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@ -150,7 +150,7 @@ material_property* material::add_property(const std::string& name, std::size_ |
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// Attempt to connect property to its corresponding shader input
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if (program) |
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{ |
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property->connect(program->get_input("material." + name)); |
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property->connect(program->get_input(name)); |
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} |
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return property; |
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