|
|
@ -79,10 +79,15 @@ void GameState::enter() |
|
|
|
|
|
|
|
|
|
|
|
// Add terrain to scene
|
|
|
|
application->defaultLayer->addObject(&application->currentLevel->terrainSurface); |
|
|
|
//application->defaultLayer->addObject(&application->currentLevel->terrainSurface);
|
|
|
|
//application->defaultLayer->addObject(&application->currentLevel->terrainSubsurface);
|
|
|
|
//application->defaultLayer->addObject(&application->biomeFloorModelInstance);
|
|
|
|
|
|
|
|
application->defaultLayer->addObject(&application->sidewalkPanelInstance); |
|
|
|
application->defaultLayer->addObject(&application->sidewalkPanelInstance1); |
|
|
|
application->defaultLayer->addObject(&application->sidewalkPanelInstance2); |
|
|
|
application->defaultLayer->addObject(&application->sidewalkPanelInstance3); |
|
|
|
application->defaultLayer->addObject(&application->sidewalkPanelInstance4); |
|
|
|
application->defaultLayer->addObject(&application->soilInstance); |
|
|
|
|
|
|
|
// Spawn ants
|
|
|
|
for (int i = 0; i < 200; ++i) |
|
|
|
{ |
|
|
@ -135,7 +140,7 @@ void GameState::enter() |
|
|
|
void GameState::execute() |
|
|
|
{ |
|
|
|
// Pause simulation
|
|
|
|
if (application->escape.isTriggered() && !application->escape.wasTriggered()) |
|
|
|
if (application->togglePause.isTriggered() && !application->togglePause.wasTriggered()) |
|
|
|
{ |
|
|
|
if (application->simulationPaused) |
|
|
|
{ |
|
|
@ -146,6 +151,18 @@ void GameState::execute() |
|
|
|
application->pauseSimulation(); |
|
|
|
} |
|
|
|
} |
|
|
|
// Open pause menu
|
|
|
|
else if (application->togglePauseMenu.isTriggered() && !application->togglePauseMenu.wasTriggered()) |
|
|
|
{ |
|
|
|
if (application->activeMenu == application->pauseMenu) |
|
|
|
{ |
|
|
|
application->closePauseMenu(); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
application->openPauseMenu(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Navigate menu
|
|
|
|
if (application->activeMenu != nullptr) |
|
|
@ -252,63 +269,9 @@ void GameState::execute() |
|
|
|
pick = pickingRay.extrapolate(std::get<1>(result)); |
|
|
|
} |
|
|
|
*/ |
|
|
|
static bool bla = false; |
|
|
|
bla = !bla; |
|
|
|
// Update pheromone texture
|
|
|
|
if (bla) |
|
|
|
{ |
|
|
|
float cmyk[4]; |
|
|
|
float rgb[3]; |
|
|
|
const float* bufferH = application->colony->getHomingMatrix()->getActiveBuffer(); |
|
|
|
const float* bufferR = application->colony->getRecruitmentMatrix()->getActiveBuffer(); |
|
|
|
|
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, application->pheromonePBO); |
|
|
|
GLubyte* data = (GLubyte*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); |
|
|
|
GLubyte* channel = data; |
|
|
|
|
|
|
|
std::size_t index = 0; |
|
|
|
for (int y = 0; y < application->pheromoneTexture.getHeight(); ++y) |
|
|
|
{ |
|
|
|
for (int x = 0; x < application->pheromoneTexture.getWidth(); ++x) |
|
|
|
{ |
|
|
|
float concentrationH = std::min<float>(1.0f, bufferH[index]) * 0.35f; |
|
|
|
float concentrationR = std::min<float>(1.0f, bufferR[index]) * 0.35f; |
|
|
|
|
|
|
|
cmyk[0] = std::min<float>(1.0f, concentrationH * HOMING_PHEROMONE_COLOR[0] + concentrationR * RECRUITMENT_PHEROMONE_COLOR[0]); |
|
|
|
cmyk[1] = std::min<float>(1.0f, concentrationH * HOMING_PHEROMONE_COLOR[1] + concentrationR * RECRUITMENT_PHEROMONE_COLOR[1]); |
|
|
|
cmyk[2] = std::min<float>(1.0f, concentrationH * HOMING_PHEROMONE_COLOR[2] + concentrationR * RECRUITMENT_PHEROMONE_COLOR[2]); |
|
|
|
cmyk[3] = 0.35f; |
|
|
|
|
|
|
|
cmykToRGB(cmyk, rgb); |
|
|
|
|
|
|
|
GLubyte b = static_cast<GLubyte>(std::min<float>(255.0f, rgb[2] * 255.0f)); |
|
|
|
GLubyte g = static_cast<GLubyte>(std::min<float>(255.0f, rgb[1] * 255.0f)); |
|
|
|
GLubyte r = static_cast<GLubyte>(std::min<float>(255.0f, rgb[0] * 255.0f)); |
|
|
|
|
|
|
|
*(channel++) = b; |
|
|
|
*(channel++) = g; |
|
|
|
*(channel++) = r; |
|
|
|
*(channel++) = 255; |
|
|
|
|
|
|
|
++index; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, application->pheromoneTextureID); |
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, application->pheromoneTexture.getWidth(), application->pheromoneTexture.getHeight(), GL_BGRA, GL_UNSIGNED_BYTE, nullptr); |
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
|
|
|
} |
