|
@ -38,6 +38,7 @@ namespace state { |
|
|
namespace forage { |
|
|
namespace forage { |
|
|
|
|
|
|
|
|
static void setup_camera(game::context* ctx); |
|
|
static void setup_camera(game::context* ctx); |
|
|
|
|
|
static void setup_tools(game::context* ctx); |
|
|
static void setup_controls(game::context* ctx); |
|
|
static void setup_controls(game::context* ctx); |
|
|
|
|
|
|
|
|
void enter(game::context* ctx) |
|
|
void enter(game::context* ctx) |
|
@ -187,6 +188,54 @@ void setup_camera(game::context* ctx) |
|
|
ctx->surface_camera->set_exposure(-14.5f); |
|
|
ctx->surface_camera->set_exposure(-14.5f); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void setup_tools(game::context* ctx) |
|
|
|
|
|
{ |
|
|
|
|
|
if (!ctx->entities.count("move_tool")) |
|
|
|
|
|
{ |
|
|
|
|
|
entity::id tool_eid = ctx->entity_registry->create(); |
|
|
|
|
|
ctx->entities["move_tool"] = tool_eid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (!ctx->entities.count("paint_tool")) |
|
|
|
|
|
{ |
|
|
|
|
|
entity::id tool_eid = ctx->entity_registry->create(); |
|
|
|
|
|
ctx->entities["paint_tool"] = tool_eid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (!ctx->entities.count("flip_tool")) |
|
|
|
|
|
{ |
|
|
|
|
|
entity::id tool_eid = ctx->entity_registry->create(); |
|
|
|
|
|
ctx->entities["flip_tool"] = tool_eid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (!ctx->entities.count("poke_tool")) |
|
|
|
|
|
{ |
|
|
|
|
|
entity::id tool_eid = ctx->entity_registry->create(); |
|
|
|
|
|
ctx->entities["poke_tool"] = tool_eid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (!ctx->entities.count("inspect_tool")) |
|
|
|
|
|
{ |
|
|
|
|
|
entity::id tool_eid = ctx->entity_registry->create(); |
|
|
|
|
|
ctx->entities["inspect_tool"] = tool_eid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (!ctx->entities.count("label_tool")) |
|
|
|
|
|
{ |
|
|
|
|
|
entity::id tool_eid = ctx->entity_registry->create(); |
|
|
|
|
|
ctx->entities["label_tool"] = tool_eid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (!ctx->entities.count("wait_tool")) |
|
|
|
|
|
{ |
|
|
|
|
|
entity::id tool_eid = ctx->entity_registry->create(); |
|
|
|
|
|
ctx->entities["wait_tool"] = tool_eid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Set move tool as active tool
|
|
|
|
|
|
ctx->entities["active_tool"] = ctx->entities["move_tool"]; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
void setup_controls(game::context* ctx) |
|
|
void setup_controls(game::context* ctx) |
|
|
{ |
|
|
{ |
|
|
// Get underground camera entity
|
|
|
// Get underground camera entity
|
|
@ -209,9 +258,9 @@ void setup_controls(game::context* ctx) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
{ |
|
|
{ |
|
|
if (move_slow->is_active()) |
|
|
if (move_slow->is_active()) |
|
|
value *= 0.5f; |
|
|
|
|
|
|
|
|
value *= 0.25f; |
|
|
if (move_fast->is_active()) |
|
|
if (move_fast->is_active()) |
|
|
value *= 2.0f; |
|
|
|
|
|
|
|
|
value *= 4.0f; |
|
|
|
|
|
|
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
@ -227,9 +276,9 @@ void setup_controls(game::context* ctx) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
{ |
|
|
{ |
|
|
if (move_slow->is_active()) |
|
|
if (move_slow->is_active()) |
|
|
value *= 0.5f; |
|
|
|
|
|
|
|
|
value *= 0.25f; |
|
|
if (move_fast->is_active()) |
|
|
if (move_fast->is_active()) |
|
|
value *= 2.0f; |
|
|
|
|
|
|
|
|
value *= 4.0f; |
|
|
|
|
|
|
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
@ -245,9 +294,9 @@ void setup_controls(game::context* ctx) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
{ |
|
|
{ |
|
|
if (move_slow->is_active()) |
|
|
if (move_slow->is_active()) |
|
|
value *= 0.5f; |
|
|
|
|
|
|
|
|
value *= 0.25f; |
|
|
if (move_fast->is_active()) |
|
|
if (move_fast->is_active()) |
