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@ -62,11 +62,6 @@ void weather_system::update(double t, double dt) |
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double local_jd = jd + time_correction / 24.0 - 0.5; |
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double local_time = (local_jd - std::floor(local_jd)) * 24.0; |
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// Solar distance in AU
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//double sr = ...
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// Apparent radius in degrees
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//double sradius = 0.2666 / sr;
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double lmst = ast::jd_to_lmst(jd, longitude); |
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double ecl = ast::approx_ecliptic_obliquity(jd); |
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double3x3 ecliptic_to_horizontal = ast::ecliptic_to_horizontal(ecl, latitude, lmst); |
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@ -89,10 +84,6 @@ void weather_system::update(double t, double dt) |
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float2 moon_az_el = {static_cast<float>(moon_spherical.z) - math::pi<float>, static_cast<float>(moon_spherical.y)}; |
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float3 moon_position = math::normalize(math::type_cast<float>(moon_positiond)); |
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//double3 moon_sphericald = ast::rectangular_to_spherical(moon_positiond);
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std::cout << "old azel: " << math::degrees(sun_az_el.x) << ", " << math::degrees(sun_az_el.y) << std::endl; |
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//std::cout << "new azel: " << math::degrees(moon_sphericald.z) << ", " << math::degrees(moon_sphericald.y) << std::endl;
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double3x3 moon_rotation_matrix = ast::horizontal_to_right_handed * ecliptic_to_horizontal; |
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math::quaternion<double> moon_rotationd = math::normalize(math::quaternion_cast(moon_rotation_matrix) * math::angle_axis(math::half_pi<double>, double3{0, 1, 0}) * math::angle_axis(-math::half_pi<double>, double3{0, 0, -1})); |
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math::quaternion<float> moon_rotation = |
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@ -126,19 +117,29 @@ void weather_system::update(double t, double dt) |
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if (sky_pass) |
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{ |
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float3 horizon_color = interpolate_gradient(horizon_colors, sun_gradient_position); |
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float3 zenith_color = interpolate_gradient(zenith_colors, sun_gradient_position); |
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float3 sun_color = interpolate_gradient(sun_colors, sun_gradient_position); |
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float3 moon_color = interpolate_gradient(moon_colors, moon_gradient_position); |
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float3 ambient_color = interpolate_gradient(ambient_colors, ambient_gradient_position); |
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if (sun_light) |
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{ |
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float3 sun_color = interpolate_gradient(sun_colors, sun_gradient_position); |
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sun_light->set_color(sun_color); |
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sun_light->set_intensity(1.0f); |
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} |
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if (moon_light) |
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{ |
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float3 moon_color = interpolate_gradient(moon_colors, moon_gradient_position); |
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moon_light->set_color(moon_color); |
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moon_light->set_intensity(1.0f); |
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} |
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sun_light->set_color(sun_color); |
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sun_light->set_intensity(1.0f); |
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moon_light->set_color(moon_color); |
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moon_light->set_intensity(1.0f); |
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ambient_light->set_color(ambient_color); |
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ambient_light->set_intensity(0.5f); |
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if (ambient_light) |
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{ |
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float3 ambient_color = interpolate_gradient(ambient_colors, ambient_gradient_position); |
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ambient_light->set_color(ambient_color); |
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ambient_light->set_intensity(0.5f); |
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} |
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float3 horizon_color = interpolate_gradient(horizon_colors, sun_gradient_position); |
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float3 zenith_color = interpolate_gradient(zenith_colors, sun_gradient_position); |
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sky_pass->set_horizon_color(horizon_color); |
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sky_pass->set_zenith_color(zenith_color); |
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sky_pass->set_time_of_day(static_cast<float>(local_time * 60.0 * 60.0)); |
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@ -294,6 +295,9 @@ void weather_system::load_palette(std::vector* palette, const ::image* i |
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float3 weather_system::interpolate_gradient(const std::vector<float3>& gradient, float position) |
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{ |
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if (gradient.empty()) |
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return float3{0.0f, 0.0f, 0.0f}; |
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position *= static_cast<float>(gradient.size() - 1); |
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int index0 = static_cast<int>(position) % gradient.size(); |
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int index1 = (index0 + 1) % gradient.size(); |
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