diff --git a/.gitignore b/.gitignore
old mode 100644
new mode 100755
index 63cc3b0..ad0e957
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,12 @@
+<<<<<<< HEAD
+CMakeFiles
+cmake_install.cmake
+CMakeCache.txt
+Makefile
+bin
+dist
+tags
+=======
CMakeFiles
CMakeCache.txt
cmake_install.cmake
@@ -6,3 +15,4 @@ src/configuration.hpp
.DS_Store
*.swo
*.swp
+>>>>>>> df8405f4e83febb81a5ce8f772bd7f5b9e9b6036
diff --git a/.gitmodules b/.gitmodules
deleted file mode 100644
index 59b7e65..0000000
--- a/.gitmodules
+++ /dev/null
@@ -1,12 +0,0 @@
-[submodule "emergent"]
- path = lib/emergent
- url = https://github.com/cjhoward/emergent.git
-[submodule "lib/SDL2"]
- path = lib/SDL2
- url = https://github.com/cjhoward/SDL2.git
-[submodule "data"]
- path = data
- url = https://gitlab.com/cjhoward/antkeeper-data.git
-[submodule "lib/dirent"]
- path = lib/dirent
- url = https://github.com/cjhoward/dirent.git
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9e3f1a9..1702dd7 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,3 +1,48 @@
+<<<<<<< HEAD
+cmake_minimum_required(VERSION 3.7)
+
+# Set compiler flags
+set(CMAKE_CXX_FLAGS "-Wall -Wextra")
+set(CMAKE_CXX_FLAGS_DEBUG "-g -O3 -DDEBUG")
+set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
+
+# Include project macro
+include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/project.cmake)
+
+# Find dependency packages
+find_package(emergent REQUIRED CONFIG)
+find_package(OpenAL REQUIRED CONFIG)
+
+# Determine dependencies
+set(STATIC_LIBS
+ emergent
+ OpenAL::OpenAL)
+
+# Generate configuration header file
+configure_file(${PROJECT_SOURCE_DIR}/src/configuration.hpp.in
+ ${PROJECT_BINARY_DIR}/src/configuration.hpp)
+
+# Collect source files
+file(GLOB_RECURSE SOURCE_FILES
+ ${PROJECT_SOURCE_DIR}/src/*.cpp)
+
+# Add executable target
+set(EXECUTABLE_TARGET ${PROJECT_NAME}-executable)
+add_executable(${EXECUTABLE_TARGET} ${SOURCE_FILES})
+set_target_properties(${EXECUTABLE_TARGET} PROPERTIES OUTPUT_NAME ${PROJECT_NAME})
+
+# Set include directories
+target_include_directories(${EXECUTABLE_TARGET}
+ PUBLIC
+ ${PROJECT_SOURCE_DIR}/src
+ ${PROJECT_BINARY_DIR}/src)
+
+# Link to dependencies
+target_link_libraries(${EXECUTABLE_TARGET} ${STATIC_LIBS})
+
+# Install executable
+install(TARGETS ${EXECUTABLE_TARGET} DESTINATION bin)
+=======
cmake_minimum_required(VERSION 3.7)
project(antkeeper
VERSION "0.0.0"
@@ -372,3 +417,4 @@ elseif(${PLATFORM} STREQUAL "linux32" OR ${PLATFORM} STREQUAL "linux64")
endif()
include(CPack)
+>>>>>>> df8405f4e83febb81a5ce8f772bd7f5b9e9b6036
diff --git a/COPYING b/COPYING
old mode 100644
new mode 100755
index 94a9ed0..818433e
--- a/COPYING
+++ b/COPYING
@@ -1,674 +1,674 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
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-
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-software for all its users. We, the Free Software Foundation, use the
-GNU General Public License for most of our software; it applies also to
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-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
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+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
index 3f56dd1..301db6f 100644
--- a/README.md
+++ b/README.md
@@ -1,64 +1,18 @@
-# Antkeeper
-
-Antkeeper is an ant colony simulation game. This repository contains all of the source code to Antkeeper. The game data, however, is proprietary and resides in a closed-source Git submodule.