|
|
value *= 2.0f; |
|
|
|
|
|
|
|
|
value *= 4.0f; |
|
|
|
|
|
|
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
@ -263,9 +312,9 @@ void setup_controls(game::context* ctx) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
[ctx, target_eid, three_dof_eid, truck_speed, move_slow, move_fast](float value) |
|
|
{ |
|
|
{ |
|
|
if (move_slow->is_active()) |
|
|
if (move_slow->is_active()) |
|
|
value *= 0.5f; |
|
|
|
|
|
|
|
|
value *= 0.25f; |
|
|
if (move_fast->is_active()) |
|
|
if (move_fast->is_active()) |
|
|
value *= 2.0f; |
|
|
|
|
|
|
|
|
value *= 4.0f; |
|
|
|
|
|
|
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
|
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); |
|
@ -281,9 +330,9 @@ void setup_controls(game::context* ctx) |
|
|
[ctx, target_eid, pedestal_speed, move_slow, move_fast](float value) |
|
|
[ctx, target_eid, pedestal_speed, move_slow, move_fast](float value) |
|
|
{ |
|
|
{ |
|
|
if (move_slow->is_active()) |
|
|
if (move_slow->is_active()) |
|
|
value *= 0.5f; |
|
|
|
|
|
|
|
|
value *= 0.25f; |
|
|
if (move_fast->is_active()) |
|
|
if (move_fast->is_active()) |
|
|
value *= 2.0f; |
|
|
|
|
|
|
|
|
value *= 4.0f; |
|
|
|
|
|
|
|
|
const float3 movement = {0.0f, pedestal_speed * value * (1.0f / 60.0f), 0.0f}; |
|
|
const float3 movement = {0.0f, pedestal_speed * value * (1.0f / 60.0f), 0.0f}; |
|
|
entity::command::translate(*ctx->entity_registry, target_eid, movement); |
|
|
entity::command::translate(*ctx->entity_registry, target_eid, movement); |
|
@ -296,9 +345,9 @@ void setup_controls(game::context* ctx) |
|
|
[ctx, target_eid, pedestal_speed, move_slow, move_fast](float value) |
|
|
[ctx, target_eid, pedestal_speed, move_slow, move_fast](float value) |
|
|
{ |
|
|
{ |
|
|
if (move_slow->is_active()) |
|
|
if (move_slow->is_active()) |
|
|
value *= 0.5f; |
|
|
|
|
|
|
|
|
value *= 0.25f; |
|
|
if (move_fast->is_active()) |
|
|
if (move_fast->is_active()) |
|
|
value *= 2.0f; |
|
|
|
|
|
|
|
|
value *= 4.0f; |
|
|
|
|
|
|
|
|
const float3 movement = {0.0f, -pedestal_speed * value * (1.0f / 60.0f), 0.0f}; |
|
|
const float3 movement = {0.0f, -pedestal_speed * value * (1.0f / 60.0f), 0.0f}; |
|
|
entity::command::translate(*ctx->entity_registry, target_eid, movement); |
|
|
entity::command::translate(*ctx->entity_registry, target_eid, movement); |
|
@ -374,6 +423,39 @@ void setup_controls(game::context* ctx) |
|
|
three_dof.pitch = std::min<float>(math::radians(90.0f), three_dof.pitch); |
|
|
three_dof.pitch = std::min<float>(math::radians(90.0f), three_dof.pitch); |
|
|
} |
|
|
} |
|
|
); |
|
|
); |
|
|
|
|
|
|
|
|
|
|
|
// Use tool
|
|
|
|
|
|
ctx->controls["use_tool"]->set_activated_callback |
|
|
|
|
|
( |
|
|
|
|
|
[ctx]() |
|
|
|
|
|
{ |
|
|
|
|
|
if (ctx->entities["active_tool"] == ctx->entities["move_tool"]) |
|
|
|
|
|
{ |
|
|
|
|
|
// Project mouse position into scene and grab selectable entity
|
|
|
|
|
|
auto [mouse_x, mouse_y] = ctx->app->get_mouse()->get_current_position(); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
); |
|
|
|
|
|
|
|
|
|
|
|
ctx->controls["use_tool"]->set_deactivated_callback |
|
|
|
|
|
( |
|
|
|
|
|
[ctx]() |
|
|
|
|
|
{ |
|
|
|
|
|
if (ctx->entities["active_tool"] == ctx->entities["move_tool"]) |
|
|
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
); |
|
|
|
|
|
|
|
|
|
|
|
ctx->controls["use_tool"]->set_active_callback |
|
|
|
|
|
( |
|
|
|
|
|
[ctx](float value) |
|
|
|
|
|
{ |
|
|
|
|
|
auto [mouse_x, mouse_y] = ctx->app->get_mouse()->get_current_position(); |
|
|
|
|
|
ctx->logger->log("tool used (" + std::to_string(mouse_x) + ", " + std::to_string(mouse_y) + ")"); |
|
|
|
|
|
} |
|
|
|
|
|
); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
} // namespace forage
|
|
|
} // namespace forage
|
|
|