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@ -17,355 +17,294 @@ |
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include "renderer/material.hpp"
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#include "resource-loader.hpp"
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#include "resource-manager.hpp"
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#include "gl/shader-variable-type.hpp"
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#include "gl/texture-wrapping.hpp"
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#include "gl/texture-filter.hpp"
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#include "gl/texture-2d.hpp"
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#include "utility/fundamental-types.hpp"
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#include "string-table.hpp"
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#include <cctype>
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#include <vector>
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#include <map>
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static bool load_bool_property(material* material, const string_table_row& row, int vector_size, int array_size) |
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{ |
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if (row.size() - 4 != vector_size * array_size || vector_size < 1 || vector_size > 4) |
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{ |
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return false; |
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} |
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std::size_t size = array_size * vector_size; |
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bool* values = new bool[size]; |
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for (std::size_t i = 0; i < size; ++i) |
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{ |
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values[i] = (std::stoi(row[4 + i]) != 0); |
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} |
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if (vector_size == 1) |
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{ |
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material_property<bool>* property = material->add_property<bool>(row[1], array_size); |
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property->set_values(0, values, array_size); |
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} |
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else if (vector_size == 2) |
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{ |
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material_property<bool2>* property = material->add_property<bool2>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const bool2*>(values), array_size); |
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} |
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else if (vector_size == 3) |
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{ |
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material_property<bool3>* property = material->add_property<bool3>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const bool3*>(values), array_size); |
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} |
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else if (vector_size == 4) |
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{ |
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material_property<bool4>* property = material->add_property<bool4>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const bool4*>(values), array_size); |
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} |
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delete[] values; |
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return true; |
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} |
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static bool load_int_property(material* material, const string_table_row& row, int vector_size, int array_size) |
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#include "renderer/material.hpp"
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#include "renderer/material-flags.hpp"
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#include <nlohmann/json.hpp>
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#include <physfs.h>
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#include <utility>
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#include <type_traits>
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#include <string>
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template <typename T> |
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static bool read_value(T* value, const nlohmann::json& json, const std::string& name) |
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{ |
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if (row.size() - 4 != vector_size * array_size || vector_size < 1 || vector_size > 4) |
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{ |
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return false; |
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} |
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std::size_t size = array_size * vector_size; |
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int* values = new int[size]; |
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for (std::size_t i = 0; i < size; ++i) |
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{ |
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values[i] = std::stoi(row[4 + i]); |
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} |
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if (vector_size == 1) |
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{ |
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material_property<int>* property = material->add_property<int>(row[1], array_size); |
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property->set_values(0, values, array_size); |
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} |
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else if (vector_size == 2) |
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{ |
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material_property<int2>* property = material->add_property<int2>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const int2*>(values), array_size); |
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} |
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else if (vector_size == 3) |
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{ |
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material_property<int3>* property = material->add_property<int3>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const int3*>(values), array_size); |
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} |
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else if (vector_size == 4) |
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if (auto element = json.find(name); element != json.end()) |
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{ |
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material_property<int4>* property = material->add_property<int4>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const int4*>(values), array_size); |
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*value = element.value().get<T>(); |
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return true; |
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} |
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delete[] values; |
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return true; |
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return false; |
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} |
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static bool load_uint_property(material* material, const string_table_row& row, int vector_size, int array_size) |
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static bool load_texture_2d_property(resource_manager* resource_manager, material* material, const std::string& name, const nlohmann::json& json) |
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{ |
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if (row.size() - 4 != vector_size * array_size || vector_size < 1 || vector_size > 4) |
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{ |
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return false; |
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} |
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std::size_t size = array_size * vector_size; |
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unsigned int* values = new unsigned int[size]; |
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for (std::size_t i = 0; i < size; ++i) |
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{ |
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values[i] = static_cast<unsigned int>(std::stoul(row[4 + i])); |
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} |
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if (vector_size == 1) |
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{ |
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material_property<unsigned int>* property = material->add_property<unsigned int>(row[1], array_size); |
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property->set_values(0, values, array_size); |
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} |
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else if (vector_size == 2) |
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{ |