-
-## Download
-
-Use Git to download the `antkeeper` repository and its submodules:
-
- git clone --recursive https://github.com/cjhoward/antkeeper.git antkeeper
-
-## Configuration & Building
-
-CMake is required to configure and build the application. Depending on the target build platform, CMake should be invoked from one of the following directories:
-
- build/linux32 // 32-bit GNU/Linux application
- build/linux64 // 64-bit GNU/Linux application
- build/win32 // 32-bit Windows application
- build/win64 // 64-bit Windows application
-
-The following arguments may be passed to CMake during configuration:
-
- -DCMAKE_BUILD_TYPE // [Debug, Release]
- -DLANGUAGE // [en-us, zh-cn]
- -DSTANDALONE // [OFF, ON]
-
-### GNU/Linux
-
-Building on GNU/Linux requires CMake, GCC, G++, and GNU Make. Open a terminal in the project root directory and run the following commands:
-
- cd build/linux64
- cmake ../.. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=...
- cmake --build .
-
-### Windows
-
-Building on Windows requires CMake and Visual Studio 2017. Additionally, [NSIS](http://nsis.sourceforge.net/) is required if you want to build a distributable installer program. In order to correctly build for your target architecture, you must use the `x86 Native Tools Command Prompt` or the `x64 Native Tools Command Prompt` for 32-bit and 64-bit applications, respectively. Then navigate to the project root directory and run the following commands:
-
- cd build\win64
- cmake ..\.. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=...
- cmake --build .
-
-## Testing
-
-After building, a standalone version of the application will be located somewhere in the `bin` directory according to the build type, build platform, and version string. This application can be executed with the following command:
-
- cmake --build . --target run
-
-## Distribution
-
-The built application can be packaged into a distributable format with the following command:
-
- cmake --build . --target package
-
-The resulting package will be located in the `dist` directory.
-
-## Contributing
-
-If any changes have been made to the submodules, commit those first. Each submodule can then be updated to their latest commits with the following command:
-
- git submodule update --recursive --remote
-
-## License
-
-The source code for Antkeeper is licensed under the GNU General Public License, version 3. See [COPYING](./COPYING) for details.
+# Antkeeper Source · [![GitHub license](https://img.shields.io/github/license/cjhoward/antkeeper.svg)](https://github.com/cjhoward/antkeeper/blob/master/COPYING) [![GitHub release](https://img.shields.io/github/release/cjhoward/antkeeper.svg)](https://github.com/cjhoward/antkeeper/releases/)
+
+Antkeeper is an ant colony simulation game for Windows, Mac OS X, and GNU/Linux. This repository contains all of the source code to Antkeeper. The game data, however, is proprietary. You can access the game data by purchasing a copy of Antkeeper at [https://antkeeper.com/]().
+
+## License
+
+The source code for Antkeeper is licensed under the GNU General Public License, version 3. See [`COPYING`](./COPYING) for details.
+
+### 3rd-Party Software
+
+| Name | Author(s) | License | Files |
+| :--------------- | :----------- | :-------------------------- | :---- |
+| dr_wav | David Reid | Public Domain | [`dr_wav.h`](./src/dr_libs/dr_wav.h) |
+| Emergent | C. J. Howard | GNU GPL v3.0 | |
+| OpenAL soft | | GNU GPL v2.0 | |
+| stb_image | Sean Barrett | Public Domain / MIT License | [`stb_image.h`](./src/stb/stb_image.h) |
+| stb_image_writer | Sean Barrett | Public Domain / MIT License | [`stb_image_writer.h`](./src/stb/stb_image_writer.h) |
+
diff --git a/bin/.gitignore b/bin/.gitignore
deleted file mode 100644
index bf99ac3..0000000
--- a/bin/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-*
-*/*
-!.gitignore
\ No newline at end of file
diff --git a/build/linux32/.gitignore b/build/linux32/.gitignore
deleted file mode 100644
index bf99ac3..0000000
--- a/build/linux32/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-*
-*/*
-!.gitignore
\ No newline at end of file
diff --git a/build/linux64/.gitignore b/build/linux64/.gitignore
deleted file mode 100644
index bf99ac3..0000000
--- a/build/linux64/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-*
-*/*
-!.gitignore
\ No newline at end of file
diff --git a/build/win32/.gitignore b/build/win32/.gitignore
deleted file mode 100644
index bf99ac3..0000000
--- a/build/win32/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-*
-*/*
-!.gitignore
\ No newline at end of file
diff --git a/build/win64/.gitignore b/build/win64/.gitignore
deleted file mode 100644
index bf99ac3..0000000
--- a/build/win64/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-*
-*/*
-!.gitignore
\ No newline at end of file
diff --git a/cmake/project.cmake b/cmake/project.cmake
new file mode 100644
index 0000000..a6632b2
--- /dev/null
+++ b/cmake/project.cmake
@@ -0,0 +1 @@
+project(antkeeper VERSION "0.0.0")
diff --git a/data b/data
deleted file mode 160000
index 0ed0baf..0000000
--- a/data
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit 0ed0baf703fdc72c524d8c779c3ae2d92402d041
diff --git a/dist/.gitignore b/dist/.gitignore
deleted file mode 100644
index bf99ac3..0000000
--- a/dist/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-*
-*/*
-!.gitignore
\ No newline at end of file
diff --git a/lib/SDL2 b/lib/SDL2
deleted file mode 160000
index 6f6d0ab..0000000
--- a/lib/SDL2
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit 6f6d0abad18a8a1bb8131d2676a4ed6e606b1ccf
diff --git a/lib/dirent b/lib/dirent
deleted file mode 160000
index c652395..0000000
--- a/lib/dirent
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit c652395f771a76796d2308a938cf6ce371c10d4a
diff --git a/lib/emergent b/lib/emergent
deleted file mode 160000
index 16405a4..0000000
--- a/lib/emergent
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit 16405a4181a39cff79b57b4c9c2389c31a136794
diff --git a/src/application.hpp b/src/application.hpp
deleted file mode 100644
index cbf4594..0000000
--- a/src/application.hpp
+++ /dev/null
@@ -1,429 +0,0 @@
-/*
- * Copyright (C) 2017 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see .
