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Add control config loading to loading state

master
C. J. Howard 3 years ago
parent
commit
14ae8bfada
4 changed files with 281 additions and 48 deletions
  1. +50
    -13
      src/game/states/forage.cpp
  2. +227
    -31
      src/game/states/loading.cpp
  3. +2
    -2
      src/input/game-controller.hpp
  4. +2
    -2
      src/input/sdl-game-controller-tables.cpp

+ 50
- 13
src/game/states/forage.cpp View File

@ -246,7 +246,10 @@ void setup_controls(game::context* ctx)
const float dolly_speed = 20.0f; const float dolly_speed = 20.0f;
const float truck_speed = dolly_speed; const float truck_speed = dolly_speed;
const float pedestal_speed = 30.0f; const float pedestal_speed = 30.0f;
const float pan_speed = math::radians(8.0f);
const float pan_speed_mouse = math::radians(8.0f);
const float tilt_speed_mouse = pan_speed_mouse;
const float pan_speed = math::radians(110.0f);
const float tilt_speed = pan_speed; const float tilt_speed = pan_speed;
const input::control* move_slow = ctx->controls["move_slow"]; const input::control* move_slow = ctx->controls["move_slow"];
@ -371,55 +374,89 @@ void setup_controls(game::context* ctx)
); );
// Pan left // Pan left
ctx->controls["mouse_left"]->set_active_callback
ctx->controls["pan_left"]->set_active_callback
(
[ctx, three_dof_eid, pan_speed](float value)
{
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.yaw += pan_speed * value * (1.0f / 60.0f);
}
);
ctx->controls["pan_left_mouse"]->set_active_callback
( (
[ctx, three_dof_eid, pan_speed, mouse_rotate](float value)
[ctx, three_dof_eid, pan_speed_mouse, mouse_rotate](float value)
{ {
if (!mouse_rotate->is_active()) if (!mouse_rotate->is_active())
return; return;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.yaw += pan_speed * value * (1.0f / 60.0f);
three_dof.yaw += pan_speed_mouse * value * (1.0f / 60.0f);
} }
); );
// Pan right // Pan right
ctx->controls["mouse_right"]->set_active_callback
ctx->controls["pan_right"]->set_active_callback
( (
[ctx, three_dof_eid, pan_speed, mouse_rotate](float value)
[ctx, three_dof_eid, pan_speed](float value)
{
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.yaw -= pan_speed * value * (1.0f / 60.0f);
}
);
ctx->controls["pan_right_mouse"]->set_active_callback
(
[ctx, three_dof_eid, pan_speed_mouse, mouse_rotate](float value)
{ {
if (!mouse_rotate->is_active()) if (!mouse_rotate->is_active())
return; return;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.yaw -= pan_speed * value * (1.0f / 60.0f);
three_dof.yaw -= pan_speed_mouse * value * (1.0f / 60.0f);
} }
); );
// Tilt up // Tilt up
ctx->controls["mouse_up"]->set_active_callback
ctx->controls["tilt_up"]->set_active_callback
( (
[ctx, three_dof_eid, tilt_speed, mouse_rotate](float value)
[ctx, three_dof_eid, tilt_speed](float value)
{
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.pitch -= tilt_speed * value * (1.0f / 60.0f);
three_dof.pitch = std::max<float>(math::radians(-90.0f), three_dof.pitch);
}
);
ctx->controls["tilt_up_mouse"]->set_active_callback
(
[ctx, three_dof_eid, tilt_speed_mouse, mouse_rotate](float value)
{ {
if (!mouse_rotate->is_active()) if (!mouse_rotate->is_active())
return; return;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.pitch -= tilt_speed * value * (1.0f / 60.0f);
three_dof.pitch -= tilt_speed_mouse * value * (1.0f / 60.0f);
three_dof.pitch = std::max<float>(math::radians(-90.0f), three_dof.pitch); three_dof.pitch = std::max<float>(math::radians(-90.0f), three_dof.pitch);
} }
); );
// Tilt down // Tilt down
ctx->controls["mouse_down"]->set_active_callback
ctx->controls["tilt_down"]->set_active_callback
( (
[ctx, three_dof_eid, tilt_speed, mouse_rotate](float value)
[ctx, three_dof_eid, tilt_speed](float value)
{
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.pitch += tilt_speed * value * (1.0f / 60.0f);
three_dof.pitch = std::min<float>(math::radians(90.0f), three_dof.pitch);
}
);
ctx->controls["tilt_down_mouse"]->set_active_callback
(
[ctx, three_dof_eid, tilt_speed_mouse, mouse_rotate](float value)
{ {
if (!mouse_rotate->is_active()) if (!mouse_rotate->is_active())
return; return;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
three_dof.pitch += tilt_speed * value * (1.0f / 60.0f);
three_dof.pitch += tilt_speed_mouse * value * (1.0f / 60.0f);
three_dof.pitch = std::min<float>(math::radians(90.0f), three_dof.pitch); three_dof.pitch = std::min<float>(math::radians(90.0f), three_dof.pitch);
} }
); );

