💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "scene/billboard.hpp"
  20. #include "renderer/material.hpp"
  21. #include "configuration.hpp"
  22. const aabb<float> billboard::untransformed_bounds = {{-1, -1, -1}, {1, 1, 1}};
  23. billboard::billboard():
  24. bounds(untransformed_bounds),
  25. material(nullptr),
  26. type(billboard_type::flat),
  27. alignment_axis(global_up)
  28. {}
  29. billboard::billboard(const billboard& other)
  30. {
  31. *this = other;
  32. }
  33. billboard& billboard::operator=(const billboard& other)
  34. {
  35. bounds = other.bounds;
  36. material = other.material;
  37. type = other.type;
  38. alignment_axis = other.alignment_axis;
  39. return *this;
  40. }
  41. void billboard::set_material(::material* material)
  42. {
  43. this->material = material;
  44. }
  45. void billboard::set_billboard_type(billboard_type type)
  46. {
  47. this->type = type;
  48. }
  49. void billboard::set_alignment_axis(const float3& axis)
  50. {
  51. this->alignment_axis = axis;
  52. }
  53. void billboard::transformed()
  54. {
  55. bounds = aabb<float>::transform(untransformed_bounds, get_transform());
  56. }
  57. void billboard::update_tweens()
  58. {
  59. scene_object_base::update_tweens();
  60. if (material)
  61. {
  62. material->update_tweens();
  63. }
  64. }