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@ -590,7 +590,7 @@ bool Application::loadModels() |
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antHillModel = modelLoader->load("data/models/ant-hill.mdl"); |
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nestModel = modelLoader->load("data/models/nest.mdl"); |
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forcepsModel = modelLoader->load("data/models/forceps.mdl"); |
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levelPlaceholderModel = modelLoader->load("data/models/level-placeholder.mdl"); |
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biomeFloorModel = modelLoader->load("data/models/desert-floor.mdl"); |
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if (!antModel || !antHillModel || !nestModel || !forcepsModel) |
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{ |
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@ -603,11 +603,7 @@ bool Application::loadModels() |
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antHillModelInstance.setRotation(glm::angleAxis(glm::radians(90.0f), Vector3(1, 0, 0))); |
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nestModelInstance.setModel(nestModel); |
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forcepsModelInstance.setModel(forcepsModel); |
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for (int i = 0; i < 5; ++i) |
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{ |
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levelPlaceholderModelInstances[i].setModel(levelPlaceholderModel); |
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} |
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biomeFloorModelInstance.setModel(biomeFloorModel); |
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return true; |
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} |
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@ -640,7 +636,7 @@ bool Application::loadScene() |
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// Setup skybox pass
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skyboxPass.setRenderTarget(&defaultRenderTarget); |
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defaultCompositor.addPass(&skyboxPass); |
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//defaultCompositor.addPass(&skyboxPass);
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// Setup soil pass
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soilPass.setRenderTarget(&defaultRenderTarget); |
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@ -1166,6 +1162,13 @@ bool Application::loadUI() |
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cameraTranslationTween = new Tween<Vector3>(EaseFunction::OUT_CUBIC, 0.0f, 0.0f, Vector3(0.0f), Vector3(0.0f)); |
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tweener->addTween(cameraTranslationTween); |
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// Preview level tweens
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for (int i = 0; i < 5; ++i) |
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{ |
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previewLevelTweens[i] = new Tween<Vector3>(EaseFunction::OUT_CUBIC, 0.0f, 0.0f, Vector3(0.0f), Vector3(0.0f)); |
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tweener->addTween(previewLevelTweens[i]); |
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} |
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// Build menu system
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selectedMenuItemIndex = 0; |
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mainMenu = new Menu(); |
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@ -1380,7 +1383,8 @@ bool Application::loadGame() |
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currentLevelIndex = 0; |
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for (int i = 0; i < 5; ++i) |
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{ |
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previewLevelIndices[i] = oldPreviewLevelIndices[i] = i; |
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previewLevelIndices[i] = i; |
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oldPreviewLevelIndices[i] = -1; |
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} |
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simulationPaused = false; |
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@ -1389,6 +1393,7 @@ bool Application::loadGame() |
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{ |
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previewLevels[i] = new Level(); |
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} |
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currentLevel = new Level(); |
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// Create colony
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colony = new Colony(); |
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@ -1494,64 +1499,42 @@ void Application::enterLevelSelection() |
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changeState(levelSelectState); |
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} |
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/*
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void Application::selectLevel(std::size_t index) |
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void Application::selectWorld(std::size_t index) |
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{ |
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if (index > levelSelectorMenu->getItemCount()) |
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{ |
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std::cout << "Selected invalid level" << std::endl; |
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return; |
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} |
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MenuItem* previousItem = levelSelectorMenu->getItem(currentLevel - 1); |
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previousItem->deselect(); |
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// Set current world and level
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currentWorldIndex = static_cast<int>(index); |
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selectLevel(std::min<int>(campaign.getLevelCount(currentWorldIndex) - 1, currentLevelIndex)); |
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currentLevel = index + 1; |
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// Setup rendering passes
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const LevelParameterSet* levelParams = campaign.getLevelParams(currentWorldIndex, currentLevelIndex); |
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const Biome* biome = &biosphere.biomes[levelParams->biome]; |
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soilPass.setHorizonOTexture(biome->soilHorizonO); |
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soilPass.setHorizonATexture(biome->soilHorizonA); |
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soilPass.setHorizonBTexture(biome->soilHorizonB); |
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soilPass.setHorizonCTexture(biome->soilHorizonC); |
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skyboxPass.setCubemap(biome->specularCubemap); |
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MenuItem* nextItem = levelSelectorMenu->getItem(currentLevel - 1); |
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nextItem->select(); |
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for (int i = 0; i < 5; ++i) |
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{ |
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previewLevels[i]->terrain.getSurfaceModel()->getGroup(0)->material = materialLoader->load("data/materials/debug-terrain-surface.mtl"); |
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} |
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} |
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void Application::activateLevel(std::size_t index) |
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void Application::selectNextWorld() |
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{ |
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if (index > levelSelectorMenu->getItemCount()) |
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if (currentWorldIndex < campaign.getWorldCount() - 1) |
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{ |
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std::cout << "Activated invalid level" << std::endl; |
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return; |
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selectWorld(currentWorldIndex + 1); |
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} |
