diff --git a/src/game/context.hpp b/src/game/context.hpp index 6f037f8..d8ba33f 100644 --- a/src/game/context.hpp +++ b/src/game/context.hpp @@ -229,10 +229,19 @@ struct context scene::text* sound_menu_ambience_volume_value_text; scene::text* sound_menu_effects_volume_label_text; scene::text* sound_menu_effects_volume_value_text; + scene::text* sound_menu_mono_audio_label_text; + scene::text* sound_menu_mono_audio_value_text; + scene::text* sound_menu_captions_label_text; + scene::text* sound_menu_captions_value_text; + scene::text* sound_menu_captions_size_label_text; + scene::text* sound_menu_captions_size_value_text; scene::text* sound_menu_back_label_text; std::vector sound_menu_label_texts; std::vector sound_menu_value_texts; int sound_menu_index; + std::vector> sound_menu_select_callbacks; + std::vector> sound_menu_left_callbacks; + std::vector> sound_menu_right_callbacks; scene::text* graphics_menu_display_mode_label_text; scene::text* graphics_menu_display_mode_value_text; scene::text* graphics_menu_render_resolution_label_text; @@ -295,6 +304,9 @@ struct context float master_volume; float ambience_volume; float effects_volume; + bool mono_audio; + bool captions; + float captions_size; // Parallel processes std::unordered_map> processes; diff --git a/src/game/fonts.cpp b/src/game/fonts.cpp index 45677cb..ad60479 100644 --- a/src/game/fonts.cpp +++ b/src/game/fonts.cpp @@ -145,6 +145,8 @@ void load_fonts(game::context* ctx) const float menu_font_size_px = (menu_font_size_pt * dpi) / 72.0f; const float title_font_size_px = (title_font_size_pt * dpi) / 72.0f; + ctx->logger->log("font size: " + std::to_string(menu_font_size_px)); + // Build debug font if (auto it = ctx->typefaces.find("monospace"); it != ctx->typefaces.end()) { diff --git a/src/game/states/boot.cpp b/src/game/states/boot.cpp index 0d98852..caa7eaa 100644 --- a/src/game/states/boot.cpp +++ b/src/game/states/boot.cpp @@ -665,21 +665,36 @@ void setup_sound(game::context* ctx) debug::logger* logger = ctx->logger; logger->push_task("Setting up sound"); - // Load master volume + // Load master volume config ctx->master_volume = 1.0f; if (ctx->config->contains("master_volume")) ctx->master_volume = (*ctx->config)["master_volume"].get(); - // Load ambience volume + // Load ambience volume config ctx->ambience_volume = 1.0f; if (ctx->config->contains("ambience_volume")) ctx->ambience_volume = (*ctx->config)["ambience_volume"].get(); - // Load effects volume + // Load effects volume config ctx->effects_volume = 1.0f; if (ctx->config->contains("effects_volume")) ctx->effects_volume = (*ctx->config)["effects_volume"].get(); + // Load mono audio config + ctx->mono_audio = false; + if (ctx->config->contains("mono_audio")) + ctx->mono_audio = (*ctx->config)["mono_audio"].get(); + + // Load captions config + ctx->captions = false; + if (ctx->config->contains("captions")) + ctx->captions = (*ctx->config)["captions"].get(); + + // Load captions size config + ctx->captions_size = 1.0f; + if (ctx->config->contains("captions_size")) + ctx->captions_size = (*ctx->config)["captions_size"].get(); + logger->pop_task(EXIT_SUCCESS); } diff --git a/src/game/states/graphics-menu.cpp b/src/game/states/graphics-menu.cpp index 00d6237..a1a7c18 100644 --- a/src/game/states/graphics-menu.cpp +++ b/src/game/states/graphics-menu.cpp @@ -54,6 +54,59 @@ static void update_text_color(game::context* ctx) } } +static void align_texts(game::context* ctx) +{ + // Calculate menu width + float menu_width = 0.0f; + float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; + for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) + { + scene::text* label_text = ctx->graphics_menu_label_texts[i]; + scene::text* value_text = ctx->graphics_menu_value_texts[i]; + + float row_width = 0.0f; + + // Add label width to width + const auto& label_bounds = static_cast&>(label_text->get_local_bounds()); + row_width += label_bounds.max_point.x - label_bounds.min_point.x; + + if (value_text != nullptr) + { + // Add value width to width + //const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); + //row_width += value_bounds.max_point.x - value_bounds.min_point.x; + + // Add spacing to row width + row_width += menu_spacing * 8.0f; + } + + menu_width = std::max(menu_width, row_width); + } + + // Align texts + float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; + float menu_x = -menu_width * 0.5f; + float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; + for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) + { + scene::text* label_text = ctx->graphics_menu_label_texts[i]; + + float x = menu_x; + float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; + label_text->set_translation({std::round(x), std::round(y), 0.0f}); + + scene::text* value_text = ctx->graphics_menu_value_texts[i]; + if (value_text) + { + const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); + const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; + x = menu_x + menu_width - value_width; + + value_text->set_translation({std::round(x), std::round(y), 0.0f}); + } + } +} + static void update_text_tweens(game::context* ctx) { for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) @@ -103,10 +156,10 @@ void enter(game::context* ctx) float font_size = ctx->font_size; bool dyslexia_font = ctx->dyslexia_font; - std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; - std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"]; - std::string string_on = (*ctx->strings)["on"]; - std::string string_off = (*ctx->strings)["off"]; + const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; + const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"]; + const std::string string_on = (*ctx->strings)["on"]; + const std::string string_off = (*ctx->strings)["off"]; // Set text content ctx->graphics_menu_display_mode_label_text->set_content((*ctx->strings)["graphics_menu_display_mode"]); @@ -153,55 +206,8 @@ void enter(game::context* ctx) } } - // Calculate menu width - float menu_width = 0.0f; - float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; - for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) - { - scene::text* label_text = ctx->graphics_menu_label_texts[i]; - scene::text* value_text = ctx->graphics_menu_value_texts[i]; - - float row_width = 0.0f; - - // Add label width to width - const auto& label_bounds = static_cast&>(label_text->get_local_bounds()); - row_width += label_bounds.max_point.x - label_bounds.min_point.x; - - if (value_text != nullptr) - { - // Add value width to width - //const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); - //row_width += value_bounds.max_point.x - value_bounds.min_point.x; - - // Add spacing to row width - row_width += menu_spacing * 8.0f; - } - - menu_width = std::max(menu_width, row_width); - } - // Align texts - float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; - float menu_x = -menu_width * 0.5f; - float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; - for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) - { - scene::text* label_text = ctx->graphics_menu_label_texts[i]; - - float x = menu_x; - float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; - label_text->set_translation({std::round(x), std::round(y), 0.0f}); - - scene::text* value_text = ctx->graphics_menu_value_texts[i]; - if (value_text) - { - const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); - const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; - x = menu_x + menu_width - value_width; - - value_text->set_translation({std::round(x), std::round(y), 0.0f}); - } - } + align_texts(ctx); // Construct graphics menu callbacks auto menu_back_callback = [ctx]() @@ -354,6 +360,10 @@ void enter(game::context* ctx) // Refresh text refresh_texts(ctx); + + // Realign texts + align_texts(ctx); + update_text_tweens(ctx); }; auto decrease_font_size_callback = [ctx]() @@ -388,6 +398,10 @@ void enter(game::context* ctx) // Refresh