@ -18,7 +18,7 @@
*/
# include "renderer/renderer.hpp"
# include "renderer/render- context.hpp"
# include "renderer/context.hpp"
# include "renderer/compositor.hpp"
# include "scene/collection.hpp"
# include "scene/camera.hpp"
@ -45,7 +45,7 @@ renderer::renderer()
billboard_op . instance_count = 0 ;
}
void renderer : : render ( float alpha , const scene : : collection & collection ) const
void renderer : : render ( float t , float dt , float alpha , const scene : : collection & collection ) const
{
// Get list of all objects in the collection
const std : : list < scene : : object_base * > * objects = collection . get_objects ( ) ;
@ -66,6 +66,13 @@ void renderer::render(float alpha, const scene::collection& collection) const
return a - > get_composite_index ( ) < b - > get_composite_index ( ) ;
}
) ;
// Init render context
render : : context ctx ;
ctx . collection = & collection ;
ctx . t = t ;
ctx . dt = dt ;
ctx . alpha = alpha ;
// Process cameras in order
for ( const scene : : camera * camera : sorted_cameras )
@ -83,22 +90,22 @@ void renderer::render(float alpha, const scene::collection& collection) const
continue ;
}
// Setup render context
render_context context ;
con te xt . camera = camera ;
con te xt . camera_transform = camera - > get_transform_tween ( ) . interpolate ( alpha ) ;
con te xt . camera_forward = con te xt . camera_transform . rotation * global_forward ;
context . camera_up = context . camera_transform . rotation * global_up ;
context . clip_near = camera - > get_view_frustum ( ) . get_near ( ) ; ///< TODO: tween this
context . collection = & collection ;
context . alpha = alpha ;
// Update render context with camera parameters
ctx . camera = camera ;
ctx . camera_transform = camera - >get_transform_tween ( ) . interpolate ( alpha ) ;
ctx . camera_forward = ctx . camera_transform . rotation * global_forward ;
ctx . camera_up = ctx . camera_transform . rotation * global_up ;
ctx . clip_near = camera - > get_view_frustum ( ) . get_near ( ) ; ///< TODO: tween this
// Create render queue
render : : queue queue ;
// Get camera culling volume
con te xt . camera_culling_volume = camera - > get_culling_mask ( ) ;
if ( ! con te xt . camera_culling_volume )
con te xt . camera_culling_volume = & camera - > get_bounds ( ) ;
ctx . camera_culling_volume = camera - > get_culling_mask ( ) ;
if ( ! ctx . camera_culling_volume )
ctx . camera_culling_volume = & camera - > get_bounds ( ) ;
// Generat e render operations for each visible scene object
// Queu e render operations for each visible scene object
for ( const scene : : object_base * object : * objects )
{
// Skip inactive objects
@ -106,11 +113,11 @@ void renderer::render(float alpha, const scene::collection& collection) const
continue ;
// Process object
process_object ( context , object ) ;
process_object ( ctx , queue , object ) ;
}
// Pass render context to the camera's compositor
compositor - > composite ( & context ) ;
compositor - > composite ( ctx , queue ) ;
}
}
@ -119,21 +126,21 @@ void renderer::set_billboard_vao(gl::vertex_array* vao)
billboard_op . vertex_array = vao ;
}
void renderer : : process_object ( render_context & context , const scene : : object_base * object ) const
void renderer : : process_object ( const render : : context & ctx , render : : queue & queue , const scene : : object_base * object ) const
{
std : : size_t type = object - > get_object_type_id ( ) ;
if ( type = = scene : : model_instance : : object_type_id )
process_model_instance ( context , static_cast < const scene : : model_instance * > ( object ) ) ;
process_model_instance ( ctx , queue , static_cast < const scene : : model_instance * > ( object ) ) ;
else if ( type = = scene : : billboard : : object_type_id )
process_billboard ( context , static_cast < const scene : : billboard * > ( object ) ) ;
process_billboard ( ctx , queue , static_cast < const scene : : billboard * > ( object ) ) ;
else if ( type = = scene : : lod_group : : object_type_id )
process_lod_group ( context , static_cast < const scene : : lod_group * > ( object ) ) ;
process_lod_group ( ctx , queue , static_cast < const scene : : lod_group * > ( object ) ) ;
else if ( type = = scene : : text : : object_type_id )
process_text ( context , static_cast < const scene : : text * > ( object ) ) ;
process_text ( ctx , queue , static_cast < const scene : : text * > ( object ) ) ;
}
void renderer : : process_model_instance ( render_context & context , const scene : : model_instance * model_instance ) const
void renderer : : process_model_instance ( const render : : context & ctx , render : : queue & queue , const scene : : model_instance * model_instance ) const
{
const model * model = model_instance - > get_model ( ) ;
if ( ! model )
@ -145,7 +152,7 @@ void renderer::process_model_instance(render_context& context, const scene::mode
object_culling_volume = & model_instance - > get_bounds ( ) ;
// Perform view-frustum culling
if ( ! con te xt . camera_culling_volume - > intersects ( * object_culling_volume ) )
if ( ! ctx . camera_culling_volume - > intersects ( * object_culling_volume ) )
return ;
const std : : vector < material * > * instance_materials = model_instance - > get_materials ( ) ;
@ -153,7 +160,7 @@ void renderer::process_model_instance(render_context& context, const scene::mode
for ( model_group * group : * groups )
{
render_ operation operation ;
render : : operation operation ;
// Determine operation material
operation . material = group - > get_material ( ) ;
@ -168,15 +175,15 @@ void renderer::process_model_instance(render_context& context, const scene::mode
operation . drawing_mode = group - > get_drawing_mode ( ) ;
