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@ -721,7 +721,7 @@ void extrasolar_heliogenesis(game::context* ctx) |
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std::size_t star_count = 0; |
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if (star_catalog->size() > 0) |
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star_count = star_catalog->size() - 1; |
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std::size_t star_vertex_size = 6; |
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std::size_t star_vertex_size = 7; |
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std::size_t star_vertex_stride = star_vertex_size * sizeof(float); |
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float* star_vertex_data = new float[star_count * star_vertex_size]; |
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float* star_vertex = star_vertex_data; |
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@ -785,6 +785,7 @@ void extrasolar_heliogenesis(game::context* ctx) |
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*(star_vertex++) = static_cast<float>(scaled_color.x); |
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*(star_vertex++) = static_cast<float>(scaled_color.y); |
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*(star_vertex++) = static_cast<float>(scaled_color.z); |
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*(star_vertex++) = static_cast<float>(vmag); |
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} |
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// Unload star catalog
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@ -805,7 +806,7 @@ void extrasolar_heliogenesis(game::context* ctx) |
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std::size_t vao_offset = 0; |
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vao->bind_attribute(VERTEX_POSITION_LOCATION, *vbo, 3, gl::vertex_attribute_type::float_32, star_vertex_stride, 0); |
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vao_offset += 3; |
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vao->bind_attribute(VERTEX_COLOR_LOCATION, *vbo, 3, gl::vertex_attribute_type::float_32, star_vertex_stride, sizeof(float) * vao_offset); |
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vao->bind_attribute(VERTEX_COLOR_LOCATION, *vbo, 4, gl::vertex_attribute_type::float_32, star_vertex_stride, sizeof(float) * vao_offset); |
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// Load star material
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material* star_material = ctx->resource_manager->load<material>("fixed-star.mtl"); |
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