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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "color/color.hpp"
- #include "config.hpp"
- #include "debug/log.hpp"
- #include "entity/archetype.hpp"
- #include "entity/commands.hpp"
- #include "game/component/atmosphere.hpp"
- #include "game/component/blackbody.hpp"
- #include "game/component/celestial-body.hpp"
- #include "game/component/observer.hpp"
- #include "game/component/orbit.hpp"
- #include "game/component/terrain.hpp"
- #include "game/component/transform.hpp"
- #include "game/system/astronomy.hpp"
- #include "game/system/atmosphere.hpp"
- #include "game/system/orbit.hpp"
- #include "game/system/terrain.hpp"
- #include "game/world.hpp"
- #include "geom/solid-angle.hpp"
- #include "geom/spherical.hpp"
- #include "gl/drawing-mode.hpp"
- #include "gl/texture-filter.hpp"
- #include "gl/texture-wrapping.hpp"
- #include "gl/vertex-array.hpp"
- #include "gl/vertex-attribute.hpp"
- #include "gl/vertex-buffer.hpp"
- #include "math/hash/hash.hpp"
- #include "math/noise/noise.hpp"
- #include "physics/light/photometry.hpp"
- #include "physics/light/vmag.hpp"
- #include "physics/orbit/ephemeris.hpp"
- #include "physics/orbit/orbit.hpp"
- #include "physics/time/constants.hpp"
- #include "physics/time/gregorian.hpp"
- #include "physics/time/utc.hpp"
- #include "render/material-flags.hpp"
- #include "render/material.hpp"
- #include "render/model.hpp"
- #include "render/passes/ground-pass.hpp"
- #include "render/passes/shadow-map-pass.hpp"
- #include "render/passes/sky-pass.hpp"
- #include "render/vertex-attribute.hpp"
- #include "resources/image.hpp"
- #include "resources/json.hpp"
- #include "resources/resource-manager.hpp"
- #include "scene/ambient-light.hpp"
- #include "scene/directional-light.hpp"
- #include "scene/text.hpp"
- #include "i18n/string-table.hpp"
- #include <algorithm>
- #include <execution>
- #include <fstream>
- #include <stb/stb_image_write.h>
-
- namespace game {
- namespace world {
-
- /// Loads an ephemeris.
- static void load_ephemeris(game::context& ctx);
-
- /// Creates the fixed stars.
- static void create_stars(game::context& ctx);
-
- /// Creates the Sun.
- static void create_sun(game::context& ctx);
-
- /// Creates the Earth-Moon system.
- static void create_earth_moon_system(game::context& ctx);
-
- /// Creates the Earth.
- static void create_earth(game::context& ctx);
-
- /// Creates the Moon.
- static void create_moon(game::context& ctx);
-
- void cosmogenesis(game::context& ctx)
- {
- debug::log::trace("Generating cosmos...");
-
- load_ephemeris(ctx);
- create_stars(ctx);
- create_sun(ctx);
- create_earth_moon_system(ctx);
-
- debug::log::trace("Generated cosmos");
- }
-
- void create_observer(game::context& ctx)
- {
- debug::log::trace("Creating observer...");
-
- {
- // Create observer entity
- entity::id observer_eid = ctx.entity_registry->create();
- ctx.entities["observer"] = observer_eid;
-
- // Construct observer component
- game::component::observer observer;
-
- // Set observer reference body
- if (auto it = ctx.entities.find("earth"); it != ctx.entities.end())
- observer.reference_body_eid = it->second;
- else
- observer.reference_body_eid = entt::null;
-
- // Set observer location
- observer.elevation = 0.0;
- observer.latitude = 0.0;
- observer.longitude = 0.0;
-
- // Assign observer component to observer entity
- ctx.entity_registry->emplace<game::component::observer>(observer_eid, observer);
