💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_CAMERA_SYSTEM_HPP
  20. #define ANTKEEPER_CAMERA_SYSTEM_HPP
  21. #include "entity-system.hpp"
  22. #include "event/event-handler.hpp"
  23. #include "event/input-events.hpp"
  24. #include "event/window-events.hpp"
  25. #include "utility/fundamental-types.hpp"
  26. #include "math/quaternion-type.hpp"
  27. #include "math/transform-type.hpp"
  28. #include "animation/spring.hpp"
  29. class camera;
  30. class orbit_cam;
  31. class camera_system:
  32. public entity_system,
  33. public event_handler<mouse_moved_event>,
  34. public event_handler<window_resized_event>
  35. {
  36. public:
  37. typedef math::quaternion<float> quaternion_type;
  38. typedef math::transform<float> transform_type;
  39. camera_system(entt::registry& registry);
  40. virtual void update(double t, double dt);
  41. void rotate(float angle);
  42. void tilt(float angle);
  43. void zoom(float factor);
  44. void set_camera(::camera* camera);
  45. void set_viewport(const float4& viewport);
  46. void set_azimuth(float angle);
  47. void set_elevation(float angle);
  48. void set_zoom(float factor);
  49. void set_focal_distance(float distance_near, float distance_far);
  50. void set_fov(float angle_near, float angle_far);
  51. void set_clip_near(float distance_near, float distance_far);
  52. void set_clip_far(float distance_near, float distance_far);
  53. const spring_constraint<float, float>& get_azimuth_spring() const;
  54. private:
  55. virtual void handle_event(const mouse_moved_event& event);
  56. virtual void handle_event(const window_resized_event& event);
  57. void update_focal_distance();
  58. void update_fov();
  59. camera* camera;
  60. float4 viewport;
  61. float2 mouse_position;
  62. spring_constraint<float, float> azimuth_spring;
  63. spring_constraint<float, float> elevation_spring;
  64. spring_constraint<float, float> focal_distance_spring;
  65. spring_constraint<float, float> fov_spring;
  66. float azimuth;
  67. float elevation;
  68. float focal_distance;
  69. float zoom_factor;
  70. float fov;
  71. float focal_distance_near;
  72. float focal_distance_far;
  73. float fov_near;
  74. float fov_far;
  75. float near_clip_near;
  76. float near_clip_far;
  77. float far_clip_near;
  78. float far_clip_far;
  79. quaternion_type elevation_rotation;
  80. quaternion_type azimuth_rotation;
  81. };
  82. inline const spring_constraint<float, float>& camera_system::get_azimuth_spring() const
  83. {
  84. return azimuth_spring;
  85. }
  86. #endif // ANTKEEPER_CAMERA_SYSTEM_HPP