+ 227
- 31
src/game/states/loading.cpp View File

@ -125,11 +125,205 @@ void exit(game::context* ctx)
void load_controls(game::context* ctx) void load_controls(game::context* ctx)
{ {
// Get keyboard and mouse devices
input::keyboard* keyboard = ctx->app->get_keyboard();
input::mouse* mouse = ctx->app->get_mouse();
const std::unordered_map<std::string, input::game_controller_button> gamepad_button_map =
{
{"a", input::game_controller_button::a},
{"b", input::game_controller_button::b},
{"x", input::game_controller_button::x},
{"y", input::game_controller_button::y},
{"back", input::game_controller_button::back},
{"guide", input::game_controller_button::guide},
{"start", input::game_controller_button::start},
{"leftstick", input::game_controller_button::left_stick},
{"rightstick", input::game_controller_button::right_stick},
{"leftshoulder", input::game_controller_button::left_shoulder},
{"rightshoulder", input::game_controller_button::right_shoulder},
{"dpup", input::game_controller_button::dpad_up},
{"dpdown", input::game_controller_button::dpad_down},
{"dpleft", input::game_controller_button::dpad_left},
{"dpright", input::game_controller_button::dpad_right}
};
const std::unordered_map<std::string, input::game_controller_axis> gamepad_axis_map =
{
{"leftx", input::game_controller_axis::left_x},
{"lefty", input::game_controller_axis::left_y},
{"rightx", input::game_controller_axis::right_x},
{"righty", input::game_controller_axis::right_y},
{"lefttrigger", input::game_controller_axis::left_trigger},
{"righttrigger", input::game_controller_axis::right_trigger}
};
// Check if a control profile is set in the config file
if (ctx->config->contains("control_profile"))
{
// Load control profile
json* profile = ctx->resource_manager->load<json>((*ctx->config)["control_profile"].get<std::string>());
// Parse control profile
for (auto it = profile->begin(); it != profile->end(); ++it)
{
// Parse control name
if (!it->contains("name"))
{
ctx->logger->warning("Unnamed control in control profile");
continue;
}
std::string name = (*it)["name"].get<std::string>();
// Find or create control
input::control* control;
if (ctx->controls.count(name))
{
control = ctx->controls[name];
}
else
{
control = new input::control;
control->set_deadzone(0.15f);
ctx->controls[name] = control;
}
// Parse control device
if (!it->contains("device"))
{
ctx->logger->warning("Control \"" + name + "\" not mapped to a device");
continue;
}
std::string device = (*it)["device"].get<std::string>();
if (device == "keyboard")
{
// Parse key name
if (!it->contains("key"))
{
ctx->logger->warning("Control \"" + name + "\" has invalid keyboard mapping");
continue;
}
std::string key = (*it)["key"].get<std::string>();
// Get scancode from key name
input::scancode scancode = keyboard->get_scancode_from_name(key.c_str());
if (scancode == input::scancode::unknown)
{
ctx->logger->warning("Control \"" + name + "\" mapped to unknown keyboard key \"" + key + "\"");
continue;
}
// Map control to keyboard key
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, scancode));
ctx->logger->log("Mapped control \"" + name + "\" to keyboard key \"" + key + "\"");
}
else if (device == "mouse")
{
if (it->contains("button"))
{
// Parse mouse button index
int button = (*it)["button"].get<int>();
// Map control to mouse button
ctx->input_event_router->add_mapping(input::mouse_button_mapping(control, nullptr, button));
ctx->logger->log("Mapped control \"" + name + "\" to mouse button " + std::to_string(button));
}
else if (it->contains("wheel"))
{
// Parse mouse wheel axis
std::string wheel = (*it)["wheel"].get<std::string>();
input::mouse_wheel_axis axis;
if (wheel == "+x")
axis = input::mouse_wheel_axis::positive_x;
else if (wheel == "-x")
axis = input::mouse_wheel_axis::negative_x;
else if (wheel == "+y")
axis = input::mouse_wheel_axis::positive_y;
else if (wheel == "-y")
axis = input::mouse_wheel_axis::negative_y;
else
{
ctx->logger->warning("Control \"" + name + "\" is mapped to invalid mouse wheel axis \"" + wheel + "\"");
continue;
}
// Map control to mouse wheel axis
ctx->input_event_router->add_mapping(input::mouse_wheel_mapping(control, nullptr, axis));
ctx->logger->log("Mapped control \"" + name + "\" to mouse wheel axis " + wheel);
}
else
{
ctx->logger->warning("Control \"" + name + "\" has invalid mouse mapping");
continue;
}
}
else if (device == "gamepad")
{
if (it->contains("button"))
{
// Parse gamepad button
std::string button = (*it)["button"].get<std::string>();
auto button_it = gamepad_button_map.find(button);
if (button_it == gamepad_button_map.end())
{
ctx->logger->warning("Control \"" + name + "\" is mapped to invalid gamepad button \"" + button + "\"");
continue;
}
// Map control to gamepad button
ctx->input_event_router->add_mapping(input::game_controller_button_mapping(control, nullptr, button_it->second));
ctx->logger->log("Mapped control \"" + name + "\" to gamepad button " + button);
}
else if (it->contains("axis"))
{
std::string axis = (*it)["axis"].get<std::string>();
// Parse gamepad axis name
const std::string axis_name = axis.substr(0, axis.length() - 1);
auto axis_it = gamepad_axis_map.find(axis_name);
if (axis_it == gamepad_axis_map.end())
{
ctx->logger->warning("Control \"" + name + "\" is mapped to invalid gamepad axis \"" + axis_name + "\"");
continue;
}
// Parse gamepad axis sign
const char axis_sign = axis.back();
if (axis_sign != '-' && axis_sign != '+')
{
ctx->logger->warning("Control \"" + name + "\" is mapped to gamepad axis with invalid sign \"" + axis_sign + "\"");
continue;
}
bool axis_negative = (axis_sign == '-');
// Map control to gamepad axis
ctx->input_event_router->add_mapping(input::game_controller_axis_mapping(control, nullptr, axis_it->second, axis_negative));
ctx->logger->log("Mapped control \"" + name + "\" to gamepad axis " + axis);
}
else
{
ctx->logger->log("Control \"" + name + "\" has invalid gamepad mapping");
continue;
}
}
else
{
ctx->logger->warning("Control \"" + name + "\" bound to unknown device \"" + device + "\"");
}
}
}
// Toggle fullscreen // Toggle fullscreen
if (!ctx->controls.count("toggle_fullscreen")) if (!ctx->controls.count("toggle_fullscreen"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::f11));
ctx->controls["toggle_fullscreen"] = control; ctx->controls["toggle_fullscreen"] = control;
} }