-
- // Set atmosphere system active atmosphere
- ctx.atmosphere_system->set_active_atmosphere(observer.reference_body_eid);
-
- // Set astronomy system observer
- ctx.astronomy_system->set_observer(observer_eid);
- }
-
- debug::log::trace("Created observer");
- }
-
- void set_location(game::context& ctx, double elevation, double latitude, double longitude)
- {
- if (auto it = ctx.entities.find("observer"); it != ctx.entities.end())
- {
- entity::id observer_eid = it->second;
-
- if (ctx.entity_registry->valid(observer_eid) && ctx.entity_registry->all_of<game::component::observer>(observer_eid))
- {
- // Update observer location
- ctx.entity_registry->patch<game::component::observer>
- (
- observer_eid,
- [&](auto& component)
- {
- component.elevation = elevation;
- component.latitude = latitude;
- component.longitude = longitude;
- }
- );
- }
- }
- }
-
- void set_time(game::context& ctx, double t)
- {
- try
- {
- ctx.astronomy_system->set_time(t);
- ctx.orbit_system->set_time(t);
-
- debug::log::info("Set time to UT1 {}", t);
- }
- catch (const std::exception& e)
- {
- debug::log::error("Failed to set time to UT1 {}: {}", t, e.what());
- }
- }
-
- void set_time(game::context& ctx, int year, int month, int day, int hour, int minute, double second)
- {
- double longitude = 0.0;
-
- // Get longitude of observer
- if (auto it = ctx.entities.find("observer"); it != ctx.entities.end())
- {
- entity::id observer_eid = it->second;
- if (ctx.entity_registry->valid(observer_eid))
- {
- const auto observer = ctx.entity_registry->try_get<game::component::observer>(observer_eid);
- if (observer)
- longitude = observer->longitude;
- }
- }
-
- // Calculate UTC offset at longitude
- const double utc_offset = physics::time::utc::offset<double>(longitude);
-
- // Convert time from Gregorian to UT1
- const double t = physics::time::gregorian::to_ut1<double>(year, month, day, hour, minute, second, utc_offset);
-
- set_time(ctx, t);
- }
-
- void set_time_scale(game::context& ctx, double scale)
- {
- // Convert time scale from seconds to days
- const double astronomical_scale = scale / physics::time::seconds_per_day<double>;
-
- ctx.orbit_system->set_time_scale(astronomical_scale);
- ctx.astronomy_system->set_time_scale(astronomical_scale);
- }
-
- void load_ephemeris(game::context& ctx)
- {
- ctx.orbit_system->set_ephemeris(ctx.resource_manager->load<physics::orbit::ephemeris<double>>("de421.eph"));
- }
-
- void create_stars(game::context& ctx)
- {
- debug::log::trace("Generating fixed stars...");
-
- // Load star catalog
- i18n::string_table* star_catalog = nullptr;
- star_catalog = ctx.resource_manager->load<i18n::string_table>("hipparcos-7.tsv");
-
- // Allocate star catalog vertex data
- std::size_t star_count = 0;
- if (star_catalog->size() > 0)
- star_count = star_catalog->size() - 1;
- std::size_t star_vertex_size = 7;
- std::size_t star_vertex_stride = star_vertex_size * sizeof(float);
- float* star_vertex_data = new float[star_count * star_vertex_size];
- float* star_vertex = star_vertex_data;
-
- // Init starlight illuminance
- double3 starlight_illuminance = {0, 0, 0};
-
- // Build star catalog vertex data
- for (std::size_t i = 1; i < star_catalog->size(); ++i)
- {
- const i18n::string_table_row& catalog_row = (*star_catalog)[i];
-
- // Parse star catalog item
- float ra = 0.0;
- float dec = 0.0;
- float vmag = 0.0;
- float bv = 0.0;
- try
- {
- ra = std::stof(catalog_row[1]);
- dec = std::stof(catalog_row[2]);
