|
@ -96,6 +96,7 @@ |
|
|
static void parse_options(game_context* ctx, int argc, char** argv); |
|
|
static void parse_options(game_context* ctx, int argc, char** argv); |
|
|
static void setup_resources(game_context* ctx); |
|
|
static void setup_resources(game_context* ctx); |
|
|
static void load_config(game_context* ctx); |
|
|
static void load_config(game_context* ctx); |
|
|
|
|
|
static void load_strings(game_context* ctx); |
|
|
static void setup_window(game_context* ctx); |
|
|
static void setup_window(game_context* ctx); |
|
|
static void setup_rendering(game_context* ctx); |
|
|
static void setup_rendering(game_context* ctx); |
|
|
static void setup_scenes(game_context* ctx); |
|
|
static void setup_scenes(game_context* ctx); |
|
@ -124,6 +125,7 @@ int bootloader(application* app, int argc, char** argv) |
|
|
parse_options(ctx, argc, argv); |
|
|
parse_options(ctx, argc, argv); |
|
|
setup_resources(ctx); |
|
|
setup_resources(ctx); |
|
|
load_config(ctx); |
|
|
load_config(ctx); |
|
|
|
|
|
load_strings(ctx); |
|
|
setup_window(ctx); |
|
|
setup_window(ctx); |
|
|
setup_rendering(ctx); |
|
|
setup_rendering(ctx); |
|
|
setup_scenes(ctx); |
|
|
setup_scenes(ctx); |
|
@ -143,8 +145,11 @@ int bootloader(application* app, int argc, char** argv) |
|
|
|
|
|
|
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
|
|
|
|
|
|
// Change to splash state
|
|
|
|
|
|
app->change_state({std::bind(splash_state_enter, ctx), std::bind(splash_state_exit, ctx)}); |
|
|
|
|
|
|
|
|
// Change state
|
|
|
|
|
|
if (ctx->option_quick_start.has_value()) |
|
|
|
|
|
app->change_state({std::bind(play_state_enter, ctx), std::bind(play_state_exit, ctx)}); |
|
|
|
|
|
else |
|
|
|
|
|
app->change_state({std::bind(splash_state_enter, ctx), std::bind(splash_state_exit, ctx)}); |
|
|
|
|
|
|
|
|
return EXIT_SUCCESS; |
|
|
return EXIT_SUCCESS; |
|
|
} |
|
|
} |
|
@ -326,6 +331,7 @@ void setup_resources(game_context* ctx) |
|
|
ctx->resource_manager->include("/entities/"); |
|
|
ctx->resource_manager->include("/entities/"); |
|
|
ctx->resource_manager->include("/behaviors/"); |
|
|
ctx->resource_manager->include("/behaviors/"); |
|
|
ctx->resource_manager->include("/controls/"); |
|
|
ctx->resource_manager->include("/controls/"); |
|
|
|
|
|
ctx->resource_manager->include("/localization/"); |
|
|
ctx->resource_manager->include("/"); |
|
|
ctx->resource_manager->include("/"); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
@ -345,6 +351,21 @@ void load_config(game_context* ctx) |
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void load_strings(game_context* ctx) |
|
|
|
|
|
{ |
|
|
|
|
|
logger* logger = ctx->logger; |
|
|
|
|
|
logger->push_task("Loading strings"); |
|
|
|
|
|
|
|
|
|
|
|
ctx->string_table = ctx->resource_manager->load<string_table>("strings.csv"); |
|
|
|
|
|
|
|
|
|
|
|
build_string_table_map(&ctx->string_table_map, *ctx->string_table); |
|
|
|
|
|
|
|
|
|
|
|
ctx->language_code = ctx->config->get<std::string>("language"); |
|
|
|
|
|
ctx->strings = &ctx->string_table_map[ctx->language_code]; |
|
|
|
|
|
|
|
|
|
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
void setup_window(game_context* ctx) |
|
|
void setup_window(game_context* ctx) |
|
|
{ |
|
|
{ |
|
|
logger* logger = ctx->logger; |
|
|
logger* logger = ctx->logger; |
|
@ -353,7 +374,6 @@ void setup_window(game_context* ctx) |
|
|
application* app = ctx->app; |
|
|
application* app = ctx->app; |
|
|
config_file* config = ctx->config; |
|
|
config_file* config = ctx->config; |
|
|
|
|
|
|
|
|
logger->push_task("Setting fullscreen mode"); |
|
|
|
|
|
// Set fullscreen or windowed mode
|
|
|
// Set fullscreen or windowed mode
|
|
|
bool fullscreen = true; |
|
|
bool fullscreen = true; |
|
|
if (ctx->option_fullscreen.has_value()) |
|
|
if (ctx->option_fullscreen.has_value()) |
|
@ -362,13 +382,9 @@ void setup_window(game_context* ctx) |
|
|
fullscreen = false; |
|
|
fullscreen = false; |
|
|
else if (config->has("fullscreen")) |
|
|
else if (config->has("fullscreen")) |
|
|
fullscreen = (config->get<int>("fullscreen") != 0); |
|
|
fullscreen = (config->get<int>("fullscreen") != 0); |
|
|
|
|
|
|
|
|
app->set_fullscreen(fullscreen); |
|
|
app->set_fullscreen(fullscreen); |
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Set resolution
|
|
|
// Set resolution
|
|
|
logger->push_task("Setting resolution"); |
|
|
|
|
|
const auto& display_dimensions = ctx->app->get_display_dimensions(); |
|
|
const auto& display_dimensions = ctx->app->get_display_dimensions(); |
|
|
int2 resolution = {display_dimensions[0], display_dimensions[1]}; |
|
|
int2 resolution = {display_dimensions[0], display_dimensions[1]}; |
|
|
if (fullscreen) |
|
|
if (fullscreen) |
|
@ -381,9 +397,7 @@ void setup_window(game_context* ctx) |
|
|
if (config->has("windowed_resolution")) |
|
|
if (config->has("windowed_resolution")) |
|
|
resolution = config->get<int2>("windowed_resolution"); |
|
|
resolution = config->get<int2>("windowed_resolution"); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
app->resize_window(resolution.x, resolution.y); |
|
|
app->resize_window(resolution.x, resolution.y); |
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
|
|
|
|
|
|
|
|
|
// Set v-sync
|
|
|
// Set v-sync
|
|
|
bool vsync = true; |
|
|
bool vsync = true; |
|
@ -394,8 +408,7 @@ void setup_window(game_context* ctx) |
|
|
app->set_vsync(vsync); |
|
|
app->set_vsync(vsync); |
|
|
|
|
|
|
|
|
// Set title
|
|
|
// Set title
|
|
|
std::string title = "Antkeeper"; |
|
|
|
|
|
app->set_title(title); |
|
|
|
|
|
|
|
|
app->set_title((*ctx->strings)["title"]); |
|
|
|
|
|
|
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
logger->pop_task(EXIT_SUCCESS); |
|
|
} |
|
|
} |
|
|