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//levelSelectorMenu->getItem(currentLevel - 1)->deselect();
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levelSelectorMenu->getItem(currentLevel - 1)->activate(); |
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} |
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*/ |
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// Level count: 16
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// Max loaded levels: 5
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// 0: [ 0] 1 2 3 4
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// 1: 0 [ 1] 2 3 4
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// 2: 0 1 [ 2] 3 4
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// 3: 5 1 2 [ 3] 4
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// 4: 5 6 2 3 [ 4]
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// 5: [ 5] 6 7 3 4
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// 6: 5 [ 6] 7 8 4
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// 7: 5 6 [ 7] 8 9
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// 8: 10 6 7 [ 8] 9
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// 9: 10 11 7 8 [ 9]
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//10: [10] 11 12 8 9
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//11: 10 [11] 12 13 9
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//12: 10 11 [12] 13 14
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//13: 15 11 12 [13] 14
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//14: 15 11 12 13 [14]
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//15: [15] 11 12 13 14
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// pointer index = currentLevel % 5;
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void Application::selectPreviousWorld() |
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{ |
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if (currentWorldIndex > 0) |
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{ |
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selectWorld(currentWorldIndex - 1); |
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} |
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} |
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void Application::selectLevel(std::size_t index) |
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{ |
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@ -1588,7 +1571,12 @@ void Application::selectLevel(std::size_t index) |
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{ |
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oldPreviewLevelIndices[i] = previewLevelIndices[i]; |
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// Load preview
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// Load level preview
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const LevelParameterSet* params = campaign.getLevelParams(currentWorldIndex, previewLevelIndices[i]); |
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previewLevels[i]->load(*params); |
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previewLevelSurfaces[i].setModel(previewLevels[i]->terrain.getSurfaceModel()); |
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previewLevelSubsurfaces[i].setModel(previewLevels[i]->terrain.getSubsurfaceModel()); |
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} |
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if (currentPreviewIndex == i) |
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@ -1605,7 +1593,24 @@ void Application::selectLevel(std::size_t index) |
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// Perform tweening
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for (int i = 0; i < 5; ++i) |
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{ |
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levelPlaceholderModelInstances[i].setTranslation(Vector3(ANTKEEPER_LEVEL_SPACING, 0.0f, 0.0f) * static_cast<float>(previewLevelIndices[i])); |
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Vector3 translation = Vector3(ANTKEEPER_LEVEL_SPACING, 0.0f, 0.0f) * static_cast<float>(previewLevelIndices[i]); |
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previewLevelSurfaces[i].setTranslation(translation); |
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previewLevelSubsurfaces[i].setTranslation(translation); |
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/*
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previewLevelTweens[i]->stop(); |
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if (currentPreviewIndex != i) |
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{ |
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previewLevelTweens[i]->setTime(0.0f); |
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previewLevelTweens[i]->setDuration(0.5f); |
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previewLevelTweens[i]->setStartValue(camera.getTranslation()); |
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previewLevelTweens[i]->setDeltaValue(difference); |
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previewLevelTweens[i]->setUpdateCallback(std::bind(&SceneObject::setTranslation, &previewLevelSubsurfaces[i], std::placeholders::_1)); |
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previewLevelTweens[i]->start(); |
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} |
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*/ |
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} |
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// Set level ID label
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@ -1632,7 +1637,7 @@ void Application::selectNextLevel() |
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// Setup camera tween
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Vector3 difference = Vector3(ANTKEEPER_LEVEL_SPACING * currentLevelIndex, camera.getTranslation().y, camera.getTranslation().z) - camera.getTranslation(); |
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cameraTranslationTween->setTime(0.0f); |
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cameraTranslationTween->setDuration(0.5f); |
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cameraTranslationTween->setDuration(1.0f); |
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cameraTranslationTween->setStartValue(camera.getTranslation()); |
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cameraTranslationTween->setDeltaValue(difference); |
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cameraTranslationTween->setUpdateCallback(std::bind(&SceneObject::setTranslation, &camera, std::placeholders::_1)); |
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@ -1649,7 +1654,7 @@ void Application::selectPreviousLevel() |
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// Setup camera tween
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Vector3 difference = Vector3(ANTKEEPER_LEVEL_SPACING * currentLevelIndex, camera.getTranslation().y, camera.getTranslation().z) - camera.getTranslation(); |
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cameraTranslationTween->setTime(0.0f); |
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cameraTranslationTween->setDuration(0.5f); |
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cameraTranslationTween->setDuration(1.0f); |
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cameraTranslationTween->setStartValue(camera.getTranslation()); |
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cameraTranslationTween->setDeltaValue(difference); |
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cameraTranslationTween->setUpdateCallback(std::bind(&SceneObject::setTranslation, &camera, std::placeholders::_1)); |
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@ -1659,7 +1664,13 @@ void Application::selectPreviousLevel() |
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void Application::enterSelectedLevel() |
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{ |
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// Load level
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const LevelParameterSet* levelParams = campaign.getLevelParams(currentWorldIndex, currentLevelIndex); |
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currentLevel->load(*levelParams); |
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currentLevel->terrain.getSurfaceModel()->getGroup(0)->material = materialLoader->load("data/materials/debug-terrain-surface.mtl"); |
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// Change state
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changeState(playState); |
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} |
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/*
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