- */
-
-#ifndef APPLICATION_HPP
-#define APPLICATION_HPP
-
-#include
-using namespace Emergent;
-
-#include "mesh.hpp"
-#include "game/terrain.hpp"
-#include "game/level.hpp"
-#include "game/biome.hpp"
-#include "game/terrain.hpp"
-#include "input.hpp"
-#include "controls.hpp"
-#include "settings.hpp"
-#include "render-passes.hpp"
-#include "ui/ui.hpp"
-#include "ui/tween.hpp"
-
-class Menu;
-class MenuItem;
-class ApplicationState;
-class Colony;
-class LoadingState;
-class SplashState;
-class TitleState;
-class GameState;
-class CameraRig;
-class OrbitCam;
-class FreeCam;
-class LineBatcher;
-class ModelLoader;
-class MaterialLoader;
-class Toolbar;
-class PieMenu;
-class Tool;
-class Forceps;
-class Lens;
-class Brush;
-
-/**
- * Encapsulates the state of the application.
- */
-class Application
-{
-public:
- Application(int argc, char* argv[]);
- ~Application();
-
- // Executes the application and returns a status code
- int execute();
-
- // Changes the application state
- void changeState(ApplicationState* state);
-
- // Sets the termination code to be returned when the application finishes
- void setTerminationCode(int code);
-
- // Closes the application
- void close(int terminationCode);
-
- void changeFullscreen();
- void changeVerticalSync();
- void saveUserSettings();
-
- bool loadScene();
- bool loadUI();
- bool loadModels();
- bool loadControls();
- bool loadGame();
-
-
- void resizeUI();
- void restringUI();
-
- void openMenu(Menu* menu);
- void closeMenu();
- void selectMenuItem(std::size_t index);
- void activateMenuItem();
- void incrementMenuItem();
- void decrementMenuItem();
-
- void loadWorld(std::size_t index);
- void loadLevel(std::size_t index);
- void continueGame();
- void newGame();
-
- void deselectTool(Tool* tool);
- void selectTool(Tool* tool);
-
-
-
- void pauseSimulation();
- void unpauseSimulation();
-
- void openPauseMenu();
- void closePauseMenu();
-
- void setDisplayDebugInfo(bool display);
-
- std::u32string getLevelName(std::size_t world, std::size_t level) const;
-
- // Options menu functions
- void selectWindowedResolution(std::size_t index);
- void selectFullscreenResolution(std::size_t index);
- void selectFullscreenMode(std::size_t index);
- void selectVSyncMode(std::size_t index);
- void selectLanguage(std::size_t index);
-
- void bindControl(Control* control);
-
-private:
- ApplicationState* state;
- ApplicationState* nextState;
- int terminationCode;
-
-public:
- // SDL
- SDL_Window* window;
- SDL_GLContext context;
-
- // Paths
- std::string appDataPath;
- std::string userDataPath;
- std::string defaultSettingsFilename;
- std::string userSettingsFilename;
-
- // Settings
- ParameterDict settings;
-
- // State machine
- LoadingState* loadingState;
- SplashState* splashState;
- TitleState* titleState;
- GameState* gameState;
-
- // Scene
- Scene scene;
- SceneLayer* defaultLayer;
- SceneLayer* uiLayer;
- Camera camera;
- Camera sunlightCamera;
- Camera uiCamera;
- DirectionalLight sunlight;
- ModelInstance forcepsModelInstance;
- ModelInstance navigatorObject;
- ModelInstance antModelInstance;
- ModelInstance antHillModelInstance;
- ModelInstance nestModelInstance;
- ModelInstance sidewalkPanelInstance;
- ModelInstance sidewalkPanelInstance1;
- ModelInstance sidewalkPanelInstance2;
