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@ -175,8 +175,6 @@ weather_system::weather_system(entt::registry& registry): |
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shadow_map_pass(nullptr), |
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material_pass(nullptr), |
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time_scale(1.0f), |
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sky_palette(nullptr), |
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shadow_palette(nullptr), |
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sun_direction{0.0f, -1.0f, 0.0f}, |
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location{0.0f, 0.0f, 0.0f}, |
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jd(0.0) |
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@ -252,18 +250,6 @@ void weather_system::update(double t, double dt) |
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ecliptic_to_equatorial(moon_longitude, moon_latitude, ecl, &moon_right_ascension, &moon_declination); |
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equatorial_to_horizontal(moon_right_ascension, moon_declination, lmst, latitude, &moon_azimuth, &moon_elevation); |
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/*
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std::cout.precision(10); |
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std::cout << std::fixed; |
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//std::cout << "gmst: " << math::degrees<double>(gmst) << std::endl;
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std::cout << "JD: " << jd << std::endl; |
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std::cout << "PST: " << pst_time << std::endl; |
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std::cout << "AZ: " << math::degrees(sun_azimuth) << std::endl; |
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std::cout << "EL: " << math::degrees(sun_elevation) << std::endl; |
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std::cout << "DEC: " << math::degrees(sun_declination) << std::endl; |
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//std::cout << "eOT: " << eot << std::endl;
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*/ |
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float2 sun_az_el = float2{static_cast<float>(sun_azimuth), static_cast<float>(sun_elevation)}; |
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math::quaternion<float> sun_azimuth_rotation = math::angle_axis(sun_az_el[0], float3{0, 1, 0}); |
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math::quaternion<float> sun_elevation_rotation = math::angle_axis(sun_az_el[1], float3{-1, 0, 0}); |
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@ -297,21 +283,8 @@ void weather_system::update(double t, double dt) |
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if (sky_pass) |
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{ |
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//std::cout << "sungrad: " << (sun_gradient_position* static_cast<float>(sky_gradients.size() - 1)) << std::endl;
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//std::cout << "sunel: " << math::degrees(sun_elevation) << std::endl;
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std::array<float4, 4> sky_gradient; |
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{ |
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sky_gradient_position *= static_cast<float>(sky_gradients.size() - 1); |
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int index0 = static_cast<int>(sky_gradient_position) % sky_gradients.size(); |
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int index1 = (index0 + 1) % sky_gradients.size(); |
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sky_gradient_position -= std::floor(sky_gradient_position); |
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for (int i = 0; i < 4; ++i) |
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sky_gradient[i] = math::lerp(sky_gradients[index0][i], sky_gradients[index1][i], sky_gradient_position); |
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} |
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float3 horizon_color = interpolate_gradient(horizon_colors, sun_gradient_position); |
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float3 zenith_color = interpolate_gradient(zenith_colors, sun_gradient_position); |
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float3 sun_color = interpolate_gradient(sun_colors, sun_gradient_position); |
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float3 moon_color = interpolate_gradient(moon_colors, moon_gradient_position); |
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float3 ambient_color = interpolate_gradient(ambient_colors, ambient_gradient_position); |
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@ -321,7 +294,8 @@ void weather_system::update(double t, double dt) |
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moon_light->set_intensity(1.0f); |
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ambient_light->set_color(ambient_color); |
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sky_pass->set_sky_gradient(sky_gradient); |
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sky_pass->set_horizon_color(horizon_color); |
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sky_pass->set_zenith_color(zenith_color); |
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sky_pass->set_time_of_day(static_cast<float>(hour * 60.0 * 60.0)); |
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sky_pass->set_observer_location(location[0], location[1], location[2]); |
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sky_pass->set_sun_coordinates(sun_position, sun_az_el); |
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@ -344,7 +318,7 @@ void weather_system::update(double t, double dt) |
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if (material_pass) |
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{ |
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float shadow_strength = interpolate_gradient(shadow_strengths, sun_gradient_position); |
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float shadow_strength = interpolate_gradient(shadow_strengths, sun_gradient_position).x; |
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material_pass->set_shadow_strength(shadow_strength); |
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} |
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} |
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@ -413,135 +387,75 @@ void weather_system::set_time_scale(float scale) |
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void weather_system::set_sky_palette(const ::image* image) |
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{ |
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sky_palette = image; |
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if (sky_palette) |
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{ |
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unsigned int w = image->get_width(); |
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unsigned int h = image->get_height(); |
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unsigned int c = image->get_channels(); |
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const unsigned char* pixels = static_cast<const unsigned char*>(image->get_pixels()); |
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for (unsigned int x = 0; x < w; ++x) |
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{ |
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std::array<float4, 4> gradient; |
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for (unsigned int y = 0; y < std::min<unsigned int>(4, h); ++y) |
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{ |
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unsigned int i = y * w * c + x * c; |
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float r = srgb_to_linear(static_cast<float>(pixels[i]) / 255.0f); |
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float g = srgb_to_linear(static_cast<float>(pixels[i + 1]) / 255.0f); |
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float b = srgb_to_linear(static_cast<float>(pixels[i + 2]) / 255.0f); |
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gradient[y] = {r, g, b, static_cast<float>(y) * (1.0f / 3.0f)}; |
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} |
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sky_gradients.push_back(gradient); |
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} |
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} |
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load_palette(&horizon_colors, image, 0); |
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load_palette(&zenith_colors, image, 1); |
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} |
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void weather_system::set_sun_palette(const ::image* image) |
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{ |
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sun_palette = image; |
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if (sun_palette) |
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{ |
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unsigned int w = image->get_width(); |