|
|
|
|
|
|
|
application->colony->getHomingMatrix()->evaporate(); |
|
|
|
application->colony->getRecruitmentMatrix()->evaporate(); |
|
|
|
static int frame = 0; |
|
|
|
if (frame++ % DIFFUSION_FRAME == 0) |
|
|
|
{ |
|
|
|
application->colony->getHomingMatrix()->diffuse(); |
|
|
|
application->colony->getRecruitmentMatrix()->diffuse(); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -360,7 +323,70 @@ void GameState::execute() |
|
|
|
application->currentTool->update(application->dt); |
|
|
|
} |
|
|
|
|
|
|
|
application->colony->update(application->dt); |
|
|
|
int iterations = application->fastForward.isTriggered() ? 10 : 1; |
|
|
|
for (int iteration = 0; iteration < iterations; ++iteration) |
|
|
|
{ |
|
|
|
application->colony->getHomingMatrix()->evaporate(); |
|
|
|
application->colony->getRecruitmentMatrix()->evaporate(); |
|
|
|
|
|
|
|
static int frame = 0; |
|
|
|
if (frame++ % DIFFUSION_FRAME == 0) |
|
|
|
{ |
|
|
|
application->colony->getHomingMatrix()->diffuse(); |
|
|
|
application->colony->getRecruitmentMatrix()->diffuse(); |
|
|
|
} |
|
|
|
|
|
|
|
application->colony->update(application->dt); |
|
|
|
} |
|
|
|
|
|
|
|
static bool bla = false; |
|
|
|
bla = !bla; |
|
|
|
// Update pheromone texture
|
|
|
|
if (bla) |
|
|
|
{ |
|
|
|
float cmyk[4]; |
|
|
|
float rgb[3]; |
|
|
|
const float* bufferH = application->colony->getHomingMatrix()->getActiveBuffer(); |
|
|
|
const float* bufferR = application->colony->getRecruitmentMatrix()->getActiveBuffer(); |
|
|
|
|
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, application->pheromonePBO); |
|
|
|
GLubyte* data = (GLubyte*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); |
|
|
|
GLubyte* channel = data; |
|
|
|
|
|
|
|
std::size_t index = 0; |
|
|
|
for (int y = 0; y < application->pheromoneTexture.getHeight(); ++y) |
|
|
|
{ |
|
|
|
for (int x = 0; x < application->pheromoneTexture.getWidth(); ++x) |
|
|
|
{ |
|
|
|
float concentrationH = std::min<float>(1.0f, bufferH[index]) * 0.35f; |
|
|
|
float concentrationR = std::min<float>(1.0f, bufferR[index]) * 0.35f; |
|
|
|
|
|
|
|
cmyk[0] = std::min<float>(1.0f, concentrationH * HOMING_PHEROMONE_COLOR[0] + concentrationR * RECRUITMENT_PHEROMONE_COLOR[0]); |
|
|
|
cmyk[1] = std::min<float>(1.0f, concentrationH * HOMING_PHEROMONE_COLOR[1] + concentrationR * RECRUITMENT_PHEROMONE_COLOR[1]); |
|
|
|
cmyk[2] = std::min<float>(1.0f, concentrationH * HOMING_PHEROMONE_COLOR[2] + concentrationR * RECRUITMENT_PHEROMONE_COLOR[2]); |
|
|
|
cmyk[3] = 0.35f; |
|
|
|
|
|
|
|
cmykToRGB(cmyk, rgb); |
|
|
|
|
|
|
|
GLubyte b = static_cast<GLubyte>(std::min<float>(255.0f, rgb[2] * 255.0f)); |
|
|
|
GLubyte g = static_cast<GLubyte>(std::min<float>(255.0f, rgb[1] * 255.0f)); |
|
|
|
GLubyte r = static_cast<GLubyte>(std::min<float>(255.0f, rgb[0] * 255.0f)); |
|
|
|
|
|
|
|
*(channel++) = b; |
|
|
|
*(channel++) = g; |
|
|
|
*(channel++) = r; |
|
|
|
*(channel++) = 255; |
|
|
|
|
|
|
|
++index; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, application->pheromoneTextureID); |
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, application->pheromoneTexture.getWidth(), application->pheromoneTexture.getHeight(), GL_BGRA, GL_UNSIGNED_BYTE, nullptr); |
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
@ -370,9 +396,9 @@ void GameState::exit() |
|
|
|
application->mouse->removeMouseButtonObserver(this); |
|
|
|
|
|
|
|
// Clear scene
|
|
|
|
application->defaultLayer->removeObject(&application->currentLevel->terrainSurface); |
|
|
|
application->defaultLayer->removeObject(&application->currentLevel->terrainSubsurface); |
|
|
|
application->defaultLayer->removeObject(&application->biomeFloorModelInstance); |
|
|
|
//application->defaultLayer->removeObject(&application->currentLevel->terrainSurface);
|
|
|
|
//application->defaultLayer->removeObject(&application->currentLevel->terrainSubsurface);
|
|
|
|
application->defaultLayer->removeObject(&application->sidewalkPanelInstance); |
|
|
|
application->defaultLayer->removeObject(application->forceps->getModelInstance()); |
|
|
|
application->defaultLayer->removeObject(application->lens->getModelInstance()); |
|
|
|
application->defaultLayer->removeObject(application->lens->getSpotlight()); |
|
|
|