- ModelInstance sidewalkPanelInstance3;
- ModelInstance sidewalkPanelInstance4;
- ModelInstance soilInstance;
-
- // Graphics
- Renderer renderer;
- RenderTarget defaultRenderTarget;
-
- int shadowMapResolution;
- GLuint shadowMapDepthTextureID;
- GLuint shadowMapFramebuffer;
- RenderTarget shadowMapRenderTarget;
- ShadowMapRenderPass shadowMapPass;
- Compositor shadowMapCompositor;
- Texture2D shadowMapDepthTexture;
-
- GLuint framebufferAColorTextureID;
- GLuint framebufferADepthTextureID;
- GLuint framebufferA;
- RenderTarget framebufferARenderTarget;
- Texture2D framebufferAColorTexture;
-
- GLuint framebufferBColorTextureID;
- GLuint framebufferBDepthTextureID;
- GLuint framebufferB;
- RenderTarget framebufferBRenderTarget;
- Texture2D framebufferBColorTexture;
-
- GLuint pheromonePBO;
- GLuint pheromoneTextureID;
- Texture2D pheromoneTexture;
-
- ClearRenderPass clearDepthPass;
- LightingRenderPass lightingPass;
- DebugRenderPass debugPass;
- Compositor defaultCompositor;
- BillboardBatch* uiBatch;
- UIBatcher* uiBatcher;
- UIRenderPass uiPass;
- Compositor uiCompositor;
- SkyboxRenderPass skyboxPass;
- TextureLoader* textureLoader;
- MaterialLoader* materialLoader;
- ModelLoader* modelLoader;
- BlurRenderPass horizontalBlurPass;
- BlurRenderPass verticalBlurPass;
- BlurRenderPass horizontalBlurPass2;
- BlurRenderPass verticalBlurPass2;
-
- // Controls
- Control* bindingControl;
- InputManager* inputManager;
- Keyboard* keyboard;
- Mouse* mouse;
- ControlProfile* menuControlProfile;
- Control menuLeft;
- Control menuRight;
- Control menuUp;
- Control menuDown;
- Control menuSelect;
- Control menuCancel;
- Control toggleFullscreen;
- Control toggleDebugDisplay;
- Control escape;
- ControlProfile* gameControlProfile;
- Control cameraMoveForward;
- Control cameraMoveBack;
- Control cameraMoveLeft;
- Control cameraMoveRight;
- Control cameraRotateCW;
- Control cameraRotateCCW;
- Control cameraZoomIn;
- Control cameraZoomOut;
- Control cameraToggleOverheadView;
- Control cameraToggleNestView;
- Control walkForward;
- Control walkBack;
- Control turnLeft;
- Control turnRight;
- Control togglePause;
- Control togglePauseMenu;
- Control fastForward;
- Control switchRig;
- Arcball arcball;
-
- // Misc
- Timer frameTimer;
- float t;
- float dt;
-
- // UI text
- ParameterDict strings;
- float dpi;
- float fontSizePT;
- float fontSizePX;
- Font* menuFont;
- Font* copyrightFont;
- Font* levelNameFont;
-
- // UI textures
- Texture2D* splashTexture;
- Texture2D* titleTexture;
- Texture2D* rectangularPaletteTexture;
- Texture2D* foodIndicatorTexture;
- Texture2D* toolBrushTexture;
- Texture2D* toolLensTexture;
- Texture2D* toolForcepsTexture;
- Texture2D* toolTrowelTexture;
-
- Texture2D* toolbarTopTexture;
- Texture2D* toolbarBottomTexture;
- Texture2D* toolbarMiddleTexture;
- Texture2D* toolbarButtonRaisedTexture;
- Texture2D* toolbarButtonDepressedTexture;
-
- Texture2D* arcNorthTexture;
- Texture2D* arcEastTexture;
- Texture2D* arcSouthTexture;
- Texture2D* arcWestTexture;
- Texture2D* mouseLeftTexture;
- Texture2D* mouseRightTexture;
-
- Texture2D* depthTexture;
-
- // UI elements
- Vector4 selectedColor;
- Vector4 deselectedColor;
- UIContainer* uiRootElement;
- UIImage* blackoutImage;
- UIImage* splashBackgroundImage;
- UIImage* splashImage;
