |
|
|
|
menuControlProfile->registerControl("menu_up", &menuUp); |
|
|
|
menuControlProfile->registerControl("menu_down", &menuDown); |
|
|
|
menuControlProfile->registerControl("menu_select", &menuSelect); |
|
|
|
menuControlProfile->registerControl("menu_cancel", &menuCancel); |
|
|
|
menuControlProfile->registerControl("toggle_fullscreen", &toggleFullscreen); |
|
|
|
menuControlProfile->registerControl("escape", &escape); |
|
|
|
menuLeft.bindKey(keyboard, SDL_SCANCODE_LEFT); |
|
|
|
menuLeft.bindKey(keyboard, SDL_SCANCODE_A); |
|
|
|
menuRight.bindKey(keyboard, SDL_SCANCODE_RIGHT); |
|
|
|
menuRight.bindKey(keyboard, SDL_SCANCODE_D); |
|
|
|
menuUp.bindKey(keyboard, SDL_SCANCODE_UP); |
|
|
|
menuUp.bindKey(keyboard, SDL_SCANCODE_W); |
|
|
|
menuDown.bindKey(keyboard, SDL_SCANCODE_DOWN); |
|
|
|
menuDown.bindKey(keyboard, SDL_SCANCODE_S); |
|
|
|
menuSelect.bindKey(keyboard, SDL_SCANCODE_RETURN); |
|
|
|
menuSelect.bindKey(keyboard, SDL_SCANCODE_SPACE); |
|
|
|
menuSelect.bindKey(keyboard, SDL_SCANCODE_Z); |
|
|
|
menuCancel.bindKey(keyboard, SDL_SCANCODE_BACKSPACE); |
|
|
|
menuCancel.bindKey(keyboard, SDL_SCANCODE_X); |
|
|
|
toggleFullscreen.bindKey(keyboard, SDL_SCANCODE_F11); |
|
|
|
escape.bindKey(keyboard, SDL_SCANCODE_ESCAPE); |
|
|
|
|
|
|
|
// Setup in-game controls
|
|
|
|
gameControlProfile = new ControlProfile(inputManager); |
|
|
|
gameControlProfile->registerControl("camera-move-forward", &cameraMoveForward); |
|
|
|
gameControlProfile->registerControl("camera-move-back", &cameraMoveBack); |
|
|
|
gameControlProfile->registerControl("camera-move-left", &cameraMoveLeft); |
|
|
|
gameControlProfile->registerControl("camera-move-right", &cameraMoveRight); |
|
|
|
gameControlProfile->registerControl("camera-rotate-cw", &cameraRotateCW); |
|
|
|
gameControlProfile->registerControl("camera-rotate-ccw", &cameraRotateCCW); |
|
|
|
gameControlProfile->registerControl("camera-zoom-in", &cameraZoomIn); |
|
|
|
gameControlProfile->registerControl("camera-zoom-out", &cameraZoomOut); |
|
|
|
gameControlProfile->registerControl("camera-toggle-nest-view", &cameraToggleNestView); |
|
|
|
gameControlProfile->registerControl("camera-toggle-overhead-view", &cameraToggleOverheadView); |
|
|
|
gameControlProfile->registerControl("walk-forward", &walkForward); |
|
|
|
gameControlProfile->registerControl("walk-back", &walkBack); |
|
|
|
gameControlProfile->registerControl("turn-left", &turnLeft); |
|
|
|
gameControlProfile->registerControl("turn-right", &turnRight); |
|
|
|
|
|
|
|
cameraMoveForward.bindKey(keyboard, SDL_SCANCODE_W); |
|
|
|
cameraMoveBack.bindKey(keyboard, SDL_SCANCODE_S); |
|
|
|
cameraMoveLeft.bindKey(keyboard, SDL_SCANCODE_A); |
|
|
|
cameraMoveRight.bindKey(keyboard, SDL_SCANCODE_D); |
|
|
|
cameraRotateCW.bindKey(keyboard, SDL_SCANCODE_Q); |
