|
@ -26,6 +26,7 @@ |
|
|
#include "states/title-state.hpp"
|
|
|
#include "states/title-state.hpp"
|
|
|
#include "states/main-menu-state.hpp"
|
|
|
#include "states/main-menu-state.hpp"
|
|
|
#include "states/play-state.hpp"
|
|
|
#include "states/play-state.hpp"
|
|
|
|
|
|
#include "game/colony.hpp"
|
|
|
#include "debug.hpp"
|
|
|
#include "debug.hpp"
|
|
|
#include "camera-controller.hpp"
|
|
|
#include "camera-controller.hpp"
|
|
|
#include <cstdlib>
|
|
|
#include <cstdlib>
|
|
@ -349,6 +350,7 @@ int Application::execute() |
|
|
t = 0.0f; |
|
|
t = 0.0f; |
|
|
dt = 1.0f / 60.0f; |
|
|
dt = 1.0f / 60.0f; |
|
|
float accumulator = 0.0f; |
|
|
float accumulator = 0.0f; |
|
|
|
|
|
float maxFrameTime = 0.25f; |
|
|
|
|
|
|
|
|
int performanceSampleSize = 15; // Number of frames to sample
|
|
|
int performanceSampleSize = 15; // Number of frames to sample
|
|
|
int performanceSampleFrame = 0; // Current sample frame
|
|
|
int performanceSampleFrame = 0; // Current sample frame
|
|
@ -364,7 +366,7 @@ int Application::execute() |
|
|
frameTimer.reset(); |
|
|
frameTimer.reset(); |
|
|
|
|
|
|
|
|
// Add frame time (in seconds) to accumulator
|
|
|
// Add frame time (in seconds) to accumulator
|
|
|
accumulator += frameTime / 1000.0f; |
|
|
|
|
|
|
|
|
accumulator += std::min(frameTime / 1000.0f, maxFrameTime); |
|
|
|
|
|
|
|
|
// If the user tried to close the application
|
|
|
// If the user tried to close the application
|
|
|
if (inputManager->wasClosed() || escape.isTriggered()) |
|
|
if (inputManager->wasClosed() || escape.isTriggered()) |
|
@ -433,11 +435,15 @@ int Application::execute() |
|
|
performanceSampleFrame = 0; |
|
|
performanceSampleFrame = 0; |
|
|
|
|
|
|
|
|
// Update frame time label
|
|
|
// Update frame time label
|
|
|
std::string frameTimeString; |
|
|
|
|
|
std::stringstream stream; |
|
|
|
|
|
stream << meanFrameTime; |
|
|
|
|
|
stream >> frameTimeString; |
|
|
|
|
|
frameTimeLabel->setText(frameTimeString); |
|
|
|
|
|
|
|
|
if (frameTimeLabel->isVisible()) |
|
|
|
|
|
{ |
|
|
|
|
|
std::string frameTimeString; |
|
|
|
|
|
std::stringstream stream; |
|
|
|
|
|
stream.precision(2); |
|
|
|
|
|
stream << std::fixed << meanFrameTime; |
|
|
|
|
|
stream >> frameTimeString; |
|
|
|
|
|
frameTimeLabel->setText(frameTimeString); |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// Update UI
|
|
|
// Update UI
|
|
@ -586,6 +592,9 @@ bool Application::loadModels() |
|
|
antHillModelInstance.setRotation(glm::angleAxis(glm::radians(90.0f), Vector3(1, 0, 0))); |
|
|
antHillModelInstance.setRotation(glm::angleAxis(glm::radians(90.0f), Vector3(1, 0, 0))); |
|
|
nestModelInstance.setModel(nestModel); |
|
|
nestModelInstance.setModel(nestModel); |
|
|
|
|
|
|
|
|
|
|
|
// Create terrain
|
|
|
|
|
|
terrain.create(255, 255, Vector3(50, 20, 50)); |
|
|
|
|
|
|
|
|
return true; |
|
|
return true; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
@ -623,9 +632,12 @@ bool Application::loadScene() |
|
|
lightingPass.setRenderTarget(&defaultRenderTarget); |
|
|
lightingPass.setRenderTarget(&defaultRenderTarget); |
|
|
lightingPass.setShadowMap(0); |
|
|
lightingPass.setShadowMap(0); |
|
|
lightingPass.setShadowCamera(&camera); |
|
|
lightingPass.setShadowCamera(&camera); |
|
|
lightingPass.setModelLoader(modelLoader); |
|
|
|
|
|
defaultCompositor.addPass(&lightingPass); |
|
|
defaultCompositor.addPass(&lightingPass); |
|
|
|
|
|
|
|
|
|
|
|
// Setup debug pass
|
|
|
|
|
|
debugPass.setRenderTarget(&defaultRenderTarget); |
