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@ -38,13 +38,25 @@ public: |
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} |
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} |
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/**
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/**
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* Sets the luminous flux of the sphere light. |
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* Sets the color of the sphere light. |
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* |
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* |
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* @param luminous_flux Luminous flux, in *lm*. |
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* @param color Light color. |
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*/ |
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*/ |
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inline void set_luminous_flux(const math::vector<float, 3>& luminous_flux) noexcept |
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inline void set_color(const math::vector<float, 3>& color) noexcept |
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{ |
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{ |
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m_luminous_flux = luminous_flux; |
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m_color = color; |
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update_spectral_luminous_power(); |
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} |
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/**
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* Sets the luminous power of the sphere light. |
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* |
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* @param luminous_power Luminous power. |
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*/ |
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inline void set_luminous_power(float luminous_power) noexcept |
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{ |
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m_luminous_power = luminous_power; |
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update_spectral_luminous_power(); |
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} |
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} |
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/**
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/**
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@ -57,10 +69,22 @@ public: |
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m_radius = radius; |
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m_radius = radius; |
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} |
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} |
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/// Returns the luminous flux of the sphere light, in *lm*.
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[[nodiscard]] inline const math::vector<float, 3>& get_luminous_flux() const noexcept |
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/// Returns the color of the sphere light.
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[[nodiscard]] inline const math::vector<float, 3>& get_color() const noexcept |
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{ |
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return m_color; |
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} |
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/// Returns the luminous power of the sphere light.
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[[nodiscard]] inline float get_luminous_power() const noexcept |
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{ |
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{ |
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return m_luminous_flux; |
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return m_luminous_power; |
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} |
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/// Returns the spectral luminous power of the sphere light.
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[[nodiscard]] inline const math::vector<float, 3>& get_spectral_luminous_power() const noexcept |
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{ |
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return m_spectral_luminous_power; |
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} |
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} |
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/// Returns the radius of the sphere light.
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/// Returns the radius of the sphere light.
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@ -68,10 +92,23 @@ public: |
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{ |
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{ |
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return m_radius; |
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return m_radius; |
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} |
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} |
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/// Calculates and returns the luminance of the sphere light.
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[[nodiscard]] float get_luminance() const noexcept; |
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/// Calculates and returns the spectral luminance of the sphere light.
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[[nodiscard]] math::vector<float, 3> get_spectral_luminance() const noexcept; |
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private: |
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private: |
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math::vector<float, 3> m_luminous_flux{0.0f, 0.0f, 0.0f}; |
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float m_radius{0.0f}; |
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inline void update_spectral_luminous_power() noexcept |
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{ |
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m_spectral_luminous_power = m_color * m_luminous_power; |
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} |
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math::vector<float, 3> m_color{1.0f, 1.0f, 1.0f}; |
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float m_luminous_power{}; |
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math::vector<float, 3> m_spectral_luminous_power{}; |
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float m_radius{}; |
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}; |
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}; |
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} // namespace scene
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} // namespace scene
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