- UIImage* titleImage;
- UIImage* darkenImage;
- UILabel* frameTimeLabel;
- UILabel* anyKeyLabel;
- UILabel* copyrightLabel;
- UIImage* rectangularPaletteImage;
- UIImage* foodIndicatorImage;
- UIImage* contextButtonImage0;
- UIImage* contextButtonImage1;
- UIImage* depthTextureImage;
- UILabel* levelNameLabel;
- Toolbar* toolbar;
- PieMenu* pieMenu;
-
- // Animation
- Tweener* tweener;
- Tween* fadeInTween;
- Tween* fadeOutTween;
- Tween* darkenFadeInTween;
- Tween* darkenFadeOutTween;
- Tween* blurFadeInTween;
- Tween* blurFadeOutTween;
- Tween* splashFadeInTween;
- Tween* splashFadeOutTween;
- Tween* splashHangTween;
- Tween* titleFadeInTween;
- Tween* titleFadeOutTween;
- Tween* anyKeyFadeInTween;
- Tween* anyKeyFadeOutTween;
- Tween* menuFadeInTween;
- Tween* menuFadeOutTween;
- Tween* menuActivateTween;
- Tween* cameraTranslationTween;
- Tween* forcepsSwoopTween;
-
-
- // Menus
- Menu* activeMenu;
- Menu* previousActiveMenu;
-
- Menu* mainMenu;
- MenuItem* mainMenuContinueItem;
- MenuItem* mainMenuLevelsItem;
- MenuItem* mainMenuNewGameItem;
- MenuItem* mainMenuSandboxItem;
- MenuItem* mainMenuOptionsItem;
- MenuItem* mainMenuExitItem;
-
- Menu* levelsMenu;
- MenuItem* levelsMenuBackItem;
-
- Menu* optionsMenu;
- MenuItem* optionsMenuWindowedResolutionItem;
- MenuItem* optionsMenuFullscreenResolutionItem;
- MenuItem* optionsMenuFullscreenItem;
- MenuItem* optionsMenuVSyncItem;
- MenuItem* optionsMenuLanguageItem;
- MenuItem* optionsMenuControlsItem;
- MenuItem* optionsMenuBackItem;
-
- Menu* controlsMenu;
- MenuItem* controlsMenuResetToDefaultItem;
- MenuItem* controlsMenuMoveForwardItem;
- MenuItem* controlsMenuMoveBackItem;
- MenuItem* controlsMenuMoveLeftItem;
- MenuItem* controlsMenuMoveRightItem;
- MenuItem* controlsMenuBackItem;
-
- Menu* graphicsMenu;
- Menu* audioMenu;
- Menu* gameplayMenu;
-
- Menu* pauseMenu;
- MenuItem* pauseMenuResumeItem;
- MenuItem* pauseMenuLevelsItem;
- MenuItem* pauseMenuOptionsItem;
- MenuItem* pauseMenuMainMenuItem;
- MenuItem* pauseMenuExitItem;
-
- // Models
- Model* antModel;
- Model* antHillModel;
- Model* nestModel;
- Model* forcepsModel;
- Model* lensModel;
- Model* brushModel;
- Model* sidewalkPanelModel;
- Model* soilModel;
-
- // Game variables
- Biosphere biosphere;
- Campaign campaign;
-
- int currentWorldIndex;
- int currentLevelIndex;
- Level* currentLevel;
-
- Colony* colony;
- OrbitCam* orbitCam;
- FreeCam* freeCam;
- CameraRig* activeRig;
- bool cameraOverheadView;
- bool cameraNestView;
- int toolIndex;
- Tool* currentTool;
- Forceps* forceps;
- Lens* lens;
- Brush* brush;
- bool simulationPaused;
-
- // Debug
- LineBatcher* lineBatcher;
- bool displayDebugInfo;
-
- // Options menu values
- bool fullscreen;
- int swapInterval;
- Vector2 resolution;
- std::vector resolutions;
- std::size_t windowedResolutionIndex;
- std::size_t fullscreenResolutionIndex;
- int* fullscreenModes;
- int* vsyncModes;
- std::vector languages;
- std::size_t languageIndex;
-};
-
-#endif // APPLICATION_HPP
\ No newline at end of file
diff --git a/src/configuration.hpp.in b/src/configuration.hpp.in
index 7ec0d41..74185d7 100644
--- a/src/configuration.hpp.in
+++ b/src/configuration.hpp.in
@@ -1,65 +1,9 @@
-/*
- * Copyright (C) 2017 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see .
