|
@ -137,6 +137,8 @@ void material_pass::render(render_context* context) const |
|
|
clip_depth[0] = context->camera->get_clip_near_tween().interpolate(context->alpha); |
|
|
clip_depth[0] = context->camera->get_clip_near_tween().interpolate(context->alpha); |
|
|
clip_depth[1] = context->camera->get_clip_far_tween().interpolate(context->alpha); |
|
|
clip_depth[1] = context->camera->get_clip_far_tween().interpolate(context->alpha); |
|
|
float log_depth_coef = 2.0f / std::log2(clip_depth[1] + 1.0f); |
|
|
float log_depth_coef = 2.0f / std::log2(clip_depth[1] + 1.0f); |
|
|
|
|
|
|
|
|
|
|
|
float camera_exposure = std::exp2(-6.5f); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int active_material_flags = 0; |
|
|
int active_material_flags = 0; |
|
@ -166,7 +168,8 @@ void material_pass::render(render_context* context) const |
|
|
{ |
|
|
{ |
|
|
if (ambient_light_count < max_ambient_light_count) |
|
|
if (ambient_light_count < max_ambient_light_count) |
|
|
{ |
|
|
{ |
|
|
ambient_light_colors[ambient_light_count] = light->get_scaled_color_tween().interpolate(context->alpha); |
|
|
|
|
|
|
|
|
// Pre-expose light
|
|
|
|
|
|
ambient_light_colors[ambient_light_count] = light->get_scaled_color_tween().interpolate(context->alpha) * camera_exposure; |
|
|
++ambient_light_count; |
|
|
++ambient_light_count; |
|
|
} |
|
|
} |
|
|
break; |
|
|
break; |
|
@ -177,7 +180,8 @@ void material_pass::render(render_context* context) const |
|
|
{ |
|
|
{ |
|
|
if (point_light_count < max_point_light_count) |
|
|
if (point_light_count < max_point_light_count) |
|
|
{ |
|
|
{ |
|
|
point_light_colors[point_light_count] = light->get_scaled_color_tween().interpolate(context->alpha); |
|
|
|
|
|
|
|
|
// Pre-expose light
|
|
|
|
|
|
point_light_colors[point_light_count] = light->get_scaled_color_tween().interpolate(context->alpha) * camera_exposure; |
|
|
|
|
|
|
|
|
float3 position = light->get_transform_tween().interpolate(context->alpha).translation; |
|
|
float3 position = light->get_transform_tween().interpolate(context->alpha).translation; |
|
|
point_light_positions[point_light_count] = position; |
|
|
point_light_positions[point_light_count] = position; |
|
@ -195,7 +199,8 @@ void material_pass::render(render_context* context) const |
|
|
{ |
|
|
{ |
|
|
const scene::directional_light* directional_light = static_cast<const scene::directional_light*>(light); |
|
|
const scene::directional_light* directional_light = static_cast<const scene::directional_light*>(light); |
|
|
|
|
|
|
|
|
directional_light_colors[directional_light_count] = light->get_scaled_color_tween().interpolate(context->alpha); |
|
|
|
|
|
|
|
|
// Pre-expose light
|
|
|
|
|
|
directional_light_colors[directional_light_count] = light->get_scaled_color_tween().interpolate(context->alpha) * camera_exposure; |
|
|
|
|
|
|
|
|
float3 direction = static_cast<const scene::directional_light*>(light)->get_direction_tween().interpolate(context->alpha); |
|
|
float3 direction = static_cast<const scene::directional_light*>(light)->get_direction_tween().interpolate(context->alpha); |
|
|
directional_light_directions[directional_light_count] = direction; |
|
|
directional_light_directions[directional_light_count] = direction; |
|
@ -234,7 +239,8 @@ void material_pass::render(render_context* context) const |
|
|
{ |
|
|
{ |
|
|
const scene::spot_light* spot_light = static_cast<const scene::spot_light*>(light); |
|
|
const scene::spot_light* spot_light = static_cast<const scene::spot_light*>(light); |
|
|
|
|
|
|
|
|
spot_light_colors[spot_light_count] = light->get_scaled_color_tween().interpolate(context->alpha); |
|
|
|
|
|
|
|
|
// Pre-expose light
|
|
|
|
|
|
spot_light_colors[spot_light_count] = light->get_scaled_color_tween().interpolate(context->alpha) * camera_exposure; |
|
|
|
|
|
|
|
|
float3 position = light->get_transform_tween().interpolate(context->alpha).translation; |
|
|
float3 position = light->get_transform_tween().interpolate(context->alpha).translation; |
|
|
spot_light_positions[spot_light_count] = position; |
|
|
spot_light_positions[spot_light_count] = position; |
|
@ -444,6 +450,8 @@ void material_pass::render(render_context* context) const |
|
|
parameters->resolution->upload(resolution); |
|
|
parameters->resolution->upload(resolution); |
|
|
if (parameters->camera_position) |
|
|
if (parameters->camera_position) |
|
|
parameters->camera_position->upload(camera_position); |
|
|
parameters->camera_position->upload(camera_position); |
|
|
|
|
|
if (parameters->camera_exposure) |
|
|
|
|
|
parameters->camera_exposure->upload(camera_exposure); |
|
|
if (parameters->view) |
|
|
if (parameters->view) |
|
|
parameters->view->upload(view); |
|
|
parameters->view->upload(view); |
|
|
if (parameters->view_projection) |
|
|
if (parameters->view_projection) |
|
@ -556,7 +564,8 @@ const material_pass::parameter_set* material_pass::load_parameter_set(const gl:: |
|
|
parameters->time = program->get_input("time"); |
|
|
parameters->time = program->get_input("time"); |
|
|
parameters->mouse = program->get_input("mouse"); |
|
|
parameters->mouse = program->get_input("mouse"); |
|
|
parameters->resolution = program->get_input("resolution"); |
|
|
parameters->resolution = program->get_input("resolution"); |
|
|
parameters->camera_position = program->get_input("camera_position"); |
|
|
|
|
|
|
|
|
parameters->camera_position = program->get_input("camera.position"); |
|
|
|
|
|
parameters->camera_exposure = program->get_input("camera.exposure"); |
|
|
parameters->model = program->get_input("model"); |
|
|
parameters->model = program->get_input("model"); |
|
|
parameters->view = program->get_input("view"); |
|
|
parameters->view = program->get_input("view"); |
|
|
parameters->projection = program->get_input("projection"); |
|
|
parameters->projection = program->get_input("projection"); |
|
|