diff --git a/src/game/ant/ant-skeleton.cpp b/src/game/ant/ant-skeleton.cpp index ed72edd..8a4dff5 100644 --- a/src/game/ant/ant-skeleton.cpp +++ b/src/game/ant/ant-skeleton.cpp @@ -117,10 +117,10 @@ void generate_ant_rest_pose(::skeleton& skeleton, const ant_bone_set& bones, con if (bones.forewing_l) { - skeleton.set_bone_transform(*bones.forewing_l, get_bone_transform(mesosoma_skeleton, "forewing_l_socket") * get_bone_transform(*forewings_skeleton, "forewing_l")); - skeleton.set_bone_transform(*bones.forewing_r, get_bone_transform(mesosoma_skeleton, "forewing_r_socket") * get_bone_transform(*forewings_skeleton, "forewing_r")); - skeleton.set_bone_transform(*bones.hindwing_l, get_bone_transform(mesosoma_skeleton, "hindwing_l_socket") * get_bone_transform(*hindwings_skeleton, "hindwing_l")); - skeleton.set_bone_transform(*bones.hindwing_r, get_bone_transform(mesosoma_skeleton, "hindwing_r_socket") * get_bone_transform(*hindwings_skeleton, "hindwing_r")); + skeleton.set_bone_transform(*bones.forewing_l, get_bone_transform(mesosoma_skeleton, "forewing_socket_l") * get_bone_transform(*forewings_skeleton, "forewing_l")); + skeleton.set_bone_transform(*bones.forewing_r, get_bone_transform(mesosoma_skeleton, "forewing_socket_r") * get_bone_transform(*forewings_skeleton, "forewing_r")); + skeleton.set_bone_transform(*bones.hindwing_l, get_bone_transform(mesosoma_skeleton, "hindwing_socket_l") * get_bone_transform(*hindwings_skeleton, "hindwing_l")); + skeleton.set_bone_transform(*bones.hindwing_r, get_bone_transform(mesosoma_skeleton, "hindwing_socket_r") * get_bone_transform(*hindwings_skeleton, "hindwing_r")); } skeleton.update_rest_pose();