- vmag = std::stof(catalog_row[3]);
- bv = std::stof(catalog_row[4]);
- }
- catch (const std::exception&)
- {
- debug::log::warning("Invalid star catalog item on row {}", i);
- continue;
- }
-
- // Convert right ascension and declination from degrees to radians
- ra = math::wrap_radians(math::radians(ra));
- dec = math::wrap_radians(math::radians(dec));
-
- // Convert ICRF coordinates from spherical to Cartesian
- float3 position = physics::orbit::frame::bci::cartesian(float3{1.0f, dec, ra});
-
- // Convert color index to color temperature
- float cct = color::index::bv_to_cct(bv);
-
- // Calculate XYZ color from color temperature
- float3 color_xyz = color::cct::to_xyz(cct);
-
- // Transform XYZ color to ACEScg colorspace
- float3 color_acescg = color::aces::ap1<float>.from_xyz * color_xyz;
-
- // Convert apparent magnitude to brightness factor relative to a 0th magnitude star
- float brightness = physics::light::vmag::to_brightness(vmag);
-
- // Build vertex
- *(star_vertex++) = position.x();
- *(star_vertex++) = position.y();
- *(star_vertex++) = position.z();
- *(star_vertex++) = color_acescg.x();
- *(star_vertex++) = color_acescg.y();
- *(star_vertex++) = color_acescg.z();
- *(star_vertex++) = brightness;
-
- // Calculate spectral illuminance
- double3 illuminance = double3(color_acescg * physics::light::vmag::to_illuminance(vmag));
-
- // Add spectral illuminance to total starlight illuminance
- starlight_illuminance += illuminance;
- }
-
- // Unload star catalog
- ctx.resource_manager->unload("hipparcos-7.tsv");
-
- // Allocate stars model
- render::model* stars_model = new render::model();
-
- // Get model VBO and VAO
- gl::vertex_buffer* vbo = stars_model->get_vertex_buffer();
- gl::vertex_array* vao = stars_model->get_vertex_array();
-
- // Resize model VBO and upload vertex data
- vbo->resize(star_count * star_vertex_stride, star_vertex_data);
-
- // Free star catalog vertex data
- delete[] star_vertex_data;
-
- std::size_t attribute_offset = 0;
-
- // Define position vertex attribute
- gl::vertex_attribute position_attribute;
- position_attribute.buffer = vbo;
- position_attribute.offset = attribute_offset;
- position_attribute.stride = star_vertex_stride;
- position_attribute.type = gl::vertex_attribute_type::float_32;
- position_attribute.components = 3;
- attribute_offset += position_attribute.components * sizeof(float);
-
- // Define color vertex attribute
- gl::vertex_attribute color_attribute;
- color_attribute.buffer = vbo;
- color_attribute.offset = attribute_offset;
- color_attribute.stride = star_vertex_stride;
- color_attribute.type = gl::vertex_attribute_type::float_32;
- color_attribute.components = 4;
- attribute_offset += color_attribute.components * sizeof(float);
-
- // Bind vertex attributes to VAO
- vao->bind(render::vertex_attribute::position, position_attribute);
- vao->bind(render::vertex_attribute::color, color_attribute);
-
- // Load star material
- render::material* star_material = ctx.resource_manager->load<render::material>("fixed-star.mtl");
-
- // Create model group
- render::model_group* stars_model_group = stars_model->add_group("stars");
- stars_model_group->set_material(star_material);
- stars_model_group->set_drawing_mode(gl::drawing_mode::points);
- stars_model_group->set_start_index(0);
- stars_model_group->set_index_count(star_count);
-
- // Pass stars model to sky pass
- ctx.sky_pass->set_stars_model(stars_model);
-