ctx->controls["toggle_fullscreen"]->set_activated_callback ctx->controls["toggle_fullscreen"]->set_activated_callback
@ -157,7 +351,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("screenshot")) if (!ctx->controls.count("screenshot"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::f12));
ctx->controls["screenshot"] = control; ctx->controls["screenshot"] = control;
} }
ctx->controls["screenshot"]->set_activated_callback ctx->controls["screenshot"]->set_activated_callback
@ -173,8 +366,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("menu_back")) if (!ctx->controls.count("menu_back"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::escape));
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::backspace));
ctx->controls["menu_back"] = control; ctx->controls["menu_back"] = control;
} }
ctx->controls["menu_back"]->set_activated_callback ctx->controls["menu_back"]->set_activated_callback
@ -186,8 +377,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("dolly_forward")) if (!ctx->controls.count("dolly_forward"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::w));
ctx->input_event_router->add_mapping(input::game_controller_axis_mapping(control, nullptr, input::game_controller_axis::left_y, true));
ctx->controls["dolly_forward"] = control; ctx->controls["dolly_forward"] = control;
} }
@ -195,8 +384,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("dolly_backward")) if (!ctx->controls.count("dolly_backward"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::s));
ctx->input_event_router->add_mapping(input::game_controller_axis_mapping(control, nullptr, input::game_controller_axis::left_y, false));
ctx->controls["dolly_backward"] = control; ctx->controls["dolly_backward"] = control;
} }
@ -204,8 +391,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("truck_left")) if (!ctx->controls.count("truck_left"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::a));
ctx->input_event_router->add_mapping(input::game_controller_axis_mapping(control, nullptr, input::game_controller_axis::left_x, true));
ctx->controls["truck_left"] = control; ctx->controls["truck_left"] = control;
} }
@ -213,8 +398,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("truck_right")) if (!ctx->controls.count("truck_right"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::d));
ctx->input_event_router->add_mapping(input::game_controller_axis_mapping(control, nullptr, input::game_controller_axis::left_x, false));
ctx->controls["truck_right"] = control; ctx->controls["truck_right"] = control;
} }
@ -222,7 +405,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("pedestal_up")) if (!ctx->controls.count("pedestal_up"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_wheel_mapping(control, nullptr, input::mouse_wheel_axis::positive_y));
ctx->controls["pedestal_up"] = control; ctx->controls["pedestal_up"] = control;
} }
@ -230,7 +412,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("pedestal_down")) if (!ctx->controls.count("pedestal_down"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_wheel_mapping(control, nullptr, input::mouse_wheel_axis::negative_y));
ctx->controls["pedestal_down"] = control; ctx->controls["pedestal_down"] = control;
} }
@ -238,7 +419,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("move_slow")) if (!ctx->controls.count("move_slow"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::left_ctrl));
ctx->controls["move_slow"] = control; ctx->controls["move_slow"] = control;
} }
@ -246,7 +426,6 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("move_fast")) if (!ctx->controls.count("move_fast"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::left_shift));
ctx->controls["move_fast"] = control; ctx->controls["move_fast"] = control;
} }
@ -254,48 +433,65 @@ void load_controls(game::context* ctx)
if (!ctx->controls.count("mouse_rotate")) if (!ctx->controls.count("mouse_rotate"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_button_mapping(control, nullptr, 3));
ctx->input_event_router->add_mapping(input::key_mapping(control, nullptr, input::scancode::left_alt));
ctx->controls["mouse_rotate"] = control; ctx->controls["mouse_rotate"] = control;
} }
// Mouse left
if (!ctx->controls.count("mouse_left"))
// Pan left
if (!ctx->controls.count("pan_left"))
{
input::control* control = new input::control();
ctx->controls["pan_left"] = control;
}
if (!ctx->controls.count("pan_left_mouse"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::negative_x)); ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::negative_x));
ctx->controls["mouse_left"] = control;
ctx->controls["pan_left_mouse"] = control;
} }
// Mouse right
if (!ctx->controls.count("mouse_right"))
// Pan right
if (!ctx->controls.count("pan_right"))
{
input::control* control = new input::control();
ctx->controls["pan_right"] = control;
}
if (!ctx->controls.count("pan_right_mouse"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::positive_x)); ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::positive_x));
ctx->controls["mouse_right"] = control;
ctx->controls["pan_right_mouse"] = control;
} }
// Mouse up
if (!ctx->controls.count("mouse_up"))
// Tilt up
if (!ctx->controls.count("tilt_up"))
{
input::control* control = new input::control();
ctx->controls["tilt_up"] = control;
}
if (!ctx->controls.count("tilt_up_mouse"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::negative_y)); ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::negative_y));
ctx->controls["mouse_up"] = control;
ctx->controls["tilt_up_mouse"] = control;
} }
// Mouse down
if (!ctx->controls.count("mouse_down"))
// Tilt down
if (!ctx->controls.count("tilt_down"))
{
input::control* control = new input::control();
ctx->controls["tilt_down"] = control;
}
if (!ctx->controls.count("tilt_down_mouse"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::positive_y)); ctx->input_event_router->add_mapping(input::mouse_motion_mapping(control, nullptr, input::mouse_motion_axis::positive_y));
ctx->controls["mouse_down"] = control;
ctx->controls["tilt_down_mouse"] = control;
} }
// Use tool // Use tool
if (!ctx->controls.count("use_tool")) if (!ctx->controls.count("use_tool"))
{ {
input::control* control = new input::control(); input::control* control = new input::control();
ctx->input_event_router->add_mapping(input::mouse_button_mapping(control, nullptr, 1));
ctx->controls["use_tool"] = control; ctx->controls["use_tool"] = control;
} }
} }

