diff --git a/src/game/states/play-state.cpp b/src/game/states/play-state.cpp index 6197408..74d89c6 100644 --- a/src/game/states/play-state.cpp +++ b/src/game/states/play-state.cpp @@ -62,8 +62,8 @@ void play_state_enter(game_context* ctx) sky_pass->set_enabled(true); sky_pass->set_sun_angular_radius(math::radians(3.0f)); sky_pass->set_sun_color({2.0f, 2.0f, 2.0f}); - sky_pass->set_horizon_color({0.02f, 0.242f, 0.356f}); - sky_pass->set_zenith_color({0.004f, 0.165f, 0.309f}); + sky_pass->set_horizon_color({0.129, 0.451, 0.549}); + sky_pass->set_zenith_color({0.0, 0.286, 0.415}); //sky_pass->set_horizon_color(float3{0.002f, 0.158f, 0.250f}); //sky_pass->set_zenith_color(float3{0.002f, 0.158f, 0.250f}); diff --git a/src/game/systems/painting-system.cpp b/src/game/systems/painting-system.cpp index d52f5e3..e5a4479 100644 --- a/src/game/systems/painting-system.cpp +++ b/src/game/systems/painting-system.cpp @@ -52,7 +52,7 @@ painting_system::painting_system(entt::registry& registry, ::event_dispatcher* e max_miter_angle = math::radians(135.0f); decal_offset = 0.01f; - stroke_width = 1.0f; + stroke_width = 1.5f; min_stroke_length = 1.0f; min_stroke_length_squared = min_stroke_length * min_stroke_length; max_stroke_segments = 4096; diff --git a/src/renderer/passes/material-pass.cpp b/src/renderer/passes/material-pass.cpp index 349c4d7..e8a88fe 100644 --- a/src/renderer/passes/material-pass.cpp +++ b/src/renderer/passes/material-pass.cpp @@ -354,10 +354,10 @@ void material_pass::render(render_context* context) const glEnable(GL_STENCIL_TEST); glStencilFunc(GL_EQUAL, 1, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); - glStencilMask(~0); - //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - //glStencilMask(0); + //glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); + //glStencilMask(~0); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilMask(0); } else {