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@ -198,9 +198,6 @@ Application::Application(int argc, char* argv[]): |
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height = windowedHeight; |
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height = windowedHeight; |
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} |
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} |
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width = 1920; |
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height = 1080; |
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// Get window title string
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// Get window title string
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std::string title; |
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std::string title; |
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strings.get("title", &title); |
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strings.get("title", &title); |
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@ -1069,9 +1066,11 @@ bool Application::loadUI() |
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// Build menu system
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// Build menu system
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activeMenu = nullptr; |
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activeMenu = nullptr; |
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previousActiveMenu = nullptr; |
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// Allocate menus
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// Allocate menus
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mainMenu = new Menu(); |
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mainMenu = new Menu(); |
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levelsMenu = new Menu(); |
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optionsMenu = new Menu(); |
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optionsMenu = new Menu(); |
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pauseMenu = new Menu(); |
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pauseMenu = new Menu(); |
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@ -1091,7 +1090,7 @@ bool Application::loadUI() |
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newGameItem->setLabel(newGameString); |
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newGameItem->setLabel(newGameString); |
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MenuItem* levelsItem = mainMenu->addItem(); |
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MenuItem* levelsItem = mainMenu->addItem(); |
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levelsItem->setActivatedCallback(std::bind(&std::printf, "0\n")); |
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levelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); |
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levelsItem->setLabel(levelsString); |
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levelsItem->setLabel(levelsString); |
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MenuItem* sandboxItem = mainMenu->addItem(); |
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MenuItem* sandboxItem = mainMenu->addItem(); |
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@ -1111,6 +1110,59 @@ bool Application::loadUI() |
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uiRootElement->addChild(mainMenu->getUIContainer()); |
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uiRootElement->addChild(mainMenu->getUIContainer()); |
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} |
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} |
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// Levels menu
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{ |
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levelsMenu->setFont(menuFont); |
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levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f)); |
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levelsMenu->getUIContainer()->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); |
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levelsMenu->setLineSpacing(1.0f); |
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for (std::size_t world = 0; world < campaign.getWorldCount(); ++world) |
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{ |
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for (std::size_t level = 0; level < campaign.getLevelCount(world); ++level) |
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{ |
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// Form level ID string
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char levelIDBuffer[6]; |
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std::sprintf(levelIDBuffer, "%02d-%02d", static_cast<int>(world + 1), static_cast<int>(level + 1)); |
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std::string levelID(levelIDBuffer); |
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// Look up level name
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std::string levelName; |
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strings.get(levelIDBuffer, &levelName); |
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// Create label
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std::string label = levelID + ": " + levelName; |
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MenuItem* levelItem = levelsMenu->addItem(); |
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levelItem->setActivatedCallback |
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( |
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[this, world, level]() |
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{ |
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closeMenu(); |
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loadWorld(world); |
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loadLevel(level); |
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changeState(gameState); |
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} |
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); |
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levelItem->setLabel(label); |
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} |
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} |
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MenuItem* backItem = levelsMenu->addItem(); |
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backItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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openMenu(previousActiveMenu); |
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} |
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); |
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backItem->setLabel(backString); |
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levelsMenu->getUIContainer()->setActive(false); |
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levelsMenu->getUIContainer()->setVisible(false); |
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uiRootElement->addChild(levelsMenu->getUIContainer()); |
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} |
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// Options menu
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// Options menu
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{ |
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{ |
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optionsMenu->setFont(menuFont); |
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optionsMenu->setFont(menuFont); |
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@ -1118,8 +1170,20 @@ bool Application::loadUI() |
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optionsMenu->getUIContainer()->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); |
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optionsMenu->getUIContainer()->setLayerOffset(ANTKEEPER_UI_LAYER_MENU); |
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optionsMenu->setLineSpacing(1.0f); |
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optionsMenu->setLineSpacing(1.0f); |
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MenuItem* resolutionItem = optionsMenu->addItem(); |
