|
@ -468,6 +468,65 @@ void boot::setup_input() |
|
|
ctx.closed = true; |
|
|
ctx.closed = true; |
|
|
} |
|
|
} |
|
|
); |
|
|
); |
|
|
|
|
|
|
|
|
|
|
|
// Gamepad deactivation function
|
|
|
|
|
|
auto deactivate_gamepad = [&ctx = this->ctx](const auto& event) |
|
|
|
|
|
{ |
|
|
|
|
|
if (ctx.gamepad_active) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx.gamepad_active = false; |
|
|
|
|
|
ctx.input_manager->show_cursor(); |
|
|
|
|
|
} |
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
// Setup gamepad activation callbacks
|
|
|
|
|
|
ctx.gamepad_axis_moved_subscription = ctx.input_manager->get_event_queue().subscribe<input::gamepad_axis_moved_event> |
|
|
|
|
|
( |
|
|
|
|
|
[&](const auto& event) |
|
|
|
|
|
{ |
|
|
|
|
|
if (!ctx.gamepad_active && std::abs(event.position) > 0.1f) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx.gamepad_active = true; |
|
|
|
|
|
ctx.input_manager->hide_cursor(); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
); |
|
|
|
|
|
ctx.gamepad_button_pressed_subscription = ctx.input_manager->get_event_queue().subscribe<input::gamepad_button_pressed_event> |
|
|
|
|
|
( |
|
|
|
|
|
[&ctx = this->ctx](const auto& event) |
|
|
|
|
|
{ |
|
|
|
|
|
if (!ctx.gamepad_active) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx.gamepad_active = true; |
|
|
|
|
|
ctx.input_manager->hide_cursor(); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
); |
|
|
|
|
|
|
|
|
|
|
|
// Setup gamepad deactivation callbacks
|
|
|
|
|
|
ctx.mouse_button_pressed_subscription = ctx.input_manager->get_event_queue().subscribe<input::mouse_button_pressed_event> |
|
|
|
|
|
( |
|
|
|
|
|
deactivate_gamepad |
|
|
|
|
|
); |
|
|
|
|
|
ctx.mouse_moved_subscription = ctx.input_manager->get_event_queue().subscribe<input::mouse_moved_event> |
|
|
|
|
|
( |
|
|
|
|
|
deactivate_gamepad |
|
|
|
|
|
); |
|
|
|
|
|
ctx.mouse_scrolled_subscription = ctx.input_manager->get_event_queue().subscribe<input::mouse_scrolled_event> |
|
|
|
|
|
( |
|
|
|
|
|
deactivate_gamepad |
|
|
|
|
|
); |
|
|
|
|
|
|
|
|
|
|
|
// Activate gamepad if one is connected
|
|
|
|
|
|
if (!ctx.input_manager->get_gamepads().empty()) |
|
|
|
|
|
{ |
|
|
|
|
|
ctx.gamepad_active = true; |
|
|
|
|
|
ctx.input_manager->hide_cursor(); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
ctx.gamepad_active = false; |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void boot::load_strings() |
|
|
void boot::load_strings() |
|
|