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@ -19,6 +19,7 @@ |
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#include "renderer/passes/sky-pass.hpp"
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#include "renderer/passes/sky-pass.hpp"
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#include "resources/resource-manager.hpp"
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#include "resources/resource-manager.hpp"
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#include "resources/string-table.hpp"
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#include "gl/rasterizer.hpp"
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#include "gl/rasterizer.hpp"
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#include "gl/framebuffer.hpp"
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#include "gl/framebuffer.hpp"
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#include "gl/shader-program.hpp"
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#include "gl/shader-program.hpp"
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@ -37,8 +38,11 @@ |
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#include "scene/camera.hpp"
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#include "scene/camera.hpp"
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#include "utility/fundamental-types.hpp"
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#include "utility/fundamental-types.hpp"
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#include "math/interpolation.hpp"
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#include "math/interpolation.hpp"
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#include "astro/astro.hpp"
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#include <cmath>
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#include <cmath>
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#include <stdexcept>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <iostream>
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sky_pass::sky_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager): |
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sky_pass::sky_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager): |
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render_pass(rasterizer, framebuffer), |
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render_pass(rasterizer, framebuffer), |
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@ -64,7 +68,92 @@ sky_pass::sky_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffe |
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moon_az_el_tween(float2{0.0f, 0.0f}, math::lerp<float2, float>), |
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moon_az_el_tween(float2{0.0f, 0.0f}, math::lerp<float2, float>), |
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horizon_color_tween(float3{0.0f, 0.0f, 0.0f}, math::lerp<float3, float>), |
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horizon_color_tween(float3{0.0f, 0.0f, 0.0f}, math::lerp<float3, float>), |
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zenith_color_tween(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>) |
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zenith_color_tween(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>) |
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{} |
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{ |
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// Load star catalog
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string_table* star_catalog = resource_manager->load<string_table>("stars.csv"); |
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// Allocate star catalog vertex data
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star_count = 0; |
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if (star_catalog->size() > 0) |
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star_count = star_catalog->size() - 1; |
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std::size_t star_vertex_size = 6; |
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std::size_t star_vertex_stride = star_vertex_size * sizeof(float); |
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float* star_vertex_data = new float[star_count * star_vertex_size]; |
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float* star_vertex = star_vertex_data; |
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// Build star catalog vertex data
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for (std::size_t i = 1; i < star_catalog->size(); ++i) |
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{ |
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const string_table_row& catalog_row = (*star_catalog)[i]; |
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double ra = 0.0; |
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double dec = 0.0; |
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double vmag = 0.0; |
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double bv_color = 0.0; |
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// Parse star catalog entry
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try |
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{ |
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ra = std::stod(catalog_row[1]); |
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dec = std::stod(catalog_row[2]); |
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vmag = std::stod(catalog_row[3]); |
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bv_color = std::stod(catalog_row[4]); |
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} |
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catch (const std::exception& e) |
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{} |
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// Convert degrees to radians
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ra = math::wrap_radians(math::radians(ra)); |
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dec = math::wrap_radians(math::radians(dec)); |
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// Transform spherical coordinates to rectangular (Cartesian) coordinates
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double3 spherical = {1.0, dec, ra}; |
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double3 rectangular = astro::spherical_to_rectangular(spherical); |
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// Convert color index to color temperature
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double color_temperature = astro::bv_to_k(bv_color); |
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// Calculate linear sRGB color from color temperature
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double3 color_srgb = astro::blackbody(color_temperature); |
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// Scale color by apparent magnitude
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double intensity = astro::vmag_to_lux(vmag); |
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double3 scaled_color = color_srgb * intensity; |
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// Build vertex
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*(star_vertex++) = static_cast<float>(rectangular.x); |
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*(star_vertex++) = static_cast<float>(rectangular.y); |
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*(star_vertex++) = static_cast<float>(rectangular.z); |
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*(star_vertex++) = static_cast<float>(scaled_color.x); |
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*(star_vertex++) = static_cast<float>(scaled_color.y); |
