💿🐜 Antkeeper source code https://antkeeper.com
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  1. #include "biome.hpp"
  2. #include "../settings.hpp"
  3. #include <dirent.h>
  4. #include <iostream>
  5. Biome::Biome()
  6. {}
  7. Biome::~Biome()
  8. {}
  9. bool Biome::load()
  10. {
  11. ParameterDict parameters;
  12. if (!parameters.load(filename))
  13. {
  14. return false;
  15. }
  16. parameters.get("name", &name);
  17. parameters.get("soil-horizon-o", &soilHorizonOFilename);
  18. parameters.get("soil-horizon-a", &soilHorizonAFilename);
  19. parameters.get("soil-horizon-b", &soilHorizonBFilename);
  20. parameters.get("soil-horizon-c", &soilHorizonCFilename);
  21. parameters.get("cubemap", &cubemapName);
  22. TextureLoader textureLoader;
  23. textureLoader.setMipmapChain(false);
  24. textureLoader.setWrapS(true);
  25. textureLoader.setWrapT(true);
  26. // Load soil horizon textures
  27. soilHorizonO = textureLoader.load2D(std::string("data/textures/") + soilHorizonOFilename);
  28. soilHorizonA = textureLoader.load2D(std::string("data/textures/") + soilHorizonAFilename);
  29. soilHorizonB = textureLoader.load2D(std::string("data/textures/") + soilHorizonBFilename);
  30. soilHorizonC = textureLoader.load2D(std::string("data/textures/") + soilHorizonCFilename);
  31. // Load diffuse cubemap
  32. textureLoader.setMipmapChain(true);
  33. textureLoader.setWrapS(false);
  34. textureLoader.setWrapT(false);
  35. textureLoader.setWrapR(false);
  36. std::string diffuseCubemapFilename = std::string("data/textures/") + cubemapName + std::string("-irradiance-m%02d.hdr");
  37. diffuseCubemap = textureLoader.loadCube(diffuseCubemapFilename);
  38. if (!diffuseCubemap)
  39. {
  40. std::cerr << std::string("Failed to load diffuse cubemap \"") << diffuseCubemapFilename << std::string("\"") << std::endl;
  41. }
  42. // Load specular cubemap
  43. std::string specularCubemapFilename = std::string("data/textures/") + cubemapName + std::string("-radiance-m%02d.hdr");
  44. specularCubemap = textureLoader.loadCube(specularCubemapFilename);
  45. if (!specularCubemap)
  46. {
  47. std::cerr << std::string("Failed to load specular cubemap \"") << specularCubemapFilename << std::string("\"") << std::endl;
  48. }
  49. return true;
  50. }
  51. bool Biosphere::load(const std::string& directory)
  52. {
  53. // Open biomes directory
  54. DIR* dir = opendir(directory.c_str());
  55. if (dir == nullptr)
  56. {
  57. std::cout << std::string("Failed to open biome directory \"") << directory << std::string("\"") << std::endl;
  58. return false;
  59. }
  60. // Scan directory for .bio files
  61. for (struct dirent* entry = readdir(dir); entry != nullptr; entry = readdir(dir))
  62. {
  63. if (entry->d_type == DT_DIR || *entry->d_name == '.')
  64. {
  65. continue;
  66. }
  67. std::string filename = entry->d_name;
  68. std::string::size_type delimeter = filename.find_last_of('.');
  69. if (delimeter == std::string::npos)
  70. {
  71. continue;
  72. }
  73. std::string extension = filename.substr(delimeter + 1);
  74. if (extension != "bio")
  75. {
  76. continue;
  77. }
  78. // Add biome
  79. std::string name = filename.substr(0, delimeter);
  80. Biome* biome = &biomes[name];
  81. biome->filename = directory + filename;
  82. }
  83. // Close biomes directory
  84. closedir(dir);
  85. // Load biomes
  86. for (std::map<std::string, Biome>::iterator it = biomes.begin(); it != biomes.end(); ++it)
  87. {
  88. Biome* biome = &it->second;
  89. if (!biome->load())
  90. {
  91. std::cout << std::string("Failed to load biome \"") << biome->filename << std::string("\"") << std::endl;
  92. }
  93. else
  94. {
  95. std::cout << std::string("Loaded biome \"") << biome->filename << std::string("\"") << std::endl;
  96. }
  97. }
  98. return true;
  99. }