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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
- #define ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
-
- #include "app/input-manager.hpp"
-
- namespace app {
-
- class sdl_window;
-
- /**
- *
- */
- class sdl_input_manager: public input_manager
- {
- public:
- /**
- * Constructs an SDL input manager.
- */
- sdl_input_manager();
-
- /**
- * Destructs an SDL input manager.
- */
- virtual ~sdl_input_manager();
-
- virtual void update();
-
- private:
- input::keyboard keyboard;
- input::mouse mouse;
- std::unordered_map<int, input::gamepad*> gamepad_map;
- };
-
- } // namespace app
-
- #endif // ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
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