- // Pass starlight illuminance to astronomy system
- ctx.astronomy_system->set_starlight_illuminance(starlight_illuminance);
-
- debug::log::trace("Generated fixed stars");
- }
-
- void create_sun(game::context& ctx)
- {
- debug::log::trace("Generating Sun...");
-
- {
- // Create sun entity
- entity::archetype* sun_archetype = ctx.resource_manager->load<entity::archetype>("sun.ent");
- entity::id sun_eid = sun_archetype->create(*ctx.entity_registry);
- ctx.entities["sun"] = sun_eid;
-
- // Create sun directional light scene object
- scene::directional_light* sun_light = new scene::directional_light();
- sun_light->set_color({0, 0, 0});
- sun_light->set_shadow_caster(true);
- sun_light->set_shadow_framebuffer(ctx.shadow_map_framebuffer);
- sun_light->set_shadow_bias(0.005f);
- sun_light->set_shadow_cascade_count(4);
- sun_light->set_shadow_cascade_coverage(0.15f);
- sun_light->set_shadow_cascade_distribution(0.8f);
- sun_light->update_tweens();
-
- // Create sky ambient light scene object
- scene::ambient_light* sky_light = new scene::ambient_light();
- sky_light->set_color({0, 0, 0});
- sky_light->update_tweens();
-
- // Create bounce directional light scene object
- scene::directional_light* bounce_light = new scene::directional_light();
- bounce_light->set_color({0, 0, 0});
- bounce_light->look_at({0, 0, 0}, {0, 1, 0}, {1, 0, 0});
- bounce_light->update_tweens();
-
- // Add sun light scene objects to surface scene
- ctx.surface_scene->add_object(sun_light);
- ctx.surface_scene->add_object(sky_light);
- //ctx.surface_scene->add_object(bounce_light);
-
- // Pass direct sun light scene object to shadow map pass and astronomy system
- ctx.astronomy_system->set_sun_light(sun_light);
- ctx.astronomy_system->set_sky_light(sky_light);
- ctx.astronomy_system->set_bounce_light(bounce_light);
- }
-
- debug::log::trace("Generated Sun");
- }
-
- void create_earth_moon_system(game::context& ctx)
- {
- debug::log::trace("Generating Earth-Moon system...");
-
- {
- // Create Earth-Moon barycenter entity
- entity::archetype* em_bary_archetype = ctx.resource_manager->load<entity::archetype>("em-bary.ent");
- entity::id em_bary_eid = em_bary_archetype->create(*ctx.entity_registry);
- ctx.entities["em_bary"] = em_bary_eid;
-
- // Create Earth
- create_earth(ctx);
-
- // Create Moon
- create_moon(ctx);
- }
-
- debug::log::trace("Generated Earth-Moon system");
- }
-
- void create_earth(game::context& ctx)
- {
- debug::log::trace("Generating Earth...");
-
- {
- // Create earth entity
- entity::archetype* earth_archetype = ctx.resource_manager->load<entity::archetype>("earth.ent");
- entity::id earth_eid = earth_archetype->create(*ctx.entity_registry);
- ctx.entities["earth"] = earth_eid;
-
- // Assign orbital parent
- ctx.entity_registry->get<game::component::orbit>(earth_eid).parent = ctx.entities["em_bary"];
- }
-
- debug::log::trace("Generated Earth");
- }
-
- void create_moon(game::context& ctx)
- {
- debug::log::trace("Generating Moon...");
-
- {
- // Create lunar entity
- entity::archetype* moon_archetype = ctx.resource_manager->load<entity::archetype>("moon.ent");
- entity::id moon_eid = moon_archetype->create(*ctx.entity_registry);
- ctx.entities["moon"] = moon_eid;
-
- // Assign orbital parent
- ctx.entity_registry->get<game::component::orbit>(moon_eid).parent = ctx.entities["em_bary"];
-
- // Pass moon model to sky pass
- ctx.sky_pass->set_moon_model(ctx.resource_manager->load<render::model>("moon.mdl"));