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unsigned int h = image->get_height(); |
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unsigned int c = image->get_channels(); |
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const unsigned char* pixels = static_cast<const unsigned char*>(image->get_pixels()); |
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for (unsigned int x = 0; x < w; ++x) |
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{ |
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float3 color; |
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unsigned int y = 0; |
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unsigned int i = y * w * c + x * c; |
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float r = srgb_to_linear(static_cast<float>(pixels[i]) / 255.0f); |
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float g = srgb_to_linear(static_cast<float>(pixels[i + 1]) / 255.0f); |
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float b = srgb_to_linear(static_cast<float>(pixels[i + 2]) / 255.0f); |
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color = {r, g, b}; |
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sun_colors.push_back(color); |
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} |
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} |
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load_palette(&sun_colors, image, 0); |
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} |
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void weather_system::set_moon_palette(const ::image* image) |
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{ |
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moon_palette = image; |
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if (moon_palette) |
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load_palette(&moon_colors, image, 0); |
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} |
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void weather_system::set_ambient_palette(const ::image* image) |
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{ |
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load_palette(&ambient_colors, image, 0); |
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} |
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void weather_system::set_shadow_palette(const ::image* image) |
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{ |
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load_palette(&shadow_strengths, image, 0); |
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} |
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void weather_system::load_palette(std::vector<float3>* palette, const ::image* image, unsigned int row) |
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{ |
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unsigned int w = image->get_width(); |
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unsigned int h = image->get_height(); |
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unsigned int c = image->get_channels(); |
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unsigned int y = std::min<unsigned int>(row, h - 1); |
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palette->clear(); |
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if (image->is_hdr()) |
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{ |
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unsigned int w = image->get_width(); |
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unsigned int h = image->get_height(); |
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unsigned int c = image->get_channels(); |
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const unsigned char* pixels = static_cast<const unsigned char*>(image->get_pixels()); |
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const float* pixels = static_cast<const float*>(image->get_pixels()); |
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for (unsigned int x = 0; x < w; ++x) |
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{ |
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float3 color; |
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unsigned int y = 0; |
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unsigned int i = y * w * c + x * c; |
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float r = srgb_to_linear(static_cast<float>(pixels[i]) / 255.0f); |
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float g = srgb_to_linear(static_cast<float>(pixels[i + 1]) / 255.0f); |
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float b = srgb_to_linear(static_cast<float>(pixels[i + 2]) / 255.0f); |
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color = {r, g, b}; |
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moon_colors.push_back(color); |
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float r = pixels[i]; |
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float g = pixels[i + 1]; |
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float b = pixels[i + 2]; |
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palette->push_back(float3{r, g, b}); |
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} |
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} |
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} |
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void weather_system::set_ambient_palette(const ::image* image) |
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{ |
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ambient_palette = image; |
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if (ambient_palette) |
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else |
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{ |
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unsigned int w = image->get_width(); |
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unsigned int h = image->get_height(); |
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unsigned int c = image->get_channels(); |
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const unsigned char* pixels = static_cast<const unsigned char*>(image->get_pixels()); |
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for (unsigned int x = 0; x < w; ++x) |
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{ |
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float3 color; |
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unsigned int y = 0; |
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unsigned int i = y * w * c + x * c; |
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float r = srgb_to_linear(static_cast<float>(pixels[i]) / 255.0f); |
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float g = srgb_to_linear(static_cast<float>(pixels[i + 1]) / 255.0f); |
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float b = srgb_to_linear(static_cast<float>(pixels[i + 2]) / 255.0f); |
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color = {r, g, b}; |
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ambient_colors.push_back(color); |
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palette->push_back(float3{r, g, b}); |
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} |
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} |
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} |
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void weather_system::set_shadow_palette(const ::image* image) |
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float3 weather_system::interpolate_gradient(const std::vector<float3>& gradient, float position) |
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{ |
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shadow_palette = image; |
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if (shadow_palette) |
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{ |
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unsigned int w = image->get_width(); |
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unsigned int h = image->get_height(); |
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unsigned int c = image->get_channels(); |
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const unsigned char* pixels = static_cast<const unsigned char*>(image->get_pixels()); |
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for (unsigned int x = 0; x < w; ++x) |
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{ |
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unsigned int y = 0; |
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unsigned int i = y * w * c + x * c; |
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float r = 1.0f - (static_cast<float>(pixels[i]) / 255.0f); |
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shadow_strengths.push_back(r); |
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} |
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} |
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position *= static_cast<float>(gradient.size() - 1); |
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int index0 = static_cast<int>(position) % gradient.size(); |
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int index1 = (index0 + 1) % gradient.size(); |
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return math::lerp<float3>(gradient[index0], gradient[index1], position - std::floor(position)); |
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} |