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material_property<uint2>* property = material->add_property<uint2>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const uint2*>(values), array_size); |
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} |
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else if (vector_size == 3) |
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{ |
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material_property<uint3>* property = material->add_property<uint3>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const uint3*>(values), array_size); |
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// If JSON element is an array
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if (json.is_array()) |
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{ |
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// Determine size of the array
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std::size_t array_size = json.size(); |
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// Create property
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material_property<const gl::texture_2d*>* property = material->add_property<const gl::texture_2d*>(name, array_size); |
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// Load textures
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std::size_t i = 0; |
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for (const auto& element: json) |
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{ |
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std::string filename = element.get<std::string>(); |
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const gl::texture_2d* texture = resource_manager->load<gl::texture_2d>(filename); |
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property->set_value(i++, texture); |
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} |
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} |
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else if (vector_size == 4) |
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else |
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{ |
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material_property<uint4>* property = material->add_property<uint4>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const uint4*>(values), array_size); |
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// Create property
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material_property<const gl::texture_2d*>* property = material->add_property<const gl::texture_2d*>(name); |
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// Load texture
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std::string filename = json.get<std::string>(); |
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const gl::texture_2d* texture = resource_manager->load<gl::texture_2d>(filename); |
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property->set_value(texture); |
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} |
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delete[] values; |
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return true; |
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} |
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static bool load_float_property(material* material, const string_table_row& row, int vector_size, int array_size) |
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static bool load_texture_cube_property(resource_manager* resource_manager, material* material, const std::string& name, const nlohmann::json& json) |
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{ |
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if (row.size() - 4 != vector_size * array_size || vector_size < 1 || vector_size > 4) |
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{ |
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return false; |
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} |
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std::size_t size = array_size * vector_size; |
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float* values = new float[size]; |
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for (std::size_t i = 0; i < size; ++i) |
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{ |
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values[i] = static_cast<float>(std::stod(row[4 + i])); |
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} |
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if (vector_size == 1) |
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{ |
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material_property<float>* property = material->add_property<float>(row[1], array_size); |
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property->set_values(0, values, array_size); |
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} |
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else if (vector_size == 2) |
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{ |
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material_property<float2>* property = material->add_property<float2>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const float2*>(values), array_size); |
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} |
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else if (vector_size == 3) |
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{ |
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material_property<float3>* property = material->add_property<float3>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const float3*>(values), array_size); |
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} |
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else if (vector_size == 4) |
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{ |
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material_property<float4>* property = material->add_property<float4>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const float4*>(values), array_size); |
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} |
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delete[] values; |
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return true; |
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return false; |
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} |
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static bool load_float_matrix_property(material* material, const string_table_row& row, int matrix_columns, int matrix_rows, int array_size) |
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template <typename T> |
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static bool load_scalar_property(material* material, const std::string& name, const nlohmann::json& json) |
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{ |
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int matrix_size = matrix_columns * matrix_rows; |
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if (row.size() - 4 != matrix_size * array_size) |
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{ |
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return false; |
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} |
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std::size_t size = array_size * matrix_size; |
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float* values = new float[size]; |
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for (std::size_t i = 0; i < size; ++i) |
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{ |
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values[i] = static_cast<float>(std::stod(row[4 + i])); |
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// If JSON element is an array
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if (json.is_array()) |
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{ |
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// Determine size of the array
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std::size_t array_size = json.size(); |
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// Create property
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material_property<T>* property = material->add_property<T>(name, array_size); |
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// Set property values
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std::size_t i = 0; |
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for (const auto& element: json) |
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property->set_value(i++, element.get<T>()); |
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} |
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else |
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{ |
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// Create property
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material_property<T>* property = material->add_property<T>(name); |
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// Set property value
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property->set_value(json.get<T>()); |
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} |
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if (matrix_size == 2*2) |
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{ |
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material_property<float2x2>* property = material->add_property<float2x2>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const float2x2*>(values), array_size); |
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} |
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else if (matrix_size == 3*3) |
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{ |
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material_property<float3x3>* property = material->add_property<float3x3>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const float3x3*>(values), array_size); |
