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Fix sting morphogenesis

master
C. J. Howard 2 years ago
parent
commit
a0007b7698
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/game/ant/morphogenesis.cpp

+ 1
- 1
src/game/ant/morphogenesis.cpp View File

@ -750,7 +750,7 @@ render::model* morphogenesis(const phenome& phenome)
if (sting_present) if (sting_present)
{ {
// Calculate transform from sting space to body space // Calculate transform from sting space to body space
math::transform<float> sting_to_body = bind_pose_ss.at(gaster_bone) * gaster_skeleton.bind_pose.at(gaster_skeleton.bone_map.at("sting"));
math::transform<float> sting_to_body = gaster_to_body * gaster_skeleton.bind_pose.at(gaster_skeleton.bone_map.at("sting"));
// Reskin sting bones // Reskin sting bones
std::unordered_set<std::uint8_t> old_sting_bone_indices; std::unordered_set<std::uint8_t> old_sting_bone_indices;

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