💿🐜 Antkeeper source code https://antkeeper.com
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  1. cmake_minimum_required(VERSION 3.7)
  2. option(VERSION_STRING "Project version string" "0.0.0")
  3. project(antkeeper VERSION ${VERSION_STRING} LANGUAGES CXX)
  4. # Find dependency packages
  5. find_package(dr_wav REQUIRED CONFIG)
  6. find_package(stb REQUIRED CONFIG)
  7. find_package(glad REQUIRED CONFIG)
  8. find_package(EnTT REQUIRED CONFIG)
  9. find_package(OpenGL REQUIRED)
  10. find_package(SDL2 REQUIRED COMPONENTS SDL2::SDL2-static SDL2::SDL2main CONFIG)
  11. find_package(OpenAL REQUIRED CONFIG)
  12. find_library(physfs REQUIRED NAMES physfs-static PATHS "${CMAKE_PREFIX_PATH}/lib")
  13. # Determine dependencies
  14. set(STATIC_LIBS
  15. dr_wav
  16. stb
  17. glad
  18. EnTT
  19. SDL2::SDL2-static
  20. SDL2::SDL2main
  21. OpenAL::OpenAL
  22. ${physfs})
  23. set(SHARED_LIBS
  24. ${OPENGL_gl_LIBRARY})
  25. # Generate configuration header file
  26. configure_file(${PROJECT_SOURCE_DIR}/src/configuration.hpp.in
  27. ${PROJECT_BINARY_DIR}/src/configuration.hpp)
  28. # Collect source files
  29. file(GLOB_RECURSE SOURCE_FILES
  30. ${PROJECT_SOURCE_DIR}/src/*.cpp)
  31. # Remove platform-specific source files
  32. set(EXCLUDE_DIR "${PROJECT_SOURCE_DIR}/src/platform/")
  33. foreach(TMP_PATH ${SOURCE_FILES})
  34. string(FIND ${TMP_PATH} ${EXCLUDE_DIR} EXCLUDE_DIR_FOUND)
  35. if (NOT ${EXCLUDE_DIR_FOUND} EQUAL -1)
  36. list(REMOVE_ITEM SOURCE_FILES ${TMP_PATH})
  37. endif ()
  38. endforeach(TMP_PATH)
  39. if(MSVC)
  40. # Add platform-specific source files
  41. list(APPEND SOURCE_FILES "${PROJECT_SOURCE_DIR}/src/platform/windows/nvidia.cpp")
  42. # Generate Windows icon resource file
  43. set(ICON_FILE "${PROJECT_SOURCE_DIR}/../antkeeper-data/src/icons/antkeeper.ico")
  44. configure_file(${PROJECT_SOURCE_DIR}/src/platform/windows/icon.rc.in
  45. ${PROJECT_BINARY_DIR}/src/platform/windows/icon.rc)
  46. # Add executable icon
  47. list(APPEND SOURCE_FILES "${PROJECT_BINARY_DIR}/src/platform/windows/icon.rc")
  48. # Make DPI-aware on Windows
  49. list(APPEND SOURCE_FILES "${PROJECT_SOURCE_DIR}/src/platform/windows/dpi-aware.manifest")
  50. endif()
  51. # Add executable target
  52. set(EXECUTABLE_TARGET ${PROJECT_NAME}-executable)
  53. add_executable(${EXECUTABLE_TARGET} ${SOURCE_FILES})
  54. set_target_properties(${EXECUTABLE_TARGET} PROPERTIES OUTPUT_NAME ${PROJECT_NAME})
  55. # Add compile definitions
  56. if(CMAKE_BUILD_TYPE STREQUAL "Debug")
  57. target_compile_definitions(${EXECUTABLE_TARGET} PRIVATE DEBUG)
  58. else()
  59. target_compile_definitions(${EXECUTABLE_TARGET} PRIVATE NDEBUG)
  60. endif()
  61. # Set C++17 standard
  62. set_target_properties(${EXECUTABLE_TARGET} PROPERTIES
  63. CXX_STANDARD 17
  64. CXX_EXTENSIONS OFF)
  65. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
  66. set_target_properties(${EXECUTABLE_TARGET} PROPERTIES COMPILE_FLAGS "-std=c++17")
  67. elseif(MSVC)
  68. set_target_properties(${EXECUTABLE_TARGET} PROPERTIES COMPILE_FLAGS "/std:c++17")
  69. endif()
  70. # Set link flags to show console window on debug builds and hide it on release builds
  71. if(MSVC)
  72. #set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS "/NODEFAULTLIB:libvcruntime.lib")
  73. set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
  74. set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:\"mainCRTStartup\"")
  75. endif(MSVC)
  76. # Set include directories
  77. target_include_directories(${EXECUTABLE_TARGET}
  78. PUBLIC
  79. ${PROJECT_SOURCE_DIR}/src
  80. ${PROJECT_BINARY_DIR}/src)
  81. # Link to dependencies
  82. target_link_libraries(${EXECUTABLE_TARGET} ${STATIC_LIBS} ${SHARED_LIBS})
  83. # Install executable
  84. if(PACKAGE_PLATFORM MATCHES "linux")
  85. install(TARGETS ${EXECUTABLE_TARGET} DESTINATION bin)
  86. elseif(PACKAGE_PLATFORM MATCHES "win")
  87. # Install executable
  88. install(TARGETS ${EXECUTABLE_TARGET} DESTINATION .)
  89. # Install SDL2 DLLs
  90. #if(CMAKE_BUILD_TYPE STREQUAL "Debug")
  91. # get_target_property(SDL2_DLL SDL2::SDL2 IMPORTED_LOCATION_DEBUG)
  92. #else()
  93. # get_target_property(SDL2_DLL SDL2::SDL2 IMPORTED_LOCATION_RELEASE)
  94. #endif()
  95. #install(FILES ${SDL2_DLL} DESTINATION .)
  96. # Install OpenAL DLL
  97. #if(CMAKE_BUILD_TYPE STREQUAL "Debug")
  98. # get_target_property(OPENAL_DLL OpenAL::OpenAL IMPORTED_LOCATION_DEBUG)
  99. #else()
  100. # get_target_property(OPENAL_DLL OpenAL::OpenAL IMPORTED_LOCATION_RELEASE)
  101. #endif()
  102. #install(FILES ${OPENAL_DLL} DESTINATION .)
  103. endif()