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} |
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else if (matrix_size == 4*4) |
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{ |
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material_property<float4x4>* property = material->add_property<float4x4>(row[1], array_size); |
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property->set_values(0, reinterpret_cast<const float4x4*>(values), array_size); |
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} |
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delete[] values; |
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return true; |
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} |
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static bool load_texture_2d_property(material* material, const string_table_row& row, resource_manager* resource_manager, int array_size) |
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template <typename T> |
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static bool load_vector_property(material* material, const std::string& name, std::size_t vector_size, const nlohmann::json& json) |
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{ |
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if (row.size() - 4 != array_size * 1) |
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{ |
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return false; |
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// If JSON element is an array of arrays
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if (json.is_array() && json.begin().value().is_array()) |
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{ |
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// Determine size of the array
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std::size_t array_size = json.size(); |
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// Create property
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material_property<T>* property = material->add_property<T>(name, array_size); |
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// For each vector in the array
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std::size_t i = 0; |
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for (const auto& vector_element: json) |
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{ |
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// Read vector elements
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T value; |
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std::size_t j = 0; |
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for (const auto& value_element: vector_element) |
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value[j++] = value_element.get<typename T::scalar_type>(); |
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// Set property values
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property->set_value(i++, value); |
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} |
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} |
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const gl::texture_2d** values = new const gl::texture_2d*[array_size]; |
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for (std::size_t i = 0; i < array_size; ++i) |
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else |
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{ |
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values[i] = resource_manager->load<gl::texture_2d>(row[4 + i]); |
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// Create property
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material_property<T>* property = material->add_property<T>(name); |
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// Read vector elements
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T value; |
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std::size_t i = 0; |
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for (const auto& value_element: json) |
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value[i++] = value_element.get<typename T::scalar_type>(); |
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// Set property values
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property->set_value(value); |
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} |
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material_property<const gl::texture_2d*>* property = material->add_property<const gl::texture_2d*>(row[1], array_size); |
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property->set_values(0, values, array_size); |
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delete[] values; |
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return true; |
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} |
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static bool load_texture_cube_property(material* material, const string_table_row& row, resource_manager* resource_manager, int array_size) |
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{ |
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return false; |
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} |
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static bool load_material_property(material* material, const string_table_row& row, resource_manager* resource_manager) |
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{ |
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// Ensure row has at least five columns
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if (row.size() < 5) |
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{ |
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return false; |
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} |
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const std::string& name = row[1]; |
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if (name.empty()) |
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{ |
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return false; |
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} |
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const std::string& type = row[2]; |
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if (type.empty()) |
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{ |
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return false; |
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} |
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int vector_size = 1; |
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if (std::isdigit(type.back())) |
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{ |
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vector_size = std::stoi(type.substr(type.size() - 1, 1)); |
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} |
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int matrix_columns = 0; |
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int matrix_rows = 0; |
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if (type[type.size() - 2] == 'x' && std::isdigit(type[type.size() - 3]) && std::isdigit(type.back())) |
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{ |
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matrix_columns = std::stoi(type.substr(type.size() - 3, 1)); |
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matrix_rows = std::stoi(type.substr(type.size() - 1, 1)); |
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} |
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int array_size = std::stoi(row[3]); |
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if (array_size <= 0) |
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{ |
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return false; |
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} |
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if (type == "bool" || type == "bool2" || type == "bool3" || type == "bool4") |
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{ |
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return load_bool_property(material, row, vector_size, array_size); |
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} |
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else if (type == "int" || type == "int2" || type == "int3" || type == "int4") |
|
|
|
{ |
|
|
|
return load_int_property(material, row, vector_size, array_size); |
|
|
|
} |
|
|
|
else if (type == "uint" || type == "uint2" || type == "uint3" || type == "uint4") |
|
|
|
{ |
|
|
|
return load_uint_property(material, row, vector_size, array_size); |
|
|
|
} |
|
|
|
else if (type == "float" || type == "float2" || type == "float3" || type == "float4") |
|
|
|
{ |
|
|
|
return load_float_property(material, row, vector_size, array_size); |
|
|
|
} |
|
|
|
else if (type == "float2x2" || type == "float3x3" || type == "float4x4") |
|
|
|
{ |
|
|
|
return load_float_matrix_property(material, row, matrix_columns, matrix_rows, array_size); |
|
|
|
} |
|
|
|
else if (type == "texture_2d") |
|
|
|
{ |
|
|
|
return load_texture_2d_property(material, row, resource_manager, array_size); |
|
|
|
} |
|
|
|
else if (type == "texture_cube") |
|
|
|
{ |
|
|
|
return load_texture_cube_property(material, row, resource_manager, array_size); |
|
|
|
} |
|
|
|
|
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
template <> |
|
|
|
material* resource_loader<material>::load(resource_manager* resource_manager, PHYSFS_File* file) |
|
|
|
{ |
|
|
|
// Load string table from input stream
|
|
|
|
string_table* table = resource_loader<string_table>::load(resource_manager, file); |
|
|
|
|
|
|
|
// Ensure table is not empty.
