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@ -19,6 +19,7 @@ |
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#include "controls.hpp"
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#include "controls.hpp"
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#include "resources/resource-manager.hpp"
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#include "resources/resource-manager.hpp"
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#include "resources/json.hpp"
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#include "application.hpp"
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#include "application.hpp"
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#include <fstream>
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#include <fstream>
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@ -345,6 +346,197 @@ void apply_control_profile(game::context* ctx, const json& profile) |
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} |
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} |
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} |
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} |
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void save_control_profile(game::context* ctx) |
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{ |
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std::string control_profile_path; |
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if (ctx->config->contains("control_profile")) |
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control_profile_path = ctx->config_path + "controls/" + (*ctx->config)["control_profile"].get<std::string>(); |
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ctx->logger->push_task("Saving control profile to \"" + control_profile_path + "\""); |
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try |
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{ |
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json control_profile; |
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// Add controls element
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auto& controls_element = control_profile["controls"]; |
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controls_element = json::object(); |
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for (auto controls_it = ctx->controls.begin(); controls_it != ctx->controls.end(); ++controls_it) |
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{ |
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const std::string& control_name = controls_it->first; |
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input::control* control = controls_it->second; |
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// Add control element
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auto& control_element = controls_element[control_name]; |
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control_element = json::array(); |
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// Add control mappings
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auto mappings = ctx->input_event_router->get_mappings(control); |
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for (input::mapping* mapping: *mappings) |
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{ |
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json mapping_element; |
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switch (mapping->get_type()) |
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{ |
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case input::mapping_type::key: |
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{ |
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const input::key_mapping* key_mapping = static_cast<const input::key_mapping*>(mapping); |
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mapping_element["device"] = "keyboard"; |
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mapping_element["key"] = input::keyboard::get_scancode_name(key_mapping->scancode); |
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break; |
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} |
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case input::mapping_type::mouse_wheel: |
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{ |
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const input::mouse_wheel_mapping* wheel_mapping = static_cast<const input::mouse_wheel_mapping*>(mapping); |
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mapping_element["device"] = "mouse"; |
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switch (wheel_mapping->axis) |
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{ |
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case input::mouse_wheel_axis::negative_x: |
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mapping_element["device"] = "x-"; |
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break; |
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case input::mouse_wheel_axis::positive_x: |
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mapping_element["device"] = "x+"; |
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break; |
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case input::mouse_wheel_axis::negative_y: |
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mapping_element["device"] = "y-"; |
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break; |
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case input::mouse_wheel_axis::positive_y: |
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mapping_element["device"] = "y+"; |
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break; |
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default: |
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break; |
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} |
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break; |
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} |
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case input::mapping_type::mouse_button: |
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{ |
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const input::mouse_button_mapping* button_mapping = static_cast<const input::mouse_button_mapping*>(mapping); |
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mapping_element["device"] = "mouse"; |
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mapping_element["button"] = button_mapping->button; |
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break; |
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} |
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case input::mapping_type::gamepad_axis: |
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{ |
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const input::gamepad_axis_mapping* axis_mapping = static_cast<const input::gamepad_axis_mapping*>(mapping); |
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mapping_element["device"] = "gamepad"; |
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switch (axis_mapping->axis) |
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{ |
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case input::gamepad_axis::left_x: |
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if (axis_mapping->negative) |
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mapping_element["axis"] = "leftx-"; |
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else |
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mapping_element["axis+"] = "leftx+"; |
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break; |
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case input::gamepad_axis::left_y: |
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if (axis_mapping->negative) |
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mapping_element["axis"] = "lefty-"; |
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else |
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mapping_element["axis"] = "lefty+"; |
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break; |
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case input::gamepad_axis::right_x: |
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if (axis_mapping->negative) |
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mapping_element["axis"] = "rightx-"; |
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else |
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mapping_element["axis+"] = "rightx+"; |
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break; |
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case input::gamepad_axis::right_y: |
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if (axis_mapping->negative) |
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mapping_element["axis"] = "righty-"; |
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else |
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mapping_element["axis"] = "righty+"; |
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break; |
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case input::gamepad_axis::left_trigger: |
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mapping_element["axis"] = "lefttrigger+"; |
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break; |
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case input::gamepad_axis::right_trigger: |
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mapping_element["axis"] = "righttrigger+"; |
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break; |
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default: |
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break; |
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} |
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break; |
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} |
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case input::mapping_type::gamepad_button: |
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{ |
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const input::gamepad_button_mapping* button_mapping = static_cast<const input::gamepad_button_mapping*>(mapping); |
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mapping_element["device"] = "gamepad"; |
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switch (button_mapping->button) |
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{ |
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case input::gamepad_button::a: |
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mapping_element["button"] = "a"; |
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break; |
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case input::gamepad_button::b: |
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mapping_element["button"] = "b"; |
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break; |
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case input::gamepad_button::x: |
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mapping_element["button"] = "x"; |
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break; |
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case input::gamepad_button::y: |
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mapping_element["button"] = "y"; |
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break; |
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case input::gamepad_button::back: |
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mapping_element["button"] = "back"; |
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break; |
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case input::gamepad_button::guide: |
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mapping_element["button"] = "guide"; |
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break; |
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case input::gamepad_button::start: |
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mapping_element["button"] = "start"; |
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break; |
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case input::gamepad_button::left_stick: |
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mapping_element["button"] = "leftstick"; |
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break; |
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case input::gamepad_button::right_stick: |
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mapping_element["button"] = "rightstick"; |
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break; |
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case input::gamepad_button::left_shoulder: |
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mapping_element["button"] = "leftshoulder"; |
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break; |
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case input::gamepad_button::right_shoulder: |
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mapping_element["button"] = "rightshoulder"; |
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break; |
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case input::gamepad_button::dpad_up: |
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mapping_element["button"] = "dpup"; |
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break; |
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case input::gamepad_button::dpad_down: |
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mapping_element["button"] = "dpdown"; |
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break; |
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case input::gamepad_button::dpad_left: |
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mapping_element["button"] = "dpleft"; |
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break; |
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case input::gamepad_button::dpad_right: |
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mapping_element["button"] = "dpright"; |
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break; |
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default: |
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break; |
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} |
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break; |
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} |
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default: |
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break; |
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} |
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control_element.push_back(mapping_element); |
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} |
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} |
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std::ofstream control_profile_file(control_profile_path); |
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control_profile_file << control_profile; |
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} |
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catch (...) |
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{ |
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ctx->logger->pop_task(EXIT_FAILURE); |
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} |
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ctx->logger->pop_task(EXIT_SUCCESS); |
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} |
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void apply_gamepad_calibration(input::gamepad* gamepad, const json& calibration) |
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void apply_gamepad_calibration(input::gamepad* gamepad, const json& calibration) |
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{ |
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{ |
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// Parse and apply activation thresholds
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// Parse and apply activation thresholds
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