|
|
|
cameraRotateCCW.bindKey(keyboard, SDL_SCANCODE_E); |
|
|
|
cameraZoomIn.bindKey(keyboard, SDL_SCANCODE_EQUALS); |
|
|
|
cameraZoomOut.bindKey(keyboard, SDL_SCANCODE_MINUS); |
|
|
|
cameraZoomIn.bindMouseWheelAxis(mouse, MouseWheelAxis::POSITIVE_Y); |
|
|
|
cameraZoomOut.bindMouseWheelAxis(mouse, MouseWheelAxis::NEGATIVE_Y); |
|
|
|
cameraToggleOverheadView.bindKey(keyboard, SDL_SCANCODE_R); |
|
|
|
cameraToggleNestView.bindKey(keyboard, SDL_SCANCODE_F); |
|
|
|
walkForward.bindKey(keyboard, SDL_SCANCODE_UP); |
|
|
|
walkBack.bindKey(keyboard, SDL_SCANCODE_DOWN); |
|
|
|
turnLeft.bindKey(keyboard, SDL_SCANCODE_LEFT); |
|
|
|
turnRight.bindKey(keyboard, SDL_SCANCODE_RIGHT); |
|
|
|
|
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
bool Application::loadGame() |
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
// Load biosphere
|
|
|
|
biosphere.load("data/biomes/"); |
|
|
|
|
|
|
|
// Load campaign
|
|
|
|
campaign.load("data/levels/"); |
|
|
|
currentWorld = 1; |
|
|
|
currentLevel = 1; |
|
|
|
|
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
void Application::resizeUI() |
|
|
|
{ |
|
|
|
// Adjust UI dimensions
|
|
|
@ -561,6 +1190,9 @@ void Application::enterMenu(std::size_t index) |
|
|
|
|
|
|
|
// Make menu visible
|
|
|
|
menuContainers[currentMenuIndex]->setVisible(true); |
|
|
|
|
|
|
|
// Make menu selector visible
|
|
|
|
menuSelectorLabel->setVisible(true); |
|
|
|
} |
|
|
|
|
|
|
|
void Application::exitMenu(std::size_t index) |
|
|
@ -573,6 +1205,9 @@ void Application::exitMenu(std::size_t index) |
|
|
|
menuFadeOutTween->setEndCallback(std::bind(UIElement::setVisible, menuContainers[currentMenuIndex], false)); |
|
|
|
menuFadeOutTween->reset(); |
|
|
|
menuFadeOutTween->start(); |
|
|
|
|
|
|
|
// Make menu selector invisible
|
|
|
|
menuSelectorLabel->setVisible(false); |
|
|
|
} |
|
|
|
|
|
|
|
void Application::selectMenuItem(std::size_t index) |
|
|
@ -604,6 +1239,23 @@ void Application::activateMenuItem(std::size_t index) |
|
|
|
menus[currentMenuIndex]->getItem(index)->activate(); |
|
|
|
} |
|
|
|
|
|
|
|
void Application::enterLevelSelection() |
|
|
|
{ |
|
|
|
exitMenu(0); |
|
|
|
|
|
|
|
currentWorld = 1; |
|
|
|
currentLevel = 1; |
|
|
|
|
|
|
|
// Start menu slide-in tween
|
|
|
|
levelSelectorSlideInTween->setUpdateCallback(std::bind(UIElement::setTranslation, levelSelectorContainer, std::placeholders::_1)); |
|
|
|
levelSelectorSlideInTween->reset(); |
|
|
|
levelSelectorSlideInTween->start(); |
|
|
|
|
|
|
|
// Make menu visible and active
|
|
|
|
levelSelectorContainer->setVisible(true); |
|
|
|
levelSelectorContainer->setActive(true); |
|
|
|
} |
|
|
|
|
|
|
|
void Application::selectLevel(std::size_t index) |
|
|
|
{ |
|
|
|
if (index > levelSelectorMenu->getItemCount()) |
|
|
|