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@ -279,6 +279,8 @@ void setup_controls(game::context* ctx) |
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float gamepad_pan_sensitivity = 1.0f; |
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float gamepad_pan_sensitivity = 1.0f; |
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bool gamepad_invert_tilt = false; |
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bool gamepad_invert_tilt = false; |
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bool gamepad_invert_pan = false; |
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bool gamepad_invert_pan = false; |
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bool mouse_look_toggle = false; |
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ctx->mouse_look = false; |
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if (ctx->config->contains("mouse_tilt_sensitivity")) |
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if (ctx->config->contains("mouse_tilt_sensitivity")) |
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mouse_tilt_sensitivity = math::radians((*ctx->config)["mouse_tilt_sensitivity"].get<float>()); |
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mouse_tilt_sensitivity = math::radians((*ctx->config)["mouse_tilt_sensitivity"].get<float>()); |
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@ -288,6 +290,8 @@ void setup_controls(game::context* ctx) |
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mouse_invert_tilt = math::radians((*ctx->config)["mouse_invert_tilt"].get<bool>()); |
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mouse_invert_tilt = math::radians((*ctx->config)["mouse_invert_tilt"].get<bool>()); |
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if (ctx->config->contains("mouse_invert_pan")) |
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if (ctx->config->contains("mouse_invert_pan")) |
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mouse_invert_pan = math::radians((*ctx->config)["mouse_invert_pan"].get<bool>()); |
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mouse_invert_pan = math::radians((*ctx->config)["mouse_invert_pan"].get<bool>()); |
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if (ctx->config->contains("mouse_look_toggle")) |
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mouse_look_toggle = math::radians((*ctx->config)["mouse_look_toggle"].get<bool>()); |
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if (ctx->config->contains("gamepad_tilt_sensitivity")) |
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if (ctx->config->contains("gamepad_tilt_sensitivity")) |
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gamepad_tilt_sensitivity = math::radians((*ctx->config)["gamepad_tilt_sensitivity"].get<float>()); |
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gamepad_tilt_sensitivity = math::radians((*ctx->config)["gamepad_tilt_sensitivity"].get<float>()); |
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@ -300,7 +304,7 @@ void setup_controls(game::context* ctx) |
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const input::control* move_slow = ctx->controls["move_slow"]; |
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const input::control* move_slow = ctx->controls["move_slow"]; |
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const input::control* move_fast = ctx->controls["move_fast"]; |
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const input::control* move_fast = ctx->controls["move_fast"]; |
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const input::control* mouse_rotate = ctx->controls["mouse_rotate"]; |
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const input::control* mouse_look = ctx->controls["mouse_look"]; |
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float mouse_tilt_factor = mouse_tilt_sensitivity * (mouse_invert_tilt ? -1.0f : 1.0f); |
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float mouse_tilt_factor = mouse_tilt_sensitivity * (mouse_invert_tilt ? -1.0f : 1.0f); |
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float mouse_pan_factor = mouse_pan_sensitivity * (mouse_invert_pan ? -1.0f : 1.0f); |
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float mouse_pan_factor = mouse_pan_sensitivity * (mouse_invert_pan ? -1.0f : 1.0f); |
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@ -409,18 +413,27 @@ void setup_controls(game::context* ctx) |
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); |
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); |
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// Mouse rotate
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// Mouse rotate
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ctx->controls["mouse_rotate"]->set_activated_callback |
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ctx->controls["mouse_look"]->set_activated_callback |
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( |
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( |
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[ctx]() |
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[ctx, mouse_look_toggle]() |
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{ |
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{ |
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ctx->app->set_relative_mouse_mode(true); |
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if (mouse_look_toggle) |
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ctx->mouse_look = !ctx->mouse_look; |
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else |
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ctx->mouse_look = true; |
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ctx->app->set_relative_mouse_mode(ctx->mouse_look); |
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} |
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} |
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); |
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); |
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ctx->controls["mouse_rotate"]->set_deactivated_callback |
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ctx->controls["mouse_look"]->set_deactivated_callback |
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( |
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( |
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[ctx]() |
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[ctx, mouse_look_toggle]() |
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{ |
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{ |
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ctx->app->set_relative_mouse_mode(false); |
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if (!mouse_look_toggle) |
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{ |
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ctx->mouse_look = false; |
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ctx->app->set_relative_mouse_mode(false); |
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} |
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} |
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} |
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); |
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); |
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@ -435,9 +448,9 @@ void setup_controls(game::context* ctx) |
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); |
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); |
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ctx->controls["pan_left_mouse"]->set_active_callback |
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ctx->controls["pan_left_mouse"]->set_active_callback |
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( |
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( |
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[ctx, three_dof_eid, mouse_pan_factor, mouse_rotate](float value) |
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[ctx, three_dof_eid, mouse_pan_factor](float value) |
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{ |
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{ |
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if (!mouse_rotate->is_active()) |
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if (!ctx->mouse_look) |
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return; |
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return; |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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@ -456,9 +469,9 @@ void setup_controls(game::context* ctx) |
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); |
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); |
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ctx->controls["pan_right_mouse"]->set_active_callback |
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ctx->controls["pan_right_mouse"]->set_active_callback |
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( |
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( |
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[ctx, three_dof_eid, mouse_pan_factor, mouse_rotate](float value) |
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[ctx, three_dof_eid, mouse_pan_factor](float value) |
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{ |
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{ |
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if (!mouse_rotate->is_active()) |
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if (!ctx->mouse_look) |
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return; |
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return; |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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@ -478,9 +491,9 @@ void setup_controls(game::context* ctx) |
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); |
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); |
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ctx->controls["tilt_up_mouse"]->set_active_callback |
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ctx->controls["tilt_up_mouse"]->set_active_callback |
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( |
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( |
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[ctx, three_dof_eid, mouse_tilt_factor, mouse_rotate](float value) |
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[ctx, three_dof_eid, mouse_tilt_factor](float value) |
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{ |
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{ |
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if (!mouse_rotate->is_active()) |
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if (!ctx->mouse_look) |
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return; |
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return; |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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@ -501,9 +514,9 @@ void setup_controls(game::context* ctx) |
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); |
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); |
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ctx->controls["tilt_down_mouse"]->set_active_callback |
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ctx->controls["tilt_down_mouse"]->set_active_callback |
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( |
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( |
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[ctx, three_dof_eid, mouse_tilt_factor, mouse_rotate](float value) |
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[ctx, three_dof_eid, mouse_tilt_factor](float value) |
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{ |
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{ |
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if (!mouse_rotate->is_active()) |
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if (!ctx->mouse_look) |
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return; |
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return; |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
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