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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "application-states.hpp"
- #include "application.hpp"
- #include "scene/billboard.hpp"
- #include "renderer/material.hpp"
- #include "renderer/material-property.hpp"
- #include "animation/animation.hpp"
- #include "animation/animator.hpp"
- #include "animation/ease.hpp"
- #include "animation/screen-transition.hpp"
- #include "renderer/passes/sky-pass.hpp"
-
- #include <functional>
- #include <iostream>
-
- void enter_splash_state(application* app)
- {
- logger* logger = app->get_logger();
- logger->push_task("Entering splash state");
-
- // Disable sky pass
- app->get_sky_pass()->set_enabled(false);
-
- // Add splash billboard to UI scene
- app->get_ui_scene()->add_object(app->get_splash_billboard());
-
- // Setup timing
- const float splash_fade_in_duration = 0.5f;
- const float splash_hang_duration = 2.0f;
- const float splash_fade_out_duration = 0.5f;
-
- // Start fade in
- app->get_fade_transition()->transition(splash_fade_in_duration, true, ease<float>::in_quad);
-
- // Crate fade out function
- auto fade_out = [app, splash_fade_out_duration]()
- {
- app->get_fade_transition()->transition(splash_fade_out_duration, false, ease<float>::out_quad);
- };
-
- // Create change state function
- auto change_state = [app]()
- {
- app->get_state_machine()->change_state(app->get_play_state());
- };
-
- // Schedule fade out and change state events
- timeline* timeline = app->get_timeline();
- float t = timeline->get_position();
- timeline::sequence splash_sequence =
- {
- {t + splash_fade_in_duration + splash_hang_duration, fade_out},
- {t + splash_fade_in_duration + splash_hang_duration + splash_fade_out_duration, change_state}
- };
- timeline->add_sequence(splash_sequence);
-
- logger->pop_task(EXIT_SUCCESS);
- }
-
- void exit_splash_state(application* app)
- {
- logger* logger = app->get_logger();
- logger->push_task("Exiting splash state");
-
- // Remove splash billboard from UI scene
- app->get_ui_scene()->remove_object(app->get_splash_billboard());
-
- logger->pop_task(EXIT_SUCCESS);
- }
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