+ 2
- 2
src/input/game-controller.hpp View File

@ -49,8 +49,8 @@ enum class game_controller_axis
left_y, left_y,
right_x, right_x,
right_y, right_y,
trigger_left,
trigger_right,
left_trigger,
right_trigger,
}; };
/** /**

+ 2
- 2
src/input/sdl-game-controller-tables.cpp View File

@ -47,8 +47,8 @@ const game_controller_axis sdl_axis_table[6] =
game_controller_axis::left_y, // SDL_CONTROLLER_AXIS_LEFTY, game_controller_axis::left_y, // SDL_CONTROLLER_AXIS_LEFTY,
game_controller_axis::right_x, // SDL_CONTROLLER_AXIS_RIGHTX, game_controller_axis::right_x, // SDL_CONTROLLER_AXIS_RIGHTX,
game_controller_axis::right_y, // SDL_CONTROLLER_AXIS_RIGHTY, game_controller_axis::right_y, // SDL_CONTROLLER_AXIS_RIGHTY,
game_controller_axis::trigger_left, // SDL_CONTROLLER_AXIS_TRIGGERLEFT,
game_controller_axis::trigger_right, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
game_controller_axis::left_trigger, // SDL_CONTROLLER_AXIS_TRIGGERLEFT,
game_controller_axis::right_trigger, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
}; };
} // namespace input } // namespace input

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