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@ -22,6 +22,10 @@ |
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#include "menu.hpp"
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#include "menu.hpp"
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#include "debug/command-interpreter.hpp"
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#include "debug/command-interpreter.hpp"
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#include "game/camera-rig.hpp"
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#include "game/camera-rig.hpp"
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#include "entity/component-manager.hpp"
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#include "entity/components/transform-component.hpp"
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#include "entity/components/camera-component.hpp"
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#include "entity/components/orbit-constraint-component.hpp"
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void Game::enterTitleState() |
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void Game::enterTitleState() |
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{ |
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{ |
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@ -31,18 +35,14 @@ void Game::enterTitleState() |
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setTranslation(antHill, antHillTranslation); |
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setTranslation(antHill, antHillTranslation); |
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// Setup camera
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// Setup camera
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cameraRig = orbitCam; |
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orbitCam->setTargetFocalPoint(antHillTranslation); |
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orbitCam->setTargetFocalDistance(0.0f); |
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orbitCam->setTargetElevation(glm::radians(80.0f)); |
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orbitCam->setTargetAzimuth(0.0f); |
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orbitCam->setFocalPoint(orbitCam->getTargetFocalPoint()); |
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orbitCam->setFocalDistance(orbitCam->getTargetFocalDistance()); |
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orbitCam->setElevation(orbitCam->getTargetElevation()); |
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orbitCam->setAzimuth(orbitCam->getTargetAzimuth()); |
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float fov = glm::radians(30.0f); |
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orbitCam->getCamera()->setPerspective(fov, (float)w / (float)h, 1.0f, 1000.0f); |
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float fov = radians(30.0f); |
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CameraComponent* cameraComponent = componentManager->getComponent<CameraComponent>(cameraEntity); |
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cameraComponent->camera->setPerspective(fov, (float)w / (float)h, 1.0f, 1000.0f); |
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OrbitConstraintComponent* orbitConstraintComponent = componentManager->getComponent<OrbitConstraintComponent>(cameraEntity); |
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orbitConstraintComponent->target = focusEntity; |
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orbitConstraintComponent->elevation = radians(45.0f); |
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orbitConstraintComponent->azimuth = 0.0f; |
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orbitConstraintComponent->distance = 40.0f; |
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// Begin fade-in
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// Begin fade-in
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fadeIn(6.0f, {0, 0, 0}, nullptr); |
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fadeIn(6.0f, {0, 0, 0}, nullptr); |
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