|
|
|
|
|
defaultCompositor.addPass(&debugPass); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load compositor
|
|
|
// Load compositor
|
|
|
defaultCompositor.load(nullptr); |
|
|
defaultCompositor.load(nullptr); |
|
@ -678,6 +690,8 @@ bool Application::loadUI() |
|
|
levelActiveTexture = textureLoader->load("data/textures/ui-level-active.png"); |
|
|
levelActiveTexture = textureLoader->load("data/textures/ui-level-active.png"); |
|
|
levelInactiveTexture = textureLoader->load("data/textures/ui-level-inactive.png"); |
|
|
levelInactiveTexture = textureLoader->load("data/textures/ui-level-inactive.png"); |
|
|
levelConnectorTexture = textureLoader->load("data/textures/ui-level-connector.png"); |
|
|
levelConnectorTexture = textureLoader->load("data/textures/ui-level-connector.png"); |
|
|
|
|
|
pauseButtonTexture = textureLoader->load("data/textures/pause-button.png"); |
|
|
|
|
|
playButtonTexture = textureLoader->load("data/textures/play-button.png"); |
|
|
|
|
|
|
|
|
// Get strings
|
|
|
// Get strings
|
|
|
std::string pressAnyKeyString; |
|
|
std::string pressAnyKeyString; |
|
@ -781,6 +795,10 @@ bool Application::loadUI() |
|
|
frameTimeLabel->setText(""); |
|
|
frameTimeLabel->setText(""); |
|
|
uiRootElement->addChild(frameTimeLabel); |
|
|
uiRootElement->addChild(frameTimeLabel); |
|
|
|
|
|
|
|
|
|
|
|
bool frameTimeLabelVisible = false; |
|
|
|
|
|
settings.get("show_frame_time", &frameTimeLabelVisible); |
|
|
|
|
|
frameTimeLabel->setVisible(frameTimeLabelVisible); |
|
|
|
|
|
|
|
|
// Create "Press any key" element
|
|
|
// Create "Press any key" element
|
|
|
anyKeyLabel = new UILabel(); |
|
|
anyKeyLabel = new UILabel(); |
|
|
anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f)); |
|
|
anyKeyLabel->setAnchor(Vector2(0.5f, 1.0f)); |
|
@ -958,6 +976,25 @@ bool Application::loadUI() |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Create pause/play button elements
|
|
|
|
|
|
pauseButtonImage = new UIImage(); |
|
|
|
|
|
pauseButtonImage->setAnchor(Vector2(0.0f, 1.0f)); |
|
|
|
|
|
pauseButtonImage->setDimensions(Vector2(pauseButtonTexture->getWidth(), pauseButtonTexture->getHeight())); |
|
|
|
|
|
pauseButtonImage->setTranslation(Vector2(16.0f, -16.0f)); |
|
|
|
|
|
pauseButtonImage->setTexture(pauseButtonTexture); |
|
|
|
|
|
pauseButtonImage->setVisible(false); |
|
|
|
|
|
pauseButtonImage->setActive(false); |
|
|
|
|
|
uiRootElement->addChild(pauseButtonImage); |
|
|
|
|
|
|
|
|
|
|
|
playButtonImage = new UIImage(); |
|
|
|
|
|
playButtonImage->setAnchor(Vector2(0.0f, 1.0f)); |
|
|
|
|
|
playButtonImage->setDimensions(Vector2(playButtonTexture->getWidth(), playButtonTexture->getHeight())); |
|
|
|
|
|
playButtonImage->setTranslation(Vector2(16.0f, -16.0f)); |
|
|
|
|
|
playButtonImage->setTexture(playButtonTexture); |
|
|
|
|
|
playButtonImage->setVisible(false); |
|
|
|
|
|
playButtonImage->setActive(false); |
|
|
|
|
|
uiRootElement->addChild(playButtonImage); |
|
|
|
|
|
|
|
|
// Create tweener
|
|
|
// Create tweener
|
|
|
tweener = new Tweener(); |
|
|
tweener = new Tweener(); |
|
|
|
|
|
|
|
@ -1047,6 +1084,11 @@ bool Application::loadUI() |
|
|
antHillFadeOutTween->setEndCallback(std::bind(Application::changeState, this, mainMenuState)); |
|
|
antHillFadeOutTween->setEndCallback(std::bind(Application::changeState, this, mainMenuState)); |
|
|
tweener->addTween(antHillFadeOutTween); |
|
|
tweener->addTween(antHillFadeOutTween); |
|
|
|
|
|
|
|
|
|
|
|