operation . start_index = group - > get_start_index ( ) ;
operation . index_count = group - > get_index_count ( ) ;
operation . transform = math : : matrix_cast ( model_instance - > get_transform_tween ( ) . interpolate ( con te xt . alpha ) ) ;
operation . depth = con te xt . clip_near . signed_distance ( math : : resize < 3 > ( operation . transform [ 3 ] ) ) ;
operation . transform = math : : matrix_cast ( model_instance - > get_transform_tween ( ) . interpolate ( ctx . alpha ) ) ;
operation . depth = ctx . clip_near . signed_distance ( math : : resize < 3 > ( operation . transform [ 3 ] ) ) ;
operation . instance_count = model_instance - > get_instance_count ( ) ;
context . operations . push_back ( operation ) ;
queue . push_back ( operation ) ;
}
}
void renderer : : process_billboard ( render_context & context , const scene : : billboard * billboard ) const
void renderer : : process_billboard ( const render : : context & ctx , render : : queue & queue , const scene : : billboard * billboard ) const
{
// Get object culling volume
const geom : : bounding_volume < float > * object_culling_volume = billboard - > get_culling_mask ( ) ;
@ -184,22 +191,22 @@ void renderer::process_billboard(render_context& context, const scene::billboard
object_culling_volume = & billboard - > get_bounds ( ) ;
// Perform view-frustum culling
if ( ! con te xt . camera_culling_volume - > intersects ( * object_culling_volume ) )
if ( ! ctx . camera_culling_volume - > intersects ( * object_culling_volume ) )
return ;
math : : transform < float > billboard_transform = billboard - > get_transform_tween ( ) . interpolate ( con te xt . alpha ) ;
math : : transform < float > billboard_transform = billboard - > get_transform_tween ( ) . interpolate ( ctx . alpha ) ;
billboard_op . material = billboard - > get_material ( ) ;
billboard_op . depth = con te xt . clip_near . signed_distance ( math : : resize < 3 > ( billboard_transform . translation ) ) ;
billboard_op . depth = ctx . clip_near . signed_distance ( math : : resize < 3 > ( billboard_transform . translation ) ) ;
// Align billboard
if ( billboard - > get_billboard_type ( ) = = scene : : billboard_type : : spherical )
{
billboard_transform . rotation = math : : normalize ( math : : look_rotation ( con te xt . camera_forward , con te xt . camera_up ) * billboard_transform . rotation ) ;
billboard_transform . rotation = math : : normalize ( math : : look_rotation ( ctx . camera_forward , ctx . camera_up ) * billboard_transform . rotation ) ;
}
else if ( billboard - > get_billboard_type ( ) = = scene : : billboard_type : : cylindrical )
{
const float3 & alignment_axis = billboard - > get_alignment_axis ( ) ;
float3 look = math : : normalize ( geom : : project_on_plane ( billboard_transform . translation - con te xt . camera_transform . translation , { 0.0f , 0.0f , 0.0f } , alignment_axis ) ) ;
float3 look = math : : normalize ( geom : : project_on_plane ( billboard_transform . translation - ctx . camera_transform . translation , { 0.0f , 0.0f , 0.0f } , alignment_axis ) ) ;
float3 right = math : : normalize ( math : : cross ( alignment_axis , look ) ) ;
look = math : : cross ( right , alignment_axis ) ;
float3 up = math : : cross ( look , right ) ;
@ -208,23 +215,23 @@ void renderer::process_billboard(render_context& context, const scene::billboard
billboard_op . transform = math : : matrix_cast ( billboard_transform ) ;
context . operations . push_back ( billboard_op ) ;
queue . push_back ( billboard_op ) ;
}
void renderer : : process_lod_group ( render_context & context , const scene : : lod_group * lod_group ) const
void renderer : : process_lod_group ( const render : : context & ctx , render : : queue & queue , const scene : : lod_group * lod_group ) const
{
// Select level of detail
std : : size_t level = lod_group - > select_lod ( * con te xt . camera ) ;
std : : size_t level = lod_group - > select_lod ( * ctx . camera ) ;
// Process all objects in the group with the selected level of detail
const std : : list < scene : : object_base * > & objects = lod_group - > get_objects ( level ) ;
for ( const scene : : object_base * object : objects )
{
process_object ( context , object ) ;
process_object ( ctx , queue , object ) ;
}
}
void renderer : : process_text ( render_context & context , const scene : : text * text ) const
void renderer : : process_text ( const render : : context & ctx , render : : queue & queue , const scene : : text * text ) const
{
// Get object culling volume
const geom : : bounding_volume < float > * object_culling_volume = text - > get_culling_mask ( ) ;
@ -232,19 +239,8 @@ void renderer::process_text(render_context& context, const scene::text* text) co
object_culling_volume = & text - > get_bounds ( ) ;
// Perform view-frustum culling
if ( ! con te xt . camera_culling_volume - > intersects ( * object_culling_volume ) )
if ( ! ctx . camera_culling_volume - > intersects ( * object_culling_volume ) )
return ;
render_operation operation ;
operation . material = text - > get_material ( ) ;
operation . pose = nullptr ;
operation . vertex_array = text - > get_vertex_array ( ) ;
operation . drawing_mode = gl : : drawing_mode : : triangles ;
operation . start_index = 0 ;
operation . index_count = text - > get_vertex_count ( ) ;
operation . transform = math : : matrix_cast ( text - > get_transform_tween ( ) . interpolate ( context . alpha ) ) ;
operation . depth = context . clip_near . signed_distance ( math : : resize < 3 > ( operation . transform [ 3 ] ) ) ;
operation . instance_count = 0 ;
context . operations . push_back ( operation ) ;
text - > render ( ctx , queue ) ;
}