- */
-
-#ifndef CONFIGURATION_HPP
-#define CONFIGURATION_HPP
-
-#include
-using namespace Emergent;
-
-#define ANTKEEPER_VERSION_MAJOR @ANTKEEPER_VERSION_MAJOR@
-#define ANTKEEPER_VERSION_MINOR @ANTKEEPER_VERSION_MINOR@
-#define ANTKEEPER_VERSION_PATCH @ANTKEEPER_VERSION_PATCH@
-#define ANTKEEPER_VERSION_STRING "@ANTKEEPER_VERSION@"
-#cmakedefine ANTKEEPER_DEBUG
-
-// Terrain dimensions
-const float ANTKEEPER_TERRAIN_WIDTH = 100.0f;
-const float ANTKEEPER_TERRAIN_BASE_HEIGHT = 35.7f;
-const float ANTKEEPER_TERRAIN_DEPTH = ANTKEEPER_TERRAIN_WIDTH;
-const float ANTKEEPER_OCTREE_PADDING = 5.0f;
-
-// UI
-const int ANTKEEPER_UI_LAYER_LOADING = 40;
-const int ANTKEEPER_UI_LAYER_BLACKOUT = 30;
-const int ANTKEEPER_UI_LAYER_MENU = 20;
-const int ANTKEEPER_UI_LAYER_DARKEN = 10;
-const int ANTKEEPER_UI_LAYER_HUD = 0;
-
-const float WORLD_WIDTH = 100.0f; // cm
-const float WORLD_HEIGHT = 100.0f; // cm
-const float FRAMES_PER_SECOND = 60.0f;
-const float TIMESTEP = 1.0f / FRAMES_PER_SECOND;
-const float PHEROMONE_MATRIX_RESOLUTION = 5.12f; // pheromone cells per cm
-const int PHEROMONE_MATRIX_COLUMNS = (int)(WORLD_WIDTH * PHEROMONE_MATRIX_RESOLUTION);
-const int PHEROMONE_MATRIX_ROWS = (int)(WORLD_HEIGHT * PHEROMONE_MATRIX_RESOLUTION);
-const Vector2 WORLD_BOUNDS_MIN = Vector2(-WORLD_WIDTH * 0.5f, -WORLD_HEIGHT * 0.5f);
-const Vector2 WORLD_BOUNDS_MAX = Vector2(WORLD_WIDTH * 0.5f, WORLD_HEIGHT * 0.5f);
-const float BRUSH_RADIUS = 0.5f;
-const float EVAPORATION_FACTOR = 0.99925f;
-const float DIFFUSIONS_PER_SECOND = 4.0f;
-const int DIFFUSION_FRAME = static_cast(FRAMES_PER_SECOND / DIFFUSIONS_PER_SECOND);
-const float HOMING_PHEROMONE_COLOR[] = {0.55f, 0.55f, 0.00f, 0.0f}; // CMYK
-const float RECRUITMENT_PHEROMONE_COLOR[] = {0.00f, 0.55f, 0.55f, 0.0f}; // CMYK
-const float ALARM_PHEROMONE_COLOR[] = {0.00f, 0.00f, 1.00f, 0.0f}; // CMYK
-
-const std::uint64_t MATERIAL_FLAG_TRANSLUCENT = 0x0000000001;
-const std::uint64_t MATERIAL_FLAG_DISABLE_SHADOW_CASTING = 0x0000000002;
-
-#endif // CONFIGURATION_HPP
+#ifndef CONFIGURATION_HPP
+#define CONFIGURATION_HPP
+
+#define VERSION_MAJOR @PROJECT_VERSION_MAJOR@
+#define VERSION_MINOR @PROJECT_VERSION_MINOR@
+#define VERSION_PATCH @PROJECT_VERSION_PATCH@
+#define VERSION_STRING "@PROJECT_VERSION@"
+
+#endif // CONFIGURATION_HPP
diff --git a/src/controls.hpp b/src/controls.hpp
deleted file mode 100644
index 077db4d..0000000
--- a/src/controls.hpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
- * Copyright (C) 2017 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see .
- */
-
-#ifndef CONTROLS_HPP
-#define CONTROLS_HPP
-
-#include "input.hpp"
-#include
-#include
-#include
-#include