playButtonFadeTween = new Tween<Vector4>(EaseFunction::OUT_CUBIC, 0.0f, 1.0f, Vector4(1.0f, 1.0f, 1.0f, 1.0f), Vector4(0.0f, 0.0f, 0.0f, -1.0f)); |
|
|
|
|
|
playButtonFadeTween->setUpdateCallback(std::bind(UIElement::setTintColor, playButtonImage, std::placeholders::_1)); |
|
|
|
|
|
playButtonFadeTween->setEndCallback(std::bind(UIElement::setVisible, playButtonImage, false)); |
|
|
|
|
|
tweener->addTween(playButtonFadeTween); |
|
|
|
|
|
|
|
|
// Build menu system
|
|
|
// Build menu system
|
|
|
selectedMenuItemIndex = 0; |
|
|
selectedMenuItemIndex = 0; |
|
|
mainMenu = new Menu(); |
|
|
mainMenu = new Menu(); |
|
@ -1241,6 +1283,7 @@ bool Application::loadControls() |
|
|
gameControlProfile->registerControl("walk-back", &walkBack); |
|
|
gameControlProfile->registerControl("walk-back", &walkBack); |
|
|
gameControlProfile->registerControl("turn-left", &turnLeft); |
|
|
gameControlProfile->registerControl("turn-left", &turnLeft); |
|
|
gameControlProfile->registerControl("turn-right", &turnRight); |
|
|
gameControlProfile->registerControl("turn-right", &turnRight); |
|
|
|
|
|
gameControlProfile->registerControl("toggle-pause", &togglePause); |
|
|
|
|
|
|
|
|
cameraMoveForward.bindKey(keyboard, SDL_SCANCODE_W); |
|
|
cameraMoveForward.bindKey(keyboard, SDL_SCANCODE_W); |
|
|
cameraMoveBack.bindKey(keyboard, SDL_SCANCODE_S); |
|
|
cameraMoveBack.bindKey(keyboard, SDL_SCANCODE_S); |
|
@ -1258,6 +1301,7 @@ bool Application::loadControls() |
|
|
walkBack.bindKey(keyboard, SDL_SCANCODE_DOWN); |
|
|
walkBack.bindKey(keyboard, SDL_SCANCODE_DOWN); |
|
|
turnLeft.bindKey(keyboard, SDL_SCANCODE_LEFT); |
|
|
turnLeft.bindKey(keyboard, SDL_SCANCODE_LEFT); |
|
|
turnRight.bindKey(keyboard, SDL_SCANCODE_RIGHT); |
|
|
turnRight.bindKey(keyboard, SDL_SCANCODE_RIGHT); |
|
|
|
|
|
togglePause.bindKey(keyboard, SDL_SCANCODE_SPACE); |
|
|
|
|
|
|
|
|
return true; |
|
|
return true; |
|
|
} |
|
|
} |
|
@ -1273,6 +1317,11 @@ bool Application::loadGame() |
|
|
campaign.load("data/levels/"); |
|
|
campaign.load("data/levels/"); |
|
|
currentWorld = 1; |
|
|
currentWorld = 1; |
|
|
currentLevel = 1; |
|
|
currentLevel = 1; |
|
|
|
|
|
simulationPaused = false; |
|
|
|
|
|
|
|
|
|
|
|
// Create colony
|
|
|
|
|
|
colony = new Colony(); |
|
|
|
|
|
colony->setAntModel(antModel); |
|
|
|
|
|
|
|
|
return true; |
|
|
return true; |
|
|
} |
|
|
} |
|
@ -1426,4 +1475,27 @@ void Application::loadLevel() |
|
|
|
|
|
|
|
|
std::string heightmap = std::string("data/textures/") + level->heightmap; |
|
|
std::string heightmap = std::string("data/textures/") + level->heightmap; |
|
|
terrain.load(heightmap); |
|
|
terrain.load(heightmap); |
|
|
|
|
|
|
|
|
|
|
|
changeState(playState); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void Application::pauseSimulation() |
|
|
|
|
|
{ |
|
|
|
|
|
simulationPaused = true; |
|
|
|
|
|
playButtonImage->setVisible(false); |
|
|
|
|
|
playButtonImage->setActive(false); |
|
|
|
|
|
pauseButtonImage->setVisible(true); |
|
|
|
|
|
pauseButtonImage->setActive(true); |
|
|
|
|
|
playButtonFadeTween->stop(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void Application::unpauseSimulation() |
|
|
|
|
|
{ |
|
|
|
|
|
simulationPaused = false; |
|
|
|
|
|
pauseButtonImage->setVisible(false); |
|
|
|
|
|
pauseButtonImage->setActive(false); |
|
|
|
|
|
playButtonImage->setTintColor(Vector4(1.0f)); |
|
|
|
|
|
playButtonImage->setVisible(true); |
|
|
|
|
|
playButtonImage->setActive(true); |
|
|
|
|
|
playButtonFadeTween->start(); |
|
|
} |
|
|
} |