text refresh_texts(ctx); + + // Realign texts + align_texts(ctx); + update_text_tweens(ctx); }; auto toggle_vsync_callback = [ctx]() @@ -429,6 +443,10 @@ void enter(game::context* ctx) // Refresh text refresh_texts(ctx); + + // Realign texts + align_texts(ctx); + update_text_tweens(ctx); }; // Build list of graphics menu callbacks diff --git a/src/game/states/sound-menu.cpp b/src/game/states/sound-menu.cpp index a620e7c..502b433 100644 --- a/src/game/states/sound-menu.cpp +++ b/src/game/states/sound-menu.cpp @@ -53,6 +53,59 @@ static void update_text_color(game::context* ctx) } } +static void align_texts(game::context* ctx) +{ + // Calculate menu width + float menu_width = 0.0f; + float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; + for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) + { + scene::text* label_text = ctx->sound_menu_label_texts[i]; + scene::text* value_text = ctx->sound_menu_value_texts[i]; + + float row_width = 0.0f; + + // Add label width to width + const auto& label_bounds = static_cast&>(label_text->get_local_bounds()); + row_width += label_bounds.max_point.x - label_bounds.min_point.x; + + if (value_text != nullptr) + { + // Add value width to width + //const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); + //row_width += value_bounds.max_point.x - value_bounds.min_point.x; + + // Add spacing to row width + row_width += menu_spacing * 4.0f; + } + + menu_width = std::max(menu_width, row_width); + } + + // Align texts + float menu_height = ctx->sound_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; + float menu_x = -menu_width * 0.5f; + float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; + for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) + { + scene::text* label_text = ctx->sound_menu_label_texts[i]; + + float x = menu_x; + float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; + label_text->set_translation({std::round(x), std::round(y), 0.0f}); + + scene::text* value_text = ctx->sound_menu_value_texts[i]; + if (value_text) + { + const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); + const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; + x = menu_x + menu_width - value_width; + + value_text->set_translation({std::round(x), std::round(y), 0.0f}); + } + } +} + static void update_text_tweens(game::context* ctx) { for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) @@ -77,25 +130,46 @@ void enter(game::context* ctx) ctx->sound_menu_ambience_volume_value_text = new scene::text(); ctx->sound_menu_effects_volume_label_text = new scene::text(); ctx->sound_menu_effects_volume_value_text = new scene::text(); + ctx->sound_menu_mono_audio_label_text = new scene::text(); + ctx->sound_menu_mono_audio_value_text = new scene::text(); + ctx->sound_menu_captions_label_text = new scene::text(); + ctx->sound_menu_captions_value_text = new scene::text(); + ctx->sound_menu_captions_size_label_text = new scene::text(); + ctx->sound_menu_captions_size_value_text = new scene::text(); ctx->sound_menu_back_label_text = new scene::text(); // Set text content + const std::string string_on = (*ctx->strings)["on"]; + const std::string string_off = (*ctx->strings)["off"]; ctx->sound_menu_master_volume_label_text->set_content((*ctx->strings)["sound_menu_master_volume"]); ctx->sound_menu_master_volume_value_text->set_content(std::to_string(static_cast(ctx->master_volume * 100.0f + 0.5f)) + "%"); ctx->sound_menu_ambience_volume_label_text->set_content((*ctx->strings)["sound_menu_ambience_volume"]); ctx->sound_menu_ambience_volume_value_text->set_content(std::to_string(static_cast(ctx->ambience_volume * 100.0f + 0.5f)) + "%"); ctx->sound_menu_effects_volume_label_text->set_content((*ctx->strings)["sound_menu_effects_volume"]); ctx->sound_menu_effects_volume_value_text->set_content(std::to_string(static_cast(ctx->effects_volume * 100.0f + 0.5f)) + "%"); + ctx->sound_menu_mono_audio_label_text->set_content((*ctx->strings)["sound_menu_mono_audio"]); + ctx->sound_menu_mono_audio_value_text->set_content((ctx->mono_audio) ? string_on : string_off); + ctx->sound_menu_captions_label_text->set_content((*ctx->strings)["sound_menu_captions"]); + ctx->sound_menu_captions_value_text->set_content((ctx->captions) ? string_on : string_off); + ctx->sound_menu_captions_size_label_text->set_content((*ctx->strings)["sound_menu_captions_size"]); + ctx->sound_menu_captions_size_value_text->set_content(std::to_string(static_cast(ctx->captions_size * 100.0f + 0.5f)) + "%"); ctx->sound_menu_back_label_text->set_content((*ctx->strings)["back"]); // Build lists of sound menu texts ctx->sound_menu_label_texts.push_back(ctx->sound_menu_master_volume_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_ambience_volume_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_effects_volume_label_text); + ctx->sound_menu_label_texts.push_back(ctx->sound_menu_mono_audio_label_text); + ctx->sound_menu_label_texts.push_back(ctx->sound_menu_captions_label_text); + ctx->sound_menu_label_texts.push_back(ctx->sound_menu_captions_size_label_text); ctx->sound_menu_label_texts.push_back(ctx->sound_menu_back_label_text); + ctx->sound_menu_value_texts.push_back(ctx->sound_menu_master_volume_value_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_ambience_volume_value_text); ctx->sound_menu_value_texts.push_back(ctx->sound_menu_effects_volume_value_text); + ctx->sound_menu_value_texts.push_back(ctx->sound_menu_mono_audio_value_text); + ctx->sound_menu_value_texts.push_back(ctx->sound_menu_captions_value_text); + ctx->sound_menu_value_texts.push_back(ctx->sound_menu_captions_size_value_text); ctx->sound_menu_value_texts.push_back(nullptr); // Set text fonts @@ -113,55 +187,7 @@ void enter(game::context* ctx) } } - // Calculate menu width - float menu_width = 0.0f; - float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; - for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) - { - scene::text* label_text = ctx->sound_menu_label_texts[i]; - scene::text* value_text = ctx->sound_menu_value_texts[i]; - - float row_width = 0.0f; - - // Add label width to width - const auto& label_bounds = static_cast&>(label_text->get_local_bounds()); - row_width += label_bounds.max_point.x - label_bounds.min_point.x; - - if (value_text != nullptr) - { - // Add value width to width - //const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); - //row_width += value_bounds.max_point.x - value_bounds.min_point.x; - - // Add spacing to row width - row_width += menu_spacing * 4.0f; - } - - menu_width = std::max(menu_width, row_width); - } - - // Align texts - float menu_height = ctx->sound_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; - float menu_x = -menu_width * 0.5f; - float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; - for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) - { - scene::text* label_text = ctx->sound_menu_label_texts[i]; - - float x = menu_x; - float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; - label_text->set_translation({std::round(x), std::round(y), 0.0f}); - - scene::text* value_text = ctx->sound_menu_value_texts[i]; - if (value_text) - { - const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); - const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; - x = menu_x + menu_width - value_width; - - value_text->set_translation({std::round(x), std::round(y), 0.0f}); - } - } + align_texts(ctx); // Construct sound menu callbacks auto menu_back_callback = [ctx]() @@ -172,20 +198,8 @@ void enter(game::context* ctx) next_state.exit = std::bind(game::state::options_menu::exit, ctx); ctx->app->change_state(next_state); }; - auto increase_volume_callback = [ctx, menu_x, menu_width]() + auto increase_volume_callback = [ctx](float* volume, scene::text* value_text) { - if (ctx->sound_menu_index > 2) - return; - - // Find volume variable - float* volumes[] = - { - &ctx->master_volume, - &ctx->ambience_volume, - &ctx->effects_volume - }; - float* volume = volumes[ctx->sound_menu_index]; - // Increase volume if (ctx->controls["menu_modifier"]->is_active()) *volume += 0.01f; @@ -197,30 +211,14 @@ void enter(game::context* ctx) *volume = 1.0f; // Update volume value text - scene::text* value_text = ctx->sound_menu_value_texts[ctx->sound_menu_index]; - value_text->set_content(std::to_string(static_cast((*volume) * 100.0f + 0.5f)) + "%"); + value_text->set_content(std::to_string(static_cast(std::round(*volume * 100.0f))) + "%"); - // Realign value text - const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); - const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; - const float3& translation = value_text->get_translation(); - value_text->set_translation(float3{std::round(menu_x + menu_width - value_width), translation.y, translation.z}); + // Realign text + align_texts(ctx); value_text->update_tweens(); }; - auto decrease_volume_callback = [ctx, menu_x, menu_width]() + auto decrease_volume_callback = [ctx](float* volume, scene::text* value_text) { - if (ctx->sound_menu_index > 2) - return; - - // Find volume variable - float* volumes[] = - { - &ctx->master_volume, - &ctx->ambience_volume, - &ctx->effects_volume - }; - float* volume = volumes[ctx->sound_menu_index]; - // Decrease volume if (ctx->controls["menu_modifier"]->is_active()) *volume -= 0.01f; @@ -232,17 +230,77 @@ void enter(game::context* ctx) *volume = 0.0f; // Update volume value text - scene::text* value_text = ctx->sound_menu_value_texts[ctx->sound_menu_index]; - value_text->set_content(std::to_string(static_cast((*volume) * 100.0f + 0.5f)) + "%"); + value_text->set_content(std::to_string(static_cast(std::round(*volume * 100.0f))) + "%"); - // Realign value text - const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); - const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; - const float3& translation = value_text->get_translation(); - value_text->set_translation(float3{std::round(menu_x + menu_width - value_width), translation.y, translation.z}); + // Realign text + align_texts(ctx); value_text->update_tweens(); }; + auto toggle_mono_audio_callback = [ctx]() + { + ctx->mono_audio = !ctx->mono_audio; + + const std::string string_on = (*ctx->strings)["on"]; + const std::string string_off = (*ctx->strings)["off"]; + ctx->sound_menu_mono_audio_value_text->set_content((ctx->mono_audio) ? string_on : string_off); + + align_texts(ctx); + ctx->sound_menu_mono_audio_value_text->update_tweens(); + }; + + auto toggle_captions_callback = [ctx]() + { + ctx->captions = !ctx->captions; + + const std::string string_on = (*ctx->strings)["on"]; + const std::string string_off = (*ctx->strings)["off"]; + ctx->sound_menu_captions_value_text->set_content((ctx->captions) ? string_on : string_off); + + align_texts(ctx); + ctx->sound_menu_captions_value_text->update_tweens(); + }; + + auto increase_captions_size_callback = [ctx]() + { + // Increase size + if (ctx->controls["menu_modifier"]->is_active()) + ctx->captions_size += 0.01f; + else + ctx->captions_size += 0.1f; + + // Limit size + if (ctx->captions_size > 2.0f) + ctx->captions_size = 2.0f; + + // Update volume value text + ctx->sound_menu_captions_size_value_text->set_content(std::to_string(static_cast(std::round(ctx->captions_size * 100.0f))) + "%"); + + // Realign text + align_texts(ctx); + ctx->sound_menu_captions_size_value_text->update_tweens(); + }; + + auto decrease_captions_size_callback = [ctx]() + { + // Decrease size + if (ctx->controls["menu_modifier"]->is_active()) + ctx->captions_size -= 0.01f; + else + ctx->captions_size -= 0.1f; + + // Limit size + if (ctx->captions_size < 0.1f) + ctx->captions_size = 0.1f; + + // Update volume value text + ctx->sound_menu_captions_size_value_text->set_content(std::to_string(static_cast(std::round(ctx->captions_size * 100.0f))) + "%"); + + // Realign text + align_texts(ctx); + ctx->sound_menu_captions_size_value_text->update_tweens(); + }; + ctx->controls["menu_down"]->set_activated_callback ( [ctx]() @@ -265,18 +323,57 @@ void enter(game::context* ctx) update_text_color(ctx); } ); - ctx->controls["menu_left"]->set_activated_callback(decrease_volume_callback); - ctx->controls["menu_right"]->set_activated_callback(increase_volume_callback); + ctx->controls["menu_left"]->set_activated_callback + ( + [ctx]() + { + if (ctx->sound_menu_left_callbacks[ctx->sound_menu_index]) + ctx->sound_menu_left_callbacks[ctx->sound_menu_index](); + } + ); + ctx->controls["menu_right"]->set_activated_callback + ( + [ctx]() + { + if (ctx->sound_menu_right_callbacks[ctx->sound_menu_index]) + ctx->sound_menu_right_callbacks[ctx->sound_menu_index](); + } + ); ctx->controls["menu_select"]->set_activated_callback ( - [ctx, menu_back_callback]() + [ctx]() { - if (ctx->sound_menu_index == 3) - menu_back_callback(); + if (ctx->sound_menu_select_callbacks[ctx->sound_menu_index]) + ctx->sound_menu_select_callbacks[ctx->sound_menu_index](); } ); ctx->controls["menu_back"]->set_activated_callback(menu_back_callback); + // Build list of sound menu callbacks + ctx->sound_menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume, ctx->sound_menu_master_volume_value_text)); + ctx->sound_menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume, ctx->sound_menu_ambience_volume_value_text)); + ctx->sound_menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume, ctx->sound_menu_effects_volume_value_text)); + ctx->sound_menu_select_callbacks.push_back(toggle_mono_audio_callback); + ctx->sound_menu_select_callbacks.push_back(toggle_captions_callback); + ctx->sound_menu_select_callbacks.push_back(increase_captions_size_callback); + ctx->sound_menu_select_callbacks.push_back(menu_back_callback); + + ctx->sound_menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume, ctx->sound_menu_master_volume_value_text)); + ctx->sound_menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume, ctx->sound_menu_ambience_volume_value_text)); + ctx->sound_menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume, ctx->sound_menu_effects_volume_value_text)); + ctx->sound_menu_right_callbacks.push_back(toggle_mono_audio_callback); + ctx->sound_menu_right_callbacks.push_back(toggle_captions_callback); + ctx->sound_menu_right_callbacks.push_back(increase_captions_size_callback); + ctx->sound_menu_right_callbacks.push_back(nullptr); + + ctx->sound_menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->master_volume, ctx->sound_menu_master_volume_value_text)); + ctx->sound_menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->ambience_volume, ctx->sound_menu_ambience_volume_value_text)); + ctx->sound_menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->effects_volume, ctx->sound_menu_effects_volume_value_text)); + ctx->sound_menu_left_callbacks.push_back(toggle_mono_audio_callback); + ctx->sound_menu_left_callbacks.push_back(toggle_captions_callback); + ctx->sound_menu_left_callbacks.push_back(decrease_captions_size_callback); + ctx->sound_menu_left_callbacks.push_back(nullptr); + // Add text objects to UI for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { @@ -301,6 +398,11 @@ void exit(game::context* ctx) ctx->controls["menu_select"]->set_activated_callback(nullptr); ctx->controls["menu_back"]->set_activated_callback(nullptr); + // Clear menu callbacks + ctx->sound_menu_select_callbacks.clear(); + ctx->sound_menu_left_callbacks.clear(); + ctx->sound_menu_right_callbacks.clear(); + // Destruct sound menu texts for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i) { @@ -322,6 +424,9 @@ void exit(game::context* ctx) (*ctx->config)["master_volume"] = ctx->master_volume; (*ctx->config)["ambience_volume"] = ctx->ambience_volume; (*ctx->config)["effects_volume"] = ctx->effects_volume; + (*ctx->config)["mono_audio"] = ctx->mono_audio; + (*ctx->config)["captions"] = ctx->captions; + (*ctx->config)["captions_size"] = ctx->captions_size; ctx->ui_clear_pass->set_cleared_buffers(false, true, false); }