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resolutionItem->setLabel("Resolution"); |
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MenuItem* fullscreenItem = optionsMenu->addItem(); |
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fullscreenItem->setLabel("Fullscreen"); |
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MenuItem* backItem = optionsMenu->addItem(); |
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MenuItem* backItem = optionsMenu->addItem(); |
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backItem->setActivatedCallback(std::bind(&Application::openMenu, this, mainMenu)); |
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backItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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openMenu(previousActiveMenu); |
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} |
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); |
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backItem->setLabel(backString); |
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backItem->setLabel(backString); |
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optionsMenu->getUIContainer()->setActive(false); |
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optionsMenu->getUIContainer()->setActive(false); |
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@ -1138,13 +1202,33 @@ bool Application::loadUI() |
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resumeItem->setActivatedCallback(std::bind(&Application::unpauseSimulation, this)); |
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resumeItem->setActivatedCallback(std::bind(&Application::unpauseSimulation, this)); |
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resumeItem->setLabel("Resume"); |
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resumeItem->setLabel("Resume"); |
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MenuItem* levelsItem = pauseMenu->addItem(); |
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levelsItem->setActivatedCallback(std::bind(&Application::openMenu, this, levelsMenu)); |
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levelsItem->setLabel(levelsString); |
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MenuItem* optionsItem = pauseMenu->addItem(); |
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optionsItem->setActivatedCallback(std::bind(&Application::openMenu, this, optionsMenu)); |
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optionsItem->setLabel(optionsString); |
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MenuItem* mainMenuItem = pauseMenu->addItem(); |
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MenuItem* mainMenuItem = pauseMenu->addItem(); |
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mainMenuItem->setActivatedCallback(std::bind(&Application::changeState, this, titleState)); |
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mainMenuItem->setActivatedCallback |
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( |
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[this]() |
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{ |
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// Close pause menu
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closeMenu(); |
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// Begin fade-out to title state
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fadeOutTween->setEndCallback(std::bind(&Application::changeState, this, titleState)); |
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fadeOutTween->reset(); |
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fadeOutTween->start(); |
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} |
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); |
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mainMenuItem->setLabel("Main Menu"); |
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mainMenuItem->setLabel("Main Menu"); |
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MenuItem* desktopItem = pauseMenu->addItem(); |
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desktopItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); |
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desktopItem->setLabel("Exit to Desktop"); |
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MenuItem* exitItem = pauseMenu->addItem(); |
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exitItem->setActivatedCallback(std::bind(&Application::close, this, EXIT_SUCCESS)); |
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exitItem->setLabel(exitString); |
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pauseMenu->getUIContainer()->setActive(false); |
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pauseMenu->getUIContainer()->setActive(false); |
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pauseMenu->getUIContainer()->setVisible(false); |
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pauseMenu->getUIContainer()->setVisible(false); |
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@ -1318,6 +1402,7 @@ void Application::closeMenu() |
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activeMenu->getUIContainer()->setActive(false); |
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activeMenu->getUIContainer()->setActive(false); |
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activeMenu->getUIContainer()->setVisible(false); |
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activeMenu->getUIContainer()->setVisible(false); |
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previousActiveMenu = activeMenu; |
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activeMenu = nullptr; |
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activeMenu = nullptr; |
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} |
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} |
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} |
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} |
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@ -1362,6 +1447,13 @@ void Application::continueGame() |
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void Application::newGame() |
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void Application::newGame() |
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{ |
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{ |
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// Close main menu
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closeMenu(); |
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// Begin title fade-out
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titleFadeOutTween->reset(); |
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titleFadeOutTween->start(); |
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if (currentWorldIndex != 0 || currentLevelIndex != 0) |
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if (currentWorldIndex != 0 || currentLevelIndex != 0) |
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{ |
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{ |
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// Select first level of the first world
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// Select first level of the first world
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@ -1380,8 +1472,6 @@ void Application::newGame() |
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} |
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} |
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else |
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else |
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{ |
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{ |
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closeMenu(); |
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// Begin fade-out
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// Begin fade-out
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fadeOutTween->setEndCallback(std::bind(&Application::changeState, this, gameState)); |
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fadeOutTween->setEndCallback(std::bind(&Application::changeState, this, gameState)); |
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fadeOutTween->reset(); |
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fadeOutTween->reset(); |
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