-
- // Create moon directional light scene object
- scene::directional_light* moon_light = new scene::directional_light();
- moon_light->set_color({0, 0, 0});
- moon_light->update_tweens();
-
- // Add moon light scene objects to surface scene
- ctx.surface_scene->add_object(moon_light);
-
- // Pass moon light scene object to astronomy system
- ctx.astronomy_system->set_moon_light(moon_light);
- }
-
- debug::log::trace("Generated Moon");
- }
-
- void enter_ecoregion(game::context& ctx, const ecoregion& ecoregion)
- {
- /*
- image img;
- img.format(1, 4);
- img.resize(2048, 2048);
-
- auto width = img.get_width();
- auto height = img.get_height();
- unsigned char* pixels = (unsigned char*)img.data();
-
- const float frequency = 400.0f;
- float scale_x = 1.0f / static_cast<float>(width - 1) * frequency;
- float scale_y = 1.0f / static_cast<float>(height - 1) * frequency;
-
- std::for_each
- (
- std::execution::par_unseq,
- img.begin<math::vector<unsigned char, 4>>(),
- img.end<math::vector<unsigned char, 4>>(),
- [pixels, width, height, scale_x, scale_y, frequency](auto& pixel)
- {
- const std::size_t i = &pixel - (math::vector<unsigned char, 4>*)pixels;
- const std::size_t y = i / width;
- const std::size_t x = i % width;
-
- const float2 position =
- {
- static_cast<float>(x) * scale_x,
- static_cast<float>(y) * scale_y
- };
-
- const auto
- [
- f1_sqr_distance,
- f1_displacement,
- f1_id
- ] = math::noise::voronoi::f1<float, 2>(position, 1.0f, {frequency, frequency});
-
- const float f1_distance = std::sqrt(f1_sqr_distance);
-
- const float2 uv = (position + f1_displacement) / frequency;
-
- pixel =
- {
- static_cast<unsigned char>(std::min(255.0f, f1_distance * 255.0f)),
- static_cast<unsigned char>(std::min(255.0f, uv[0] * 255.0f)),
- static_cast<unsigned char>(std::min(255.0f, uv[1] * 255.0f)),
- static_cast<unsigned char>(f1_id % 256)
- };
- }
- );
-
- stbi_flip_vertically_on_write(1);
- stbi_write_tga((ctx.screenshots_path / "voronoi-f1-400-nc8-2k.tga").string().c_str(), img.get_width(), img.get_height(), img.get_channel_count(), img.data());
- */
-
-
- debug::log::trace("Entering ecoregion {}...", ecoregion.name);
- {
- // Set active ecoregion
- ctx.active_ecoregion = &ecoregion;
-
- // Set location
- game::world::set_location(ctx, ecoregion.elevation, ecoregion.latitude, ecoregion.longitude);
-
- // Setup sky
- ctx.sky_pass->set_sky_model(ctx.resource_manager->load<render::model>("celestial-hemisphere.mdl"));
- render::model* terrestrial_hemisphere_model = ctx.resource_manager->load<render::model>("terrestrial-hemisphere.mdl");
- (*terrestrial_hemisphere_model->get_groups())[0]->set_material(ecoregion.horizon_material);
- ctx.ground_pass->set_ground_model(terrestrial_hemisphere_model);
-
- // Setup terrain
- ctx.terrain_system->set_patch_material(ecoregion.terrain_material);
- ctx.terrain_system->set_elevation_function
- (
- [](float x, float z) -> float
- {
- const float2 position = float2{x, z};
-
- const std::size_t octaves = 3;
- const float lacunarity = 1.5f;
- const float gain = 0.5f;
-
- const float fbm = math::noise::fbm
- (
- position * 0.005f,
- octaves,
- lacunarity,
- gain
- );
-
- float y = fbm * 4.0f;
-
- return y;
- }
- );
- ctx.astronomy_system->set_bounce_albedo(double3(ecoregion.terrain_albedo));
- }
-
- debug::log::trace("Entered ecoregion {}", ecoregion.name);
- }
-
- } // namespace world
- } // namespace game
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