- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_ANIMATION_POSE_HPP
- #define ANTKEEPER_ANIMATION_POSE_HPP
-
- #include "animation/bone.hpp"
- #include "math/transform-type.hpp"
- #include "utility/fundamental-types.hpp"
- #include <map>
-
- /**
- * Skeletal animation pose.
- */
- typedef std::map<bone, math::transform<float>, bone_index_compare> pose;
-
- /**
- * Transforms a pose from bone-space into skeleton-space.
- *
- * @param[in] bone_space Bone-space pose.
- * @param[out] skeleton_space Skeleton-space pose.
- *
- * @warning If the index of any child bone is greater than its parent index, the concatenated pose may be incorrect.
- */
- void concatenate(const pose& bone_space, pose& skeleton_space);
-
- /**
- * Inverses each transform in a pose.
- *
- * @param[in] x Input pose.
- * @param[out] y Output pose.
- */
- void inverse(const pose& x, pose& y);
-
- /**
- * Generates a skinning matrix palette from a pose.
- *
- * @param inverse_bind_pose Inverse of the skeleton-space bind pose.
- * @param pose Bone-space Skeleton-space pose.
- */
- void matrix_palette(const pose& inverse_bind_pose, const pose& pose, float4x4* palette);
-
- #endif // ANTKEEPER_ANIMATION_POSE_HPP
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