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*(star_vertex++) = static_cast<float>(scaled_color.z); |
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} |
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// Unload star catalog
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resource_manager->unload("stars.csv"); |
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// Create star catalog VBO
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star_catalog_vbo = new gl::vertex_buffer(star_count * star_vertex_stride, star_vertex_data); |
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// Create star catalog VAO
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star_catalog_vao = new gl::vertex_array(); |
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// Bind star catalog vertex attributes
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std::size_t vao_offset = 0; |
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star_catalog_vao->bind_attribute(VERTEX_POSITION_LOCATION, *star_catalog_vbo, 3, gl::vertex_attribute_type::float_32, star_vertex_stride, 0); |
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vao_offset += 3; |
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star_catalog_vao->bind_attribute(VERTEX_COLOR_LOCATION, *star_catalog_vbo, 3, gl::vertex_attribute_type::float_32, star_vertex_stride, sizeof(float) * vao_offset); |
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// Free star catalog vertex data
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delete[] star_vertex_data; |
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// Load star shader
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star_shader_program = resource_manager->load<gl::shader_program>("star.glsl"); |
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star_model_view_input = star_shader_program->get_input("model_view"); |
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star_projection_input = star_shader_program->get_input("projection"); |
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star_distance_input = star_shader_program->get_input("star_distance"); |
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star_exposure_input = star_shader_program->get_input("camera.exposure"); |
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} |
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sky_pass::~sky_pass() |
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sky_pass::~sky_pass() |
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{} |
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{} |
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@ -93,6 +182,7 @@ void sky_pass::render(render_context* context) const |
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float4x4 view = math::resize<4, 4>(math::resize<3, 3>(camera.get_view_tween().interpolate(context->alpha))); |
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float4x4 view = math::resize<4, 4>(math::resize<3, 3>(camera.get_view_tween().interpolate(context->alpha))); |
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float4x4 model_view = view * model; |
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float4x4 model_view = view * model; |
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float4x4 projection = camera.get_projection_tween().interpolate(context->alpha); |
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float4x4 projection = camera.get_projection_tween().interpolate(context->alpha); |
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float4x4 view_projection = projection * view; |
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float4x4 model_view_projection = projection * model_view; |
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float4x4 model_view_projection = projection * model_view; |
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float exposure = std::exp2(camera.get_exposure_tween().interpolate(context->alpha)); |
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float exposure = std::exp2(camera.get_exposure_tween().interpolate(context->alpha)); |
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@ -185,6 +275,36 @@ void sky_pass::render(render_context* context) const |
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moon_material->upload(context->alpha); |
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moon_material->upload(context->alpha); |
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rasterizer->draw_arrays(*moon_model_vao, moon_model_drawing_mode, moon_model_start_index, moon_model_index_count); |
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rasterizer->draw_arrays(*moon_model_vao, moon_model_drawing_mode, moon_model_start_index, moon_model_index_count); |
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} |
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} |
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// Draw stars
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{ |
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float star_distance = (clip_near + clip_far) * 0.5f; |
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math::quaternion<float> rotation_y = math::angle_axis(time_of_day / 24.0f * -math::two_pi<float>, {0, 1, 0}); |
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math::quaternion<float> rotation_x = math::angle_axis(-math::half_pi<float> + math::radians(30.0f), {1, 0, 0}); |
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math::transform<float> star_transform; |
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star_transform.translation = {0.0, 0.0, 0.0}; |
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//star_transform.rotation = math::normalize(rotation_x * rotation_y);
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star_transform.rotation = math::normalize(rotation_x * rotation_y * math::angle_axis(math::radians(-90.0f), {1, 0, 0})); |
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//star_transform.rotation = math::identity_quaternion<float>;
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star_transform.scale = {star_distance, star_distance, star_distance}; |
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model = math::matrix_cast(star_transform); |
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model_view = view * model; |
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rasterizer->use_program(*star_shader_program); |
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if (star_model_view_input) |
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star_model_view_input->upload(model_view); |
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if (star_projection_input) |
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star_projection_input->upload(projection); |
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if (star_distance_input) |
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star_distance_input->upload(star_distance); |
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if (star_exposure_input) |
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star_exposure_input->upload(exposure); |
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rasterizer->draw_arrays(*star_catalog_vao, gl::drawing_mode::points, 0, star_count); |
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} |
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} |
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} |
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void sky_pass::set_sky_model(const model* model) |
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void sky_pass::set_sky_model(const model* model) |
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