|
|
|
|
if (!table || table->empty()) |
|
|
|
// Read file into buffer
|
|
|
|
std::size_t size = static_cast<int>(PHYSFS_fileLength(file)); |
|
|
|
std::string buffer; |
|
|
|
buffer.resize(size); |
|
|
|
PHYSFS_readBytes(file, &buffer[0], size); |
|
|
|
|
|
|
|
// Parse json from file buffer
|
|
|
|
nlohmann::json json = nlohmann::json::parse(buffer); |
|
|
|
|
|
|
|
// Allocate material
|
|
|
|
material* material = new ::material(); |
|
|
|
|
|
|
|
// Read shader filename
|
|
|
|
std::string shader_filename; |
|
|
|
if (read_value(&shader_filename, json, "shader")) |
|
|
|
{ |
|
|
|
delete table; |
|
|
|
return nullptr; |
|
|
|
// Load shader program
|
|
|
|
gl::shader_program* program = resource_manager->load<gl::shader_program>(shader_filename); |
|
|
|
material->set_shader_program(program); |
|
|
|
} |
|
|
|
|
|
|
|
// Allocate material
|
|
|
|
::material* material = new ::material(); |
|
|
|
|
|
|
|
// Parse table rows
|
|
|
|
for (const string_table_row& row: *table) |
|
|
|
|
|
|
|
// Init material flags
|
|
|
|
std::uint32_t flags = 0; |
|
|
|
|
|
|
|
// Read blend mode
|
|
|
|
std::string blend_mode; |
|
|
|
read_value(&blend_mode, json, "blend_mode"); |
|
|
|
if (blend_mode == "alpha_blend") |
|
|
|
flags |= MATERIAL_FLAG_TRANSLUCENT; |
|
|
|
else |
|
|
|
flags |= MATERIAL_FLAG_OPAQUE; |
|
|
|
|
|
|
|
// Read shadow mode
|
|
|
|
std::string shadow_mode; |
|
|
|
read_value(&shadow_mode, json, "shadow_mode"); |
|
|
|
if (shadow_mode == "none") |
|
|
|
flags |= MATERIAL_FLAG_NOT_SHADOW_CASTER; |
|
|
|
else |
|
|
|
flags |= MATERIAL_FLAG_SHADOW_CASTER; |
|
|
|
|
|
|
|
// Read cull mode
|
|
|
|
std::string cull_mode; |
|
|
|
read_value(&cull_mode, json, "cull_mode"); |
|
|
|
if (cull_mode == "none") |
|
|
|
flags |= MATERIAL_FLAG_FRONT_AND_BACK_FACES; |
|
|
|
else if (cull_mode == "front") |
|
|
|
flags |= MATERIAL_FLAG_BACK_FACES; |
|
|
|
else |
|
|
|
flags |= MATERIAL_FLAG_FRONT_FACES; |
|
|
|
|
|
|
|
// Set material flags
|
|
|
|
material->set_flags(flags); |
|
|
|
|
|
|
|
// Read material properties
|
|
|
|
if (auto properties_element = json.find("properties"); properties_element != json.end()) |
|
|
|
{ |
|
|
|
// Skip empty rows and comments
|
|
|
|
if (row.empty() || row[0].empty() || row[0][0] == '#') |
|
|
|
for (const auto& property_element: properties_element.value()) |
|
|
|
{ |
|
|
|
continue; |
|
|
|
} |
|
|
|
|
|
|
|
if (row[0] == "shader" && row.size() == 2) |
|
|
|
{ |
|
|
|
gl::shader_program* program = resource_manager->load<gl::shader_program>(row[1]); |
|
|
|
material->set_shader_program(program); |
|
|
|
} |
|
|
|
else if (row[0] == "flags" && row.size() == 2) |
|
|
|
{ |
|
|
|
std::uint32_t flags = std::stoi(row[1]); |
|
|
|
material->set_flags(flags); |
|
|
|
} |
|
|
|
else if (row[0] == "property") |
|
|
|
{ |
|
|
|
load_material_property(material, row, resource_manager); |
|
|
|
// Read property name
|
|
|
|
std::string name; |
|
|
|
if (!read_value(&name, property_element, "name")) |
|
|
|
// Ignore nameless properties
|
|
|
|
continue; |
|
|
|
|
|
|
|
// Read property type
|
|
|
|
std::string type; |
|
|
|
if (!read_value(&type, property_element, "type")) |
|
|
|
// Ignore typeless properties
|
|
|
|
continue; |
|
|
|
|
|
|
|
// Find value element
|
|
|
|
auto value_element = property_element.find("value"); |
|
|
|
if (value_element == property_element.end()) |
|
|
|
// Ignore valueless properties
|
|
|
|
continue; |
|
|
|
|
|
|
|
// If property type is a 2D texture
|
|
|
|
if (type == "texture_2d") |
|
|
|
{ |
|
|
|
load_texture_2d_property(resource_manager, material, name, value_element.value()); |
|
|
|
} |
|
|
|
// If property type is a cubic texture
|
|
|
|
else if (type == "texture_cube") |
|
|
|
{ |
|
|
|
load_texture_cube_property(resource_manager, material, name, value_element.value()); |
|
|
|
} |
|
|
|
// If property type is a matrix
|
|
|
|
else if (type[type.size() - 2] == 'x' && |
|
|
|
std::isdigit(type[type.size() - 3]) && |
|
|
|
std::isdigit(type.back())) |
|
|
|
{ |
|
|
|
std::size_t columns = std::stoul(type.substr(type.size() - 3, 1)); |
|
|
|
std::size_t rows = std::stoul(type.substr(type.size() - 1, 1)); |
|
|
|
//load_matrix_property<float>(material, name, columns, rows, value_element.value());
|
|
|
|
} |
|
|
|
// If property type is a vector
|
|
|
|
else if (std::isdigit(type.back())) |
|
|
|
{ |
|
|
|
std::size_t size = std::stoul(type.substr(type.size() - 1, 1)); |
|
|
|
|
|
|
|
if (type.find("float") != std::string::npos) |
|
|
|
{ |
|
|
|
if (size == 2) |
|
|
|
load_vector_property<float2>(material, name, size, value_element.value()); |
|
|
|
else if (size == 3) |
|
|
|
load_vector_property<float3>(material, name, size, value_element.value()); |
|
|
|
else if (size == 4) |
|
|
|
load_vector_property<float4>(material, name, size, value_element.value()); |
|
|
|
} |
|
|
|
else if (type.find("uint") != std::string::npos) |
|
|
|
{ |
|
|
|
if (size == 2) |
|
|
|
load_vector_property<uint2>(material, name, size, value_element.value()); |
|
|
|
else if (size == 3) |
|
|
|
load_vector_property<uint3>(material, name, size, value_element.value()); |
|
|
|
else if (size == 4) |
|
|
|
load_vector_property<uint4>(material, name, size, value_element.value()); |
|
|
|
} |
|
|
|
else if (type.find("int") != std::string::npos) |
|
|
|
{ |
|
|
|
if (size == 2) |
|
|
|
load_vector_property<int2>(material, name, size, value_element.value()); |
|
|
|
else if (size == 3) |
|
|
|
load_vector_property<int3>(material, name, size, value_element.value()); |
|
|
|
else if (size == 4) |
|
|
|
load_vector_property<int4>(material, name, size, value_element.value()); |
|
|
|
} |
|
|
|
else if (type.find("bool") != std::string::npos) |
|
|
|
{ |
|
|
|
if (size == 2) |
|
|
|
load_vector_property<bool2>(material, name, size, value_element.value()); |
|
|
|
else if (size == 3) |
|
|
|
load_vector_property<bool3>(material, name, size, value_element.value()); |
|
|
|
else if (size == 4) |
|
|
|
load_vector_property<bool4>(material, name, size, value_element.value()); |
|
|
|
} |
|
|
|
} |
|
|
|
// If property type is a scalar
|
|
|
|
else |
|
|
|
{ |
|
|
|
if (type.find("float") != std::string::npos) |
|
|
|
load_scalar_property<float>(material, name, value_element.value()); |
|
|
|
else if (type.find("uint") != std::string::npos) |
|
|
|
load_scalar_property<unsigned int>(material, name, value_element.value()); |
|
|
|
else if (type.find("int") != std::string::npos) |
|
|
|
load_scalar_property<int>(material, name, value_element.value()); |
|
|
|
else if (type.find("bool") != std::string::npos) |
|
|
|
load_scalar_property<bool>(material, name, value_element.value()); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
return material